| Istilah | The Dahlia | |
| Faksi | Cremator | |
| Kelangkaan | ||
| Path | ||
| Tipe Pertempuran | ||
| Bahasa Mandarin | 阮从青 | |
| Bahasa Inggris | Cristina Vee | |
| Bahasa Korea | 김도희 | |
| Bahasa Jepang | 佐々木未来 | |
| Material Khusus | ||
| Material Trace | ||
| Cerita | Mimpi indah telah membakar Ever-Flame Mansion, sekaligus membawa pergi segala sesuatu tentang “dia”. “Destruction”, “Remembrance” … Bunga-bunga pengkhianatan mekar di mana pun ia melangkah …. Kembali ke dunia mimpi yang tidak diketahui oleh siapa pun, siapakah yang akan kembali menyalakan dirinya? |
| Daftar Isi |
| Stats |
| Skill |
| Trace |
| Eidolon |
| Light Cone |
| Tas |
| Gallery |
| Volume Suara |
| Cerita |
Stats
| Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Material Khusus |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
Skill
| Fiddle... Fissured Memory - Basic ATK | Single Target | |
| Pemulihan Energy : 20 | |
| Weakness Break : Single Target : 30 | |
| Mengakibatkan Fire DMG sebesar Mengakibatkan Fire DMG dalam jumlah kecil pada 1 musuh. | |
| Level | |
| Lick... Enkindled Betrayal - Skill | Blast | |
| Pemulihan Energy : 30 | |
| Weakness Break : Single Target : 30 / Blast : 30 | |
| Mengaktifkan area pembatas selama Selama durasi area pembatas, Weakness Break Efficiency seluruh rekan tim meningkat Mengaktifkan area pembatas. Mengakibatkan Fire DMG pada 1 musuh dan target di sekitarnya. Selama durasi area pembatas, Weakness Break Efficiency seluruh rekan tim meningkat, dan target musuh yang belum berstatus Weakness Break juga dapat menerima Super Break DMG. | |
| Level | |
| Wallow... Entombed Ash - Ultimate | AoE | |
| Pemulihan Energy : 5 | |
| Weakness Break : AoE : 60 | |
| Membuat seluruh musuh memasuki status "Wilt" selama Saat berstatus "Wilt", target musuh mengalami pengurangan Menambahkan Weakness berdasarkan Tipe "Dance Partner" pada seluruh musuh dan mengurangi DEF mereka. Mengakibatkan Fire DMG dalam jumlah besar yang dibagi rata di antara seluruh musuh. | |
| Level | |
| Who's Afraid of Constance? - Talent | Bounce | |
| Pemulihan Energy : 2 | |
| Weakness Break : Single Target : 9 | |
| Saat memasuki pertempuran, The Dahlia akan memulihkan Setelah target musuh terkena serangan "Dance Partner" yang satunya, The Dahlia akan melancarkan Serangan Lanjutan dan mengakibatkan Efek ini dapat dipicu hingga 1 kali di setiap giliran. Jika target telah dikalahkan sebelum Serangan Lanjutan dilancarkan, maka akan dilancarkan pada 1 musuh acak. Saat memasuki pertempuran, The Dahlia akan memulihkan Energy, serta menjadikan dirinya dan satu rekannya yang memulai pertempuran "Dance Partner". Setelah "Dance Partner" menyerang target musuh yang berstatus Weakness Break, akan mengakibatkan ekstra Super Break DMG. Setelah target musuh terkena serangan "Dance Partner" yang satunya, The Dahlia akan melancarkan Serangan Lanjutan dan mengakibatkan Fire DMG dalam jumlah kecil pada 1 musuh acak, serta mengakibatkan ekstra Super Break DMG pada target musuh yang berstatus Weakness Break, total Bounce | |
| Level | |
| Attack | |
| Pemulihan Energy : 0 | |
| Weakness Break : Single Target : 30 | |
| Setelah menyerang musuh dan memasuki pertempuran, akan mengurangi Toughness target musuh sesuai dengan tipe Toughness-nya. | |
| The Heart Makes the Finest Tomb - Technique | Impair | |
| Pemulihan Energy : 0 | |
| Weakness Break : 0 | |
| Setelah menggunakan Technique, akan menciptakan 1 dimensi khusus yang berlangsung selama Hanya bisa ada 1 efek dimensi ciptaan rekan tim dalam satu waktu. Menciptakan dimensi khusus, musuh dalam dimensi tidak akan menyerang rekan tim. Setelah memasuki pertempuran dengan musuh dalam dimensi, The Dahlia akan segera mengaktifkan area pembatas, dan mengakibatkan Super Break DMG pada target musuh yang berstatus Weakness Break. | |
