
![]() | Istilah | Trailblazer |
Kelangkaan | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Tipe Pertempuran | ![]() | |
Material Khusus | ![]() ![]() ![]() ![]() ![]() | |
Material Trace | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Cerita | Anak muda yang naik ke Astral Express. Dia memilih untuk bertualang dengan Astral Express demi menghilangkan krisis yang disebabkan Stellaron. |
Daftar Isi |
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Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
1 | 60.72 | 92.4 | 148 | 105 | 5% | 50% | 100 | 140 | |
20 | 118.4 | 180.18 | 288 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() |
20+ | 142.69 | 217.14 | 347 | 105 | 5% | 50% | 100 | 140 | |
30 | 173.05 | 263.34 | 421 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() |
30+ | 197.34 | 300.3 | 480 | 105 | 5% | 50% | 100 | 140 | |
40 | 227.7 | 346.5 | 554 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
40+ | 251.99 | 383.46 | 614 | 105 | 5% | 50% | 100 | 140 | |
50 | 282.35 | 429.66 | 687 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
50+ | 306.64 | 466.62 | 747 | 105 | 5% | 50% | 100 | 140 | |
60 | 337 | 512.82 | 821 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
60+ | 361.28 | 549.78 | 880 | 105 | 5% | 50% | 100 | 140 | |
70 | 391.64 | 595.98 | 954 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
70+ | 415.93 | 632.94 | 1013 | 105 | 5% | 50% | 100 | 140 | |
80 | 446.29 | 679.14 | 1087 | 105 | 5% | 50% | 100 | 140 |
Skill
![]() | Swing Dance Etiquette – Basic ATK | Single Target |
Pemulihan Energy : 20 | |
Weakness Break : Single Target : 30 | |
Mengakibatkan Imaginary DMG sebesar Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh. | |
Level | |
![]() | Halftime to Make It Rain – Skill | Bounce |
Pemulihan Energy : 6 | |
Weakness Break : Single Target : 30 / Blast : 30 | |
Mengakibatkan Imaginary DMG sebesar Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh, total Bounce 5 kali. | |
Level | |
![]() | All-Out Footlight Parade – Ultimate | Support |
Pemulihan Energy : 5 | |
Weakness Break : 0 | |
Menambahkan efek “Backup Dancer” pada seluruh rekan tim, berlangsung selama Menambahkan efek “Backup Dancer” pada seluruh rekan tim. Break Effect rekan tim yang memiliki “Backup Dancer” akan meningkat, dan setelah menyerang target musuh berstatus Weakness Break, akan mengakibatkan 1 kali Super Break DMG tambahan. | |
Level | |
![]() | Full-on Aerial Dance – Talent | Support |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Saat ada target musuh yang terkena Weakness Break, Trailblazer akan segera memulihkan Saat ada target musuh yang terkena Weakness Break, Trailblazer akan memulihkan Energy. | |
Level | |
![]() | Attack |
Pemulihan Energy : 0 | |
Weakness Break : Single Target : 30 | |
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya. | |
![]() | Now! I’m the Band! – Technique | Support |
Pemulihan Energy : 0 | |
Weakness Break : 0 | |
Setelah melancarkan Technique, saat pertempuran berikutnya dimulai, Break Effect seluruh rekan tim akan meningkat Meningkatkan Break Effect seluruh rekan tim saat pertempuran berikutnya dimulai. | |
Trace
![]() | Dance With the One |
Memerlukan karakter ascension 2 | |
Saat di medan pertempuran ada 5 atau lebih/4/3/2/1 target musuh, Super Break DMG yang dipicu efek “Backup Dancer” meningkat | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter ascension 2 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Peningkatan Break (Break Effect) |
Memerlukan karakter ascension 3 | |
Break Effect + | ![]() ![]() ![]() |
![]() | Shuffle Along |
Memerlukan karakter ascension 4 | |
Saat melancarkan Skill, pengurangan nilai Toughness yang diakibatkan DMG pertama akan meningkat ekstra | ![]() ![]() ![]() ![]() |
![]() | Peningkatan Break (Break Effect) |
Memerlukan karakter ascension 4 | |
Break Effect + | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter ascension 5 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Hat of the Theater |
Memerlukan karakter ascension 6 | |
Saat rekan tim mengakibatkan Weakness Break, penundaan aksi pada target musuh tersebut akan meningkat ekstra | ![]() ![]() ![]() ![]() |
![]() | Peningkatan Effect RES (Effect RES) |
