
![]() | 名词 | 那刻夏 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 神悟树庭,滋养知识的学府,诞育哲人的摇床。 但渎神的阿那克萨戈拉斯,诘问「理性」火种的黄金裔,试问:你甘愿身负恶名,也要违逆预言,将怀疑的枝杈刺入智慧的圣树? ——「可笑。这世界遍地虚假,唯有我才是真实。」 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 110.88 | 75.9 | 132 | 94 | 5% | 50% | 75 | 140 | |
20 | 216.22 | 148 | 257 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 260.57 | 178.37 | 310 | 94 | 5% | 50% | 75 | 140 | |
30 | 316.01 | 216.31 | 376 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 360.36 | 246.68 | 429 | 94 | 5% | 50% | 75 | 140 | |
40 | 415.8 | 284.62 | 495 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 460.15 | 314.99 | 548 | 94 | 5% | 50% | 75 | 140 | |
50 | 515.59 | 352.93 | 614 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 559.94 | 383.29 | 667 | 94 | 5% | 50% | 75 | 140 | |
60 | 615.38 | 421.25 | 733 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 659.74 | 451.61 | 785 | 94 | 5% | 50% | 75 | 140 | |
70 | 715.18 | 489.56 | 851 | 94 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 759.53 | 519.91 | 904 | 94 | 5% | 50% | 75 | 140 | |
80 | 814.97 | 557.87 | 970 | 94 | 5% | 50% | 75 | 140 |
战技
![]() | 楚痛,酿造实识 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于那刻夏 对敌方单体造成少量风属性伤害。 | |
等级 | |
![]() | 分形,驱逐虚知 - 战技 | 弹射 |
能量恢复 : 6 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于那刻夏 对敌方单体造成少量风属性伤害,共弹射5次,优先弹射未击中的目标。 | |
等级 | |
![]() | 生息破土,世界塑造 - 终结技 | 群攻 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
使敌方全体陷入【升华】状态,随后对敌方全体造成等同于那刻夏 【升华】状态下,目标同时被添加物理、火、冰、雷、风、量子、虚数属性弱点,持续1回合。若目标不具有控制抵抗,则【升华】状态下无法行动。 对敌方全体施加【升华】并造成风属性伤害。【升华】状态下,目标同时被添加7种属性弱点,若不具有控制抵抗则无法行动,持续1回合。 | |
等级 | |
![]() | 四分明哲,三重至高 - 天赋 | 妨害 |
能量恢复 : 0 | |
弱点击破 : 0 | |
每当那刻夏击中1次敌方目标后,为目标添加1个随机属性弱点,持续 那刻夏在场时,使拥有至少 击中敌方目标时,添加1个随机弱点。弱点数量达到 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 瞳扉之彩 - 秘技 | 妨害 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后使一定区域内的敌人陷入恐惧状态。恐惧状态下的敌人会向远离那刻夏的方向逃跑,持续 使周围的敌人陷入恐惧状态。攻击陷入恐惧状态的敌人,为敌方全体添加攻击者属性的弱点。 | |
行迹
![]() | 流浪的能指 |
需要角色晋阶 2 | |
施放普攻时,额外恢复 回合开始时,若场上不存在处于【质性揭露】状态的敌方目标,立即恢复 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色晋阶 2 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 3 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 必要的留白 |
需要角色晋阶 4 | |
根据我方队伍中「智识」命途角色的数量,在本场战斗中触发对应效果: 1名:那刻夏的暴击伤害提高 2名及以上:我方全体造成的伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 4 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色晋阶 5 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色晋阶 5 | |
风属性伤害提高 | ![]() ![]() ![]() |
![]() | 质性的嬗变 |
需要角色晋阶 6 | |
敌方目标每拥有1个不同属性的弱点,那刻夏对其造成的伤害无视 | ![]() ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 6 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色等级 75 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
风属性伤害提高 | ![]() ![]() |
![]() | 伤害强化•风 (风属性伤害提高) |
需要角色等级 80 | |
风属性伤害提高 | ![]() ![]() ![]() |
星魂
![]() | 月掩星夜的魔术师 | ![]() |
首次施放战技后,恢复 |
![]() | 真实历史的自然人 | ![]() |
终结技额外造成 |
![]() | 镌刻进深空的瞳孔 | ![]() |
终结技等级+2,最多不超过 |
![]() | 坠落在山谷的炽热 | ![]() |
施放战技时,攻击力提高 |
![]() | 离心漩涡外的胚种 | ![]() |
战技等级+2,最多不超过 |
![]() | 万物皆在万物之中 | ![]() |
单场战斗中,每施加1次【升华】状态,那刻夏造成的伤害永久提高,提高数值等同于原伤害的 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 智库 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使装备者终结技造成的伤害提高 | ![]() ![]() |
![]() | 灵钥 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使装备者施放战技后额外恢复 | ![]() ![]() |
![]() | 睿见 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 当装备者施放终结技时,攻击力提高 | ![]() ![]() |
![]() | 「我」的诞生 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 330.75 | 952.56 | 使装备者追加攻击造成的伤害提高 | ![]() ![]() |
![]() | 别让世界静下来 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使装备者进入战斗时立即恢复 | ![]() ![]() |
![]() | 天才们的休憩 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使装备者攻击力提高 | ![]() ![]() |
![]() | 早餐的仪式感 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使装备者造成伤害提高 | ![]() ![]() |
![]() | 今日亦是和平的一日 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 330.75 | 846.72 | 进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高 | ![]() ![]() |
![]() | 银河铁道之夜 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 396.9 | 1164.24 | 场上每有1个敌方目标,使装备者的攻击力提高 | ![]() ![]() |
![]() | 拂晓之前 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者暴击伤害提高 | ![]() ![]() |
Per Page |
|
Gallery
Video
语音音量
语言
Title | loc_sound |
主线
Title | 文本语言 |
61 responses to “那刻夏”
i have e0s1 jade would it really be worth it to pull this guy for my therta? also is there any info about cipher (the catgirl)? maybe when shes releasing or something idk i really like catgirls so
Cipher is predicted for 3.3
Imagine if this guy smacks the Sunday boss during Phase 3
Since he generate energy pretty fast, wouldnt therta’s lc also perfect for him?
oop i didnt mean to reply you hahaha
Herta’s LC? Interesting idea.
