Bonus Stage: αWolf Instant

Bonus Stage: αWolf Instant
Bonus Stage: αWolf InstantConceptsBonus Stage: αWolf Instant
TypeBasic ATK
TypeBounce
Weakness BreakSingle Target : 30 / AoE : 30
Energy Regeneration0
Characters
Character Materials
Credit180K
Bonus Stage: αWolf InstantBonus Stage: αWolf Instant – Basic ATK | Bounce
Deals Imaginary DMG equal to a total of of Silver Wolf LV.999‘s ATK, split evenly into hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to time(s) in total.
When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn.
After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to of Silver Wolf LV.999‘s ATK, split evenly among all enemies.
Enhanced Basic ATK cannot recover Skill Points. For every points of “Hidden MMR” held, increases DMG dealt during Enhanced Basic ATK by of the original DMG, stacking up to time(s).

Deals Imaginary DMG, bouncing a large number of times, during which “Top Loot Box” can trigger #5[i] time(s). If fatal damage is dealt to all enemies, the remaining effect is reserved and can continue to be used on newly entering enemy targets. Finally, deals Imaginary DMG, split evenly among all enemies.
Each time “Hidden MMR” reaches a set number, can additionally increase the DMG of Enhanced Basic ATK.
Level 10

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