Memerlukan karakter ascension 6 | |
Effect RES + | ![]() ![]() ![]() |
![]() | Peningkatan DMG: Imaginary (Imaginary DMG Meningkat) |
Memerlukan karakter Lv. 75 | |
Imaginary DMG + | ![]() ![]() ![]() |
![]() | Peningkatan Break (Break Effect) |
Memerlukan karakter Lv. 80 | |
Break Effect + | ![]() ![]() ![]() |
![]() | Peningkatan Break (Break Effect) |
Break Effect + | ![]() ![]() |
![]() | Peningkatan Effect RES (Effect RES) |
Memerlukan karakter ascension 3 | |
Effect RES + | ![]() ![]() ![]() |
![]() | Peningkatan Break (Break Effect) |
Memerlukan karakter ascension 5 | |
Break Effect + | ![]() ![]() ![]() |
Eidolon
![]() | Best Seat in the House | ![]() |
Memulihkan |
![]() | Jailbreaking Rainbowwalk | ![]() |
Saat pertempuran dimulai, Energy Regeneration Rate Trailblazer akan meningkat |
![]() | Sanatorium for Rest Notes | ![]() |
Level Skill +2, maksimal Lv. |
![]() | Dove in Tophat | ![]() |
Saat Trailblazer berada di medan pertempuran, meningkatkan Break Effect seluruh rekan tim selain Trailblazer, peningkatannya sebesar |
![]() | Poem Favors Rhythms of Old | ![]() |
Level Ultimate +2, maksimal Lv. |
![]() | Tomorrow, Rest in Spotlight | ![]() |
DMG Tambahan dari Skill bertambah |
Light Cone
Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Setelah memasuki pertempuran, meningkatkan | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Memulihkan | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Meningkatkan | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Meningkatkan | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | Setelah memasuki pertempuran, saat rekan tim mengakibatkan DMG yang Tipenya sama dengan Tipe pengguna, DMG yang diakibatkan akan meningkat | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Ultimate, mendahulukan | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim + | ![]() ![]() |
![]() | But the Battle Isn’t Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Meningkatkan | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Setelah pengguna melancarkan Skill, meningkatkan | ![]() ![]() |
![]() | Past Self in Mirror | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Meningkatkan Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan | ![]() ![]() |
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93 responses to “Trailblazer”
Can Super Break DMG crit?
no
Do we have like a target amount of BE to build towards?
As much as you can, but anything between 250 and 300 BE in combat is enough
thanks 😀
wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC
Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.
Maybe it’s not an actual cap but some form of diminishing returns? I don’t see it anywhere either tbh
sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.
The closest value to 150 in the HTB’s kit is the toughness damage of their skill.
By default you get 30 + 15 * 4 toughness damage.
With A4 you now have 60 + 15 * 4 toughness damage.
With E6 you now have 60 + 15 * 6 toughness damage.
Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.
Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?
Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.
I don’t that’s why I wanted to know I want to leave Calyx hell xD Been stuck there for Robin and Topaz ;_;
Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.
However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.
Thank you uwu I was stuck in Calyx hell for Topaz and Robin and don’t want to go back
Hello , his better to build crit + break effect or only break effect in this character?
All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.
The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”
can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking
So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.
I see,thanks
You know how most enemies take 2 basic attacks to break their weakness bar?
It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.
that’s what I think at first but I’m not really sure since English isn’t my 1st language 😅
you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster
Please please please Hoyo please keep this until go live!
It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).