Anaxa fits the 140 Energy requirement. Since he has 2 Turn-Ult with an Energy Rope, that means the 60% DMG bonus for Skill & Ult is permanent… and more importantly, Anaxa can generate an additional SP every 2 turns, on top of all the SP he already gives. Herta’s LC as second BiS, I’d wager?
Another wild idea, Rappa’s LC.
Specifically the “Raiton” buff you gain when casting Ultimate. Raiton advances your action by 50% after using Basic ATK twice. Good thing is, Anaxa is designed to use Basic ATK in his rotation. Maybe you can combine that with the Wind set? So every 2 turns, you get a 50% action advance and immediately another 24% with Ultimate… maybe? I’m not well-versed in turn order so maybe this can’t work because I misunderstand something.
Leakers keep giving him energy rope when he’s S1
Just so everyone is aware, with S1 he can run atk% rope and still get 2 turn ult
Side note, in all my infinite wisdom I deleted a good wind orb on the Rutland seg that I took off blade, regretting now
Yes, it seems so. Getting his LC allows you to run with ATK Rope.
INITIAL TURN
+ 10 (LC)
+ 30 (Trace)
+ 30 (Basic ATK / Skill)
End of Turn = 70 Energy
NEXT TURNS
+ 10 (LC)
+ 30 (Basic ATK / Skill)
+ 30 (additional Skill thanks to Talent)
End of Turn = 70 Energy
Even if you don’t manage to get 5 Weaknesses implanted on a specific enemy when Turn 2 starts, it doesn’t matter
Thanks to his Trace, he generates the 30 bonus Energy he would have gained through the additional Skill anyway
That’s 140 Energy in 2 turns, 100% guaranteed every time with no exception, which is amazing… unless they nerf him
WITH ENERGY ROPE (NO LIGHT CONE)
143.28 Energy within 2 Turns
That’s assuming his Trace benefits from the Energy Rope (no idea if it does)
LIGHT CONE + ENERGY ROPE
167.16 Energy within 2 Turns
I don’t remember how much Energy% the TV mobs reduce per attack though
Would this build guarantee a 2-turn Ultimate even with 1 Energy depletion inflicted?
(I hope my calculations aren’t wrong somewhere, I have an Excel sheet but I’m not great at this)
Do I need to use an energy rope with the event LC? I already have a good ATK% rope and I don’t really want to re-farm. Is the extra half-turn saved really worth it?
Is this confirmed to be a free Event LC though? Might be, didn’t keep up with the news.
Anyway, this LC only affects his DMG so if you want a 2-turn Ult, you have to get an Energy Regen rope… or use characters providing Energy.
At base value, Anaxa always gets 60 Energy per turn. So upon closing your 2nd turn, you “just” miss 20 Energy for his 140 threshold.
• Huohuo: +28 Energy
• Sunday: +28 Energy
• Tingyun: +50 Energy (60 Energy at E6)
Thing is, these 3 characters only provide Energy with their Ultimate, and I * think * they all have a 3-Turn Ultimate (right???)
This won’t match Anaxa’s achievable 2-turn rythm… guaranteed with an Energy Rope.
Now… do you NEED a 2-Turn Ultimate for Anaxa to be good? I don’t think so.
However, I still believe a 2-Turn Ultimate is quite interesting. It’s not just about his personal DMG, it’s also about the team synergies.
Number of hits per rotation, crowd control on the enemy and omni-Weakness type implant (+ debuff implant, for those who get his LC)
i’m assuming we can expect part one of his a4 to get nerfed? since Anaxa is gonna be best in slot for The Herta, he would get 270% crit damage without literally any relics or lightcones (base 50% + personal 140% + The Herta 80%)
thats not how his a4 works, if he is alone he gets 140% crit if theres a 2nd erudition then everyone gets 30% dmg bonus.
“Based on the number of characters on the path of Erudition in the team, triggers the corresponding effects”
Key word here being corresponding, meaning not combined.
a lot of ppl say this is silverwolf powercreep, but it really isn’t
“Implanting weakness” isnt the most overpowered thing really, lets say a boss already has quantum weak, that means its 20% resistance to every element but 0% to quantum, if characters like anaxa, ff and boothill planted their weakness (lets say wind weak), its still 20% resistance to wind, it just means wind attacks can reduce the toughness meter, nothing else, unless the character can res shred, silverwolf can res shred unlike the three of them who can implant weakness, but ofc shes garbage because of single target and her implant being RNG, so no this isnt really a direct silverwolf powercreep, weakness implants like these dont do much for dmg increase unless they come with res shred
imo, anaxa seems pretty strong both as an indepandant dps and a herta battery but that base spd is rly worrying me, although he can trigger double skills for more herta energy, and the additional 30% dmg and 12% def shred from sig, he feels like hes kinda lacking a little, hopefully they buff his base spd so he can be more frequent with his attacks to battery herta, and replace some of his traces with spd aswell
Afaik weakness implant does actually reduce the resistance values
It doesn’t unless specifically stated, Silver Wolf’s does because it says so