Trailblazer

Trailblazer
TrailblazerIstilahTrailblazer
KelangkaanRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Tipe SeranganClass Imaginary
Material Ascension
Credit246K
Thief's Instinct12
Usurper's Scheme13
Enigmatic Ectostella28
Conqueror's Will12
Material Trace
Credit2.4M
Firmament Note12
Thief's Instinct28
Celestial Section54
Usurper's Scheme42
Heavenly Melody105
Conqueror's Will42
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny5
Alur CeritaAnak muda yang naik ke Astral Express.
Dia memilih untuk bertualang dengan Astral Express demi menghilangkan krisis yang disebabkan Stellaron.

Daftar Isi
Stats
Skill
Trace
Eidolon
Light Cone
Tas
Gallery
Suara
Alur Cerita

Stats

Lv.ATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyMaterial Ascension
160.7292.41481055%50%100140
20118.4180.182881055%50%100140
Credit3200
Thief's Instinct4
20+142.69217.143471055%50%100140
30173.05263.344211055%50%100140
Credit6400
Thief's Instinct8
30+197.34300.34801055%50%100140
40227.7346.55541055%50%100140
Credit12800
Usurper's Scheme5
Enigmatic Ectostella4
40+251.99383.466141055%50%100140
50282.35429.666871055%50%100140
Credit32000
Usurper's Scheme8
Enigmatic Ectostella6
50+306.64466.627471055%50%100140
60337512.828211055%50%100140
Credit64000
Conqueror's Will5
Enigmatic Ectostella8
60+361.28549.788801055%50%100140
70391.64595.989541055%50%100140
Credit128K
Conqueror's Will7
Enigmatic Ectostella10
70+415.93632.9410131055%50%100140
80446.29679.1410871055%50%100140
Lv.Material Ascension
1
20
Credit3200
Thief's Instinct4
20+
40
Credit12800
Usurper's Scheme5
Enigmatic Ectostella4
40+
50
Credit32000
Usurper's Scheme8
Enigmatic Ectostella6
50+
60
Credit64000
Conqueror's Will5
Enigmatic Ectostella8
60+
70
Credit128K
Conqueror's Will7
Enigmatic Ectostella10
70+
80

Skill

Swing Dance EtiquetteSwing Dance Etiquette - Basic ATK | Single Target
Pemulihan Energy : 20
Weakness Break : Single Target : 30
Mengakibatkan Imaginary DMG sebesar ATK Trailblazer pada 1 musuh yang ditargetkan.

Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh.
Lv. 9
Halftime to Make It RainHalftime to Make It Rain - Skill | Bounce
Pemulihan Energy : 6
Weakness Break : Single Target : 30 / Blast : 30
Mengakibatkan Imaginary DMG sebesar ATK Trailblazer pada 1 musuh yang ditargetkan, serta mengakibatkan 4 kali DMG tambahan, yang setiap DMG-nya akan mengakibatkan Imaginary DMG pada musuh secara acak sebesar ATK Trailblazer.

Mengakibatkan Imaginary DMG dalam jumlah kecil pada 1 musuh, total Bounce 5 kali.
Lv. 15
All-Out Footlight ParadeAll-Out Footlight Parade - Ultimate | Support
Pemulihan Energy : 5
Weakness Break : 0
Menambahkan efek "Backup Dancer" pada seluruh rekan tim, berlangsung selama giliran. Durasi giliran akan berkurang 1 setiap kali giliran Trailblazer dimulai. Break Effect rekan tim berstatus "Backup Dancer" akan meningkat , dan setelah menyerang target musuh berstatus Weakness Break, akan mengubah pengurangan nilai Toughness dari serangan kali ini menjadi 1 kali Super Break DMG.

