
![]() | Concepts | Archer |
Rareté | ![]() ![]() ![]() ![]() ![]() | |
Voie | ![]() | |
Types | ![]() | |
Matériaux de personnage | ![]() ![]() ![]() ![]() ![]() | |
Matériau de Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Histoire | 绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗—— 若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。 无论身在何处,他始终是正义的伙伴。 |
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Eidolons |
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Histoire |
Stats
Niveau | ATQ | DÉF | PV | VIT | Chances de coup critique | DGT CRIT | Provocation | Énergie | Matériaux de personnage |
1 | 84.48 | 66 | 158 | 105 | 5% | 50% | 75 | 220 | |
20 | 164.74 | 128.7 | 309 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
20+ | 198.53 | 155.1 | 372 | 105 | 5% | 50% | 75 | 220 | |
30 | 240.77 | 188.1 | 451 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
30+ | 274.56 | 214.5 | 515 | 105 | 5% | 50% | 75 | 220 | |
40 | 316.8 | 247.5 | 594 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 657 | 105 | 5% | 50% | 75 | 220 | |
50 | 392.83 | 306.9 | 737 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 800 | 105 | 5% | 50% | 75 | 220 | |
60 | 468.86 | 366.3 | 879 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 942 | 105 | 5% | 50% | 75 | 220 | |
70 | 544.9 | 425.7 | 1022 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1085 | 105 | 5% | 50% | 75 | 220 | |
80 | 620.93 | 485.1 | 1164 | 105 | 5% | 50% | 75 | 220 |
Compétence
![]() | 干将•莫邪 - ATQ normale | Cible unique |
Régénération d'énergie : 20 | |
Rupture de faiblesse : Cible unique : 30 | |
对指定敌方单体造成等同于 对指定敌方单体造成少量量子属性伤害。 | |
Niveau | |
![]() | 伪•螺旋剑 - Compétence | Cible unique |
Régénération d'énergie : 30 | |
Rupture de faiblesse : Cible unique : 60 | |
进入【回路连接】状态。对指定敌方单体造成等同于 进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使 | |
Niveau | |
![]() | 无限剑制 - Ultime | Cible unique |
Régénération d'énergie : 5 | |
Rupture de faiblesse : Cible unique : 90 | |
对指定敌方单体造成等同于 对指定敌方单体造成大量量子属性伤害,并获得充能。 | |
Niveau | |
![]() | 心眼(真) - Talent | Cible unique |
Régénération d'énergie : 5 | |
Rupture de faiblesse : Cible unique : 30 | |
当 队友施放攻击后, | |
Niveau | |
![]() | 攻击 |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 千里眼 - Technique |
Régénération d'énergie : 0 | |
Rupture de faiblesse : Cible unique : 60 | |
立即攻击敌人,进入战斗后对敌方全体造成等同于 立即攻击敌人,进入战斗后对敌方全体造成量子属性伤害,并获得充能。 | |
![]() | 结束 - Compétence | 结束 |
Régénération d'énergie : 0 | |
Rupture de faiblesse : 0 | |
退出【回路连接】状态,并结束回合。 | |
Traces
![]() | 投影魔术 |
Nécessite l'élévation de personnage 2 | |
![]() ![]() ![]() |
![]() | 攻击强化 (ATQ) |
Nécessite l'élévation de personnage 2 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Augm. des DGT quantiques) |
Nécessite l'élévation de personnage 3 | |
Les DGT quantiques augmentent de | ![]() ![]() ![]() |
![]() | 正义伙伴 |
Nécessite l'élévation de personnage 4 | |
![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Augm. des DGT quantiques) |
Nécessite l'élévation de personnage 4 | |
Les DGT quantiques augmentent de | ![]() ![]() ![]() |
![]() | 攻击强化 (ATQ) |
Nécessite l'élévation de personnage 5 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | 守护者 |
Nécessite l'élévation de personnage 6 | |
我方获得战技点后,若战技点大于等于 | ![]() ![]() ![]() ![]() |
![]() | 暴击率强化 (Chances de coup critique) |
Nécessite l'élévation de personnage 6 | |
Les chances de coup critique augmentent de | ![]() ![]() ![]() |
![]() | 攻击强化 (ATQ) |
Nécessite un personnage de Niv. 75 | |
L'ATQ augmente de | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Augm. des DGT quantiques) |
Nécessite un personnage de Niv. 80 | |
Les DGT quantiques augmentent de | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Augm. des DGT quantiques) |
Les DGT quantiques augmentent de | ![]() ![]() |
![]() | 暴击率强化 (Chances de coup critique) |
Nécessite l'élévation de personnage 3 | |
Les chances de coup critique augmentent de | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Augm. des DGT quantiques) |
Nécessite l'élévation de personnage 5 | |
Les DGT quantiques augmentent de | ![]() ![]() ![]() |
Eidolons
![]() | 未曾触及的理想 | ![]() |
单个回合内施放战技 |
![]() | 未能实现的幸福 | ![]() |
施放终结技时,使敌方目标的量子属性的抗性降低 |
![]() | 难为凡庸的意气 | ![]() |
战技等级+2,最多不超过 |
![]() | 难称英雄的一生 | ![]() |
造成的终结技伤害提高 |
![]() | 无铭孤影的守望 | ![]() |
终结技等级+2,最多不超过 |
![]() | 无尽徘徊的巡礼 | ![]() |
回合开始时为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的上限层数提高 |
Cône de lumière
Concepts | Rareté | Voie | ATQ | DÉF | PV | Compétence | Matériaux de personnage | |
![]() | Flèches | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | Les chances de coup critique du porteur augmentent de | ![]() ![]() |
![]() | Flèche plongeante | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | L'ATQ du porteur augmente de | ![]() ![]() |
![]() | Résistance | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | La VIT du porteur augmente de | ![]() ![]() |
![]() | Seul le silence subsiste | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | Augmente l'ATQ du porteur de | ![]() ![]() |
![]() | Jeu d'épée | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | À chaque fois que le porteur touche la même cible, les DGT infligés augmentent de | ![]() ![]() |
![]() | Abonnez-vous ! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | Augmente les DGT infligés par l'ATQ normale et la compétence du porteur de | ![]() ![]() |
![]() | Une rivière au printemps | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | Augmente la VIT du porteur de | ![]() ![]() |
![]() | Retour aux ténèbres | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | Augmente les chances de coup critique du porteur de | ![]() ![]() |
![]() | Dans la nuit | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Augmente les chances de coup critique du porteur de | ![]() ![]() |
![]() | D'un sommeil de mort | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Augmente les DGT critiques du porteur de | ![]() ![]() |
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45 responses to “”
Question: What are best cones outside of his? I have every hunt cone save for BP hunt cone + Ratio’s, and I don’t plan to pull at all on collab banner because it feels like next level scam due to pity being completely separate from usual limited banner, and you still have to deal with potential loss. I’m not in the mood to throw away around 80 pulls just to be spooked by dumb shit like Bailu’s cone, on a banner that is completely separate entity from the usual banner. Meaning, I can’t just save up my loss for some future banner’s cone. I don’t want that. Therefore, I want to know which cones it the best alternative for him.