Trace
| Yet Another Funeral | |
| Memerlukan Ascension Karakter 2 | |
| Saat memasuki pertempuran, meningkatkan Break Effect karakter lain sebesar |
| Peningkatan Effect RES (Effect RES) | |
| Memerlukan Ascension Karakter 2 | |
| Effect RES + |
| Peningkatan Break (Break Effect) | |
| Memerlukan Ascension Karakter 3 | |
| Break Effect + |
| Peningkatan SPD (SPD) | |
| Memerlukan Ascension Karakter 3 | |
| SPD + |
| Lament, Lost Soul | |
| Memerlukan Ascension Karakter 4 | |
| Memulihkan 1 Poin Skill rekan tim saat melancarkan Serangan Lanjutan dari Talent. Efek ini dapat dipicu 1 kali setiap melancarkan |
| Peningkatan Break (Break Effect) | |
| Memerlukan Ascension Karakter 4 | |
| Break Effect + |
| Peningkatan Effect RES (Effect RES) | |
| Memerlukan Ascension Karakter 5 | |
| Effect RES + |
| Peningkatan Break (Break Effect) | |
| Memerlukan Ascension Karakter 5 | |
| Break Effect + |
| Outgrow the Old, Espouse the New | |
| Memerlukan Ascension Karakter 6 | |
| Saat rekan tim menambahkan Weakness pada target musuh, SPD akan meningkat |
| Peningkatan SPD (SPD) | |
| Memerlukan Ascension Karakter 6 | |
| SPD + |
| Peningkatan Effect RES (Effect RES) | |
| Memerlukan karakter Lv. 75 | |
| Effect RES + |
| Peningkatan Break (Break Effect) | |
| Break Effect + |
| Peningkatan Break (Break Effect) | |
| Memerlukan karakter Lv. 80 | |
| Break Effect + |
Eidolon
| When a Bud Readies to Bloom | ||
| Super Break DMG Multiplier dari Talent untuk "Dance Partner" berlaku untuk seluruh karakter tim, dan Multiplier untuk "Dance Partner" meningkat ekstra |
| Fresh, Ethereal, and Beloved | ||
| Saat The Dahlia berada di medan pertempuran, RES Seluruh Tipe seluruh musuh berkurang |
| Pity Its Petals Thin as Mist | ||
| Level Ultimate +2, maksimal Lv. |
| Pity Its Heart Gnawed by Worms | ||
| Frekuensi DMG Serangan Lanjutan dari Talent bertambah |
| Fallen, Decayed, and Despised | ||
| Level Skill +2, maksimal Lv. |
| And Yet, Always, Deathly Beautiful | ||
| Break Effect "Dance Partner" meningkat |
Light Cone
| Istilah | Kelangkaan | Path | ATK | DEF | HP | Skill | Material Khusus | |
| Void | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Saat pertempuran dimulai, meningkatkan | ||
| Loop | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Meningkatkan | ||
| Hidden Shadow | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Setelah melancarkan Skill, Basic Attack berikutnya akan mengakibatkan DMG tambahan sebesar | ||
| Good Night and Sleep Well | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Setiap 1 efek Debuff yang dimiliki target musuh akan meningkatkan | ||
| Eyes of the Prey | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Meningkatkan | ||
| Resolution Shines As Pearls of Sweat | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Saat pengguna menyerang target musuh, jika target tidak dalam status "Ensnarement", maka pengguna memiliki | ||
| Fermata | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Meningkatkan Break Effect pengguna sebesar | ||
| We Will Meet Again | 4 | nihility-class | 529.2 | 330.75 | 846.72 | Setelah pengguna melancarkan Basic Attack atau Skill, mengakibatkan DMG tambahan secara acak pada 1 musuh yang terserang sebesar | ||
| Before the Tutorial Mission Starts | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Meningkatkan | ||
| In the Name of the World | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Meningkatkan |
| Per Page |