Menambahkan efek "Backup Dancer" pada seluruh rekan tim. Break Effect rekan tim yang memiliki "Backup Dancer" akan meningkat, dan setelah menyerang target musuh berstatus Weakness Break, akan mengakibatkan 1 kali Super Break DMG tambahan.
Lv. 15
Full-on Aerial DanceFull-on Aerial Dance - Talent | Impair
Pemulihan Energy : 0
Weakness Break : 0
Saat ada target musuh yang terkena Weakness Break, Trailblazer akan segera memulihkan Energy.

Saat ada target musuh yang terkena Weakness Break, Trailblazer akan memulihkan Energy.
Lv. 15
AttackAttack
Pemulihan Energy : 0
Weakness Break : Single Target : 30
Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya.
Lv. 1
Now! I'm the Band!Now! I'm the Band! - Technique | Support
Pemulihan Energy : 0
Weakness Break : 0
Setelah melancarkan Technique, saat pertempuran berikutnya dimulai, Break Effect seluruh rekan tim akan meningkat selama giliran.

Meningkatkan Break Effect seluruh rekan tim saat pertempuran berikutnya dimulai.
Lv. 1

Trace

Dance With the OneDance With the One
Memerlukan karakter ascension 2
Saat di medan pertempuran ada 5 atau lebih/4/3/2/1 target musuh, Super Break DMG yang dipicu efek "Backup Dancer" meningkat 20%/30%/40%/50%/60%.
Credit4000
Firmament Note2
Past Evils of the Borehole Planet Disaster1
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 2
Imaginary DMG +3.2%
Credit4000
Firmament Note2
Thief's Instinct4
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 3
Break Effect +5.3%
Credit8000
Celestial Section2
Usurper's Scheme2
Shuffle AlongShuffle Along
Memerlukan karakter ascension 4
Saat melancarkan Skill, pengurangan nilai Toughness yang diakibatkan DMG pertama akan meningkat ekstra 100%.
Credit16000
Celestial Section4
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 4
Break Effect +8%
Credit16000
Celestial Section4
Usurper's Scheme3
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter ascension 5
Imaginary DMG +4.8%
Credit36000
Heavenly Melody2
Conqueror's Will2
Hat of the TheaterHat of the Theater
Memerlukan karakter ascension 6
Saat rekan tim mengakibatkan Weakness Break, penundaan aksi pada target musuh tersebut akan meningkat ekstra 30%.
Credit128K
Heavenly Melody6
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 6
Effect RES +6%
Credit128K
Heavenly Melody6
Conqueror's Will6
Peningkatan DMG: ImaginaryPeningkatan DMG: Imaginary (Imaginary DMG Meningkat)
Memerlukan karakter Lv. 75
Imaginary DMG +6.4%
Credit128K
Heavenly Melody6
Conqueror's Will6
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter Lv. 80
Break Effect +10.7%
Credit128K
Heavenly Melody6
Conqueror's Will6
Peningkatan BreakPeningkatan Break (Break Effect)
Break Effect +5.3%
Credit2000
Thief's Instinct2
Peningkatan Effect RESPeningkatan Effect RES (Effect RES)
Memerlukan karakter ascension 3
Effect RES +4%
Credit8000
Celestial Section2
Usurper's Scheme2
Peningkatan BreakPeningkatan Break (Break Effect)
Memerlukan karakter ascension 5
Break Effect +8%
Credit36000
Heavenly Melody2
Conqueror's Will2