See you at the end. That is the event light cone that should become available along with his release.
Hope his E2 generates 1-2 SP
Have we heard or seen anything about Hunt March with Archer? If each Archer skill gives March charge, then she will get her enhanced basic really fast, and that buffs shifu’s crit damage by 60%. Also enables Izumo/Duran, and she’s an SP gen.
wait…. March7 get a change for every Attack by her talent and then there Is the follow up from the eidolon “After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th’s ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu’s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.”
i wonder if March7 will interrupt archer’ s “cicuit connection” (bad) or if She Will take action After it’s ending
If you’re talking about March 7th getting enough charge for an enhanced basic attack, it just makes her next on the turn order which won’t interrupt Archer’s Circuit Connection as his turn won’t end.
I’m not sure about her follow up, but I don’t think it will end his turn either, even if it does play in the middle of his turn.
That look works but also look goofy tbh. Let me write this down:
1. Every time Archer atk, give stack to March, so him comsuming…let’s say 3 times (6 sp), only give her 3 stacks.
2. She can trigger FuA per turn after Archer finish his action, which also give stack to herself, and simultaneously triggering Archer FuA at same time, “ring around the rosie” kind of thing (if he has “Charge” stack), so +1sp recovery.
3. Her Enhanced basic atk can’t recover sp, that’s the downside right there, but she can give him buff nonetheless.
4. Thanks to March’s skill, she can help herself to break Quantum enemy (very good in Apoc)
5. Duet with her, you can put Izumo for Archer.
Summary: her buff really niche, but the downside is you have to measure up Archer attacking when she’s gonna use enhanced basic atk RIGHT before her AV so close, otherwise that’s gonna be waste. Also, aside from positive sp unit, she sometimes can’t do sp recover in her Enhanced basic atk.
Ugh, you’re right about her enhanced basic not generating sp, so she’d have to be faster than Sparkle (who should be at 160.1+) to consistently get a normal basic between full Archer combos. Sparkle, Archer, and March acting should all happen with no action value passing, so March would act again before Sparkle and Archer. Skipping an Archer combo shouldn’t be too bad, since the 60% crit dmg buff to shifu lasts 2 turns and March will act right before Sparkle again.
Base + Boots + e1(10%) = 137.2, so probably more than 10 rolls of speed to be faster than Sparkle, which set bonuses (hopefully 4pc musketeer) can help with.
Not awful, but now her personal damage is in question. I’m pretty proud of my current 144 speed March build, but her basic/fua ends up doing 8k, her ult like 15k, and her enhanced basic hits between 50-100k due to it’s random amount of hits, with only Sparkle buffs. Ngl, maybe 100k after an Archer combo kinda sucks. She’s usable. If she’s fast.
Cipher gives 40% vulnerability and deals 12% of Archer’s total damage with not even all of her ult’s damage. I’m getting her s1 so 24% def reduction too. Without speed tuning shenanigans. And contributing to Sparkle’s A6. I think I’ll just run Rutilant/Duran on Archer.
I should correct myself that the percentage of Archer’s damage Cipher can do again is 24%
The fact that his SPD is 2 away from getting the full benefits from 4pc. Poet infuriates me
oh what the fk i just calculated it
105-(105*0.08)= 96.6
this is bullshit bruh hopefully they lower the spd in v3
So. hmm.
I have Sparkle and Fu Xuan. For this guy’s last teammate (and skill point generator), do I go Cypher or buffed Silver Wolf? Cypher is better at generating SP and lets both characters use the Duran planar set…
eh, who am I kidding. the answer is probably going to be “I can’t afford to roll on either, given my other wants from this series of patches”
i have an unused Sparkle tooand i’m search ing reason to pull for the cat, i love her model , voice , moveset and personality but her kit seems really nothing special. ( for Acheron, Pela with Cipher Cone probably Is the same, and buffed SW looks even Better). i was thinking She Will be great with Archer but just now popped up the synergy with March 7 . i’m skipping Hyacine now for Cipher but i’m really sad
waifu over meta
As of rn silver wolf after he buff puts archers damage far above what ciphers does even when factoring in ciphers damage but their both so Op it honestly falls upon who u want more tbh
the concern is that cipher never has to skill, she gens sjill points really fast. I guess SW is only missing out on 13 all res shred by not skilling… but that’s still a concern. GAR needs so many skill points…