|
Gallery
Video #1
Volume Suara
Bahasa
| Title | loc_sound |
| Pertemuan Pertama | |
| Menyapa | |
| Berpisah | |
| Tentang Diriku: Pengkhianatan | |
| Mengobrol: Sepasang Tangan | |
| Hobi | |
| Hal yang Memusingkan | |
| Curhat | |
| Rumor: Estetika Memori | |
| Tentang Trailblazer | |
| Tentang Acheron | * Terbuka setelah menyelesaikan Misi Finality "#1" |
| Tentang Black Swan | |
| Tentang Firefly | |
| Tentang Duke Inferno | |
| Tentang Jade | |
| Eidolon Diaktifkan | |
| Ascension Karakter | |
| Level Max Tercapai | |
| Trace Diaktifkan | |
| Edit Tim: Trailblazer | |
| Edit Tim: Black Swan | |
| Edit Tim: Firefly | |
| Edit Tim: Acheron | * Terbuka setelah menyelesaikan Misi Finality "#1" |
| Pertempuran Dimulai: Weakness Break | |
| Pertempuran Dimulai: Peringatan Bahaya | |
| Giliran Dimulai 1 | |
| Giliran Dimulai 2 | |
| Menunggu Giliran | |
| Basic Attack | |
| Skill 1 | |
| Skill 2 | |
| Terkena Serangan Ringan | |
| Terkena Serangan Berat | |
| Ultimate: Aktifkan | |
| Ultimate: Pelancaran | |
| Talent 1 | |
| Talent 2 | |
| Gugur | |
| Kembali ke Pertempuran | |
| HP Pulih | |
| Technique | |
| Menang Pertempuran | |
| Membuka Peti Harta 1 | |
| Membuka Peti Harta 2 | |
| Membuka Peti Harta Berharga | |
| Berhasil Memecahkan Teka-teki 1 | |
| Berhasil Memecahkan Teka-teki 2 | |
| Menemukan Target Musuh | |
| Kembali ke Kota |
Cerita
| Title | Bahasa Teks |
| Detail Karakter | Mimpi indah telah membakar Ever-Flame Mansion, sekaligus membawa pergi segala sesuatu tentang "dia". "Destruction", "Remembrance" ... Bunga-bunga pengkhianatan mekar di mana pun ia melangkah .... Kembali ke dunia mimpi yang tidak diketahui oleh siapa pun, siapakah yang akan kembali menyalakan dirinya? |
| Kisah Karakter 1 | Dia melarikan diri dari kedalaman terdalam neraka, sekaligus membakar habis semua memori yang berhubungan dengannya. Kami mengikuti jejak pembakaran hingga ke sini, tempat cermin Garden of Recollection yang tak terhitung jumlahnya memantulkan sosok gadis yang sendirian. "Memokeeper The Dahlia, mengapa kamu mengkhianati Garden of Recollection?" Dia mengetuk pipinya dengan cakarnya yang tajam. Senyum dengan lekukan yang sama terpantul di cermin-cermin yang tak terhitung jumlahnya. "Aku cuma bosan ... sama seperti waktu aku mengkhianati 'Destruction'." Pandangannya menyapu ribuan dirinya di cermin .... "Ya ... aku memang telah terjatuh ke dalam cermin kalian. Tapi berarti saat aku membakar memoriku, bukankah semua cermin ini akan ikut terbakar bersamaku?" Dia menarikan tarian yang misterius. Roknya berputar bersama ribuan pantulan dalam cermin ... Api yang dingin di ujung gaunnya dengan lembut menjilat permukaan cermin sebelum menelan cermin-cermin itu ke dalam kobaran api. Di bawah pantulan cermin Garden of Recollection, aku melihat perempuan itu mempersembahkan buket memori ke api yang berkobar. Masa kanak-kanaknya terbakar habis, lalu masa mudanya menjadi abu, hingga akhirnya, seluruh masa lalunya ikut serta .... Dan yang terbakar bersama semua memori itu, adalah ribuan cermin kami. "Apa kamu merasa kepanasan? Ayo melangkah bersamaku ke dalam nyala api yang lembut ...." Melalui cermin di depan, dia tersenyum manis padaku. Aku tak lagi mendengar jeritan-jeritan itu ... Aku melangkah ke dalam cermin dengan gembira untuk mengejar sosok yang menari itu — mulai dari mengikuti langkahnya, hingga akhirnya ritme tarian kami selaras. Aku pun berhasil memegang ujung gaunnya .... Dan akhirnya, dia menatap mataku. Di antara cahaya yang bergoyang, kedua tangannya menyentuh ujung gaunku. Warna biru di matanya bagaikan ombak lembut yang menenggelamkan seluruh diriku. "Para Memokeeper mengira aku telah mempersembahkan seluruh masa laluku, tapi siapa yang bilang kalau masa lalu itu 'milikku'?" Sambil memainkan bara api di ujung ekornya, dia berjalan menuju ingatan berikutnya. * Terbuka saat Level Karakter mencapai Lv. |