Eidolon

Best Seat in the HouseBest Seat in the HouseBest Seat in the House
Memulihkan 1 Poin Skill setelah melancarkan Skill untuk pertama kalinya dalam pertempuran.
Jailbreaking RainbowwalkJailbreaking RainbowwalkJailbreaking Rainbowwalk
Saat pertempuran dimulai, Energy Regeneration Rate Trailblazer akan meningkat 25%, berlangsung selama 3 giliran.
Sanatorium for Rest NotesSanatorium for Rest NotesSanatorium for Rest Notes
Level Skill +2, maksimal Lv. 15. Level Talent +2, maksimal Lv. 15.
Dove in TophatDove in TophatDove in Tophat
Saat Trailblazer berada di medan pertempuran, meningkatkan Break Effect seluruh rekan tim selain Trailblazer, peningkatannya sebesar 15% dari Break Effect Trailblazer.
Poem Favors Rhythms of OldPoem Favors Rhythms of OldPoem Favors Rhythms of Old
Level Ultimate +2, maksimal Lv. 15. Level Basic Attack +1, maksimal Lv. 10.
Tomorrow, Rest in SpotlightTomorrow, Rest in SpotlightTomorrow, Rest in Spotlight
DMG Tambahan dari Skill bertambah 2 kali.

Light Cone

IstilahKelangkaanPathATKDEFHPSkillMaterial Ascension
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Setelah memasuki pertempuran, meningkatkan 8% ATK seluruh rekan tim. Efek dari jenis Kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Silvermane Guard Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Memulihkan 4 Energy tambahan setelah pengguna melancarkan serangan atau terkena serangan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Meningkatkan 12 SPD seluruh rekan tim selama 1 giliran saat memasuki pertempuran.
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Meningkatkan 28% Break Effect pengguna. Setelah pengguna melancarkan serangan, memulihkan 4 Energy tambahan. Efek ini hanya dapat terpicu sekali setiap giliran.
Stellaris Symphony
Silvermane Guard Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Setelah memasuki pertempuran, saat rekan dalam tim mengakibatkan DMG yang sama dengan tipe pengguna, DMG yang diakibatkan akan meningkat 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Ultimate, mendahulukan 16% aksi seluruh rekan tim.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Saat pertempuran dimulai dan saat setiap giliran pengguna dimulai, 1 efek akan aktif secara acak. Efek yang diaktifkan akan menggantikan efek sebelumnya, dan efek tersebut tidak akan sama dengan yang sebelumnya. Efek termasuk: ATK seluruh rekan tim +10%; CRIT DMG seluruh rekan tim +12%; Energy Regeneration Rate seluruh rekan tim +6%. Efek yang sama tidak dapat ditumpuk dan akan terhapus saat pengguna gugur.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Meningkatkan 10% Energy Regeneration Rate pengguna dan memulihkan 1 Poin Skill saat pengguna melancarkan Ultimate pada rekan tim. Efek ini hanya dapat terpicu sekali setiap pengguna melancarkan Ultimate 2 kali. Setelah pengguna melancarkan Skill, DMG rekan tim yang beraksi berikutnya akan meningkat 30% selama 1 giliran.
Stellaris Symphony
Silvermane Guard Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Setelah pengguna melancarkan Skill, meningkatkan 16% DMG rekan selanjutnya yang beraksi selama 1 giliran.
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Meningkatkan 60% Break Effect pengguna. Setelah pengguna melancarkan Ultimate, akan meningkatkan 24% DMG yang diakibatkan seluruh rekan tim selama 3 giliran, jika Break Effect pengguna lebih dari atau sama dengan 150%, maka akan memulihkan 1 Poin Skill.
Saat setiap gelombang pertempuran dimulai, seluruh rekan tim akan segera memulihkan 10 Energy, efek dari kemampuan yang sama tidak dapat ditumpuk.
Stellaris Symphony
Immortal Lumintwig
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92 responses to “Trailblazer”

  1. wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC

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  2. Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.

      
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    • sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.

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    • The closest value to 150 in the HTB’s kit is the toughness damage of their skill.

      By default you get 30 + 15 * 4 toughness damage.

      With A4 you now have 60 + 15 * 4 toughness damage.

      With E6 you now have 60 + 15 * 6 toughness damage.

      Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.

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  3. Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?

      
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    • Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.

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    • Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.

      However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.

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    • All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.

      The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”

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  4. can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking

      
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    • So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
      What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.

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    • You know how most enemies take 2 basic attacks to break their weakness bar?
      It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.

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    • you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster

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    • It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).

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