| Kisah Karakter 2 | "Constance ... bukanlah yang tertua, tapi dia sudah seperti kakak perempuan kami. Saat mengajari kami, ekor iblisnya memang menakutkan, tapi tidak pernah melukai kami." "Waktu kami belajar teknik 'Destruction' dengan ayah, Constance selalu menguasainya paling cepat, seolah-olah ... dia sedang mengingat kembali naluri yang sudah lama terlupakan. Menakutkan, bukan? Tapi ... suaranya begitu lembut." "Dia membantu menyetel senarku dengan jari-jarinya yang panjang dan mengajariku memainkan melodi yang penuh semangat. Ah ... aku tahu ... hatinya dingin walau api berkobar di ujung jarinya." "Constance ... anakku yang paling ambisius dan unggul. Dia tidak membutuhkan aku untuk memberikannya api 'Destruction', karena dia sudah lama menyala oleh api dari lubuk hatinya yang terdalam. Dia anak yang sangat ambisius, tapi Ever-Flame Mansion menyukai anggota seperti itu. Aku yakin suatu hari nanti, dia akan bosan dengan permainan Annihilation Gang. Saat hari itu tiba, sang Penyelamat pasti akan menyambutnya dengan tangan terbuka, karena hanya kehancuran paling ganas yang mampu menyenangkan 'Dia' ...." Di malam turunnya hujan senja, Caterina, Dubra, Akash — mereka semua menghilang tanpa jejak di tengah kobaran api. Penyihir yang gemar membakar itu tidak menyulut puing-puing kediaman menjadi abu, melainkan mengumpulkan memori dari bara yang tersisa .... "Ayah, untuk menghormati kepergianmu ... aku akan menjadi api yang membara dalam mimpi indah dan merangkul semua yang mendambakan." Di bawah tirai hujan kehampaan, tak seorang pun melihat ekspresi wajahnya dengan jelas. Entah dia sedang tersenyum, terisak, atau mungkin .... * Terbuka saat Level Karakter mencapai Lv. |
| Kisah Karakter 3 | Katanya, namanya Constance. Itu pertemuan pertama kami. Dia mengenakan gaun putih panjang dan menyisir rambutku yang baru saja terbangun dari inkubator. Katanya, namanya The Dahlia. Itu pertemuan kedua kami. Dalam sebuah misi, sarung tangannya yang putih menyeka darah dari tubuhku ... seperti seorang kakak. "Jangan takut, aku selalu berada di sisimu." Dia menghilang ke dalam mimpi indah dan hanya meninggalkan aroma bunga yang samar. Planet Perayaan memiliki banyak pengejar mimpi yang penuh harapan, sementara dia dengan bebasnya menjadi bagian dari memori orang lain. Aku selalu bergerak mengikuti petunjuk naskah, dia malah sama sekali tidak peduli. Di perjamuan yang panjang ini, dia berputar-putar di atas partitur musik Path, seolah-olah tidak akan menolak undangan dari siapa pun .... Dia melintasi simfoni "Order", tetapi tak dapat menahan diri untuk menyentuh nada-nada "Harmony". Dia mendengarkan senandung lembut "Propagation", dan di bawah godaan takdir sengaja membiarkan dirinya ditelan bayang-bayang "Nihility", lalu entah disengaja atau tidak ... terlibat dengan pasangan dansa "Remembrance". Seperti biasa, antusiasmenya selalu berkobar tetapi singkat. Katanya, dia baru bisa merasakan kegembiraan hidup saat mempertaruhkan nyawanya. Oleh karena itu, sorot matanya tampak rumit. Aku melihat belas kasihan di matanya, belas kasihan atas takdir kematianku. Aku juga melihat kegembiraan, seolah-olah dia telah menciptakan memori yang indah lagi. Juga ada rasa ingin tahu, tentang bagaimana aku akan memberontak melawan takdirku sendiri. Aku memohon padanya untuk membakar memori The Nameless yang berhubungan dengan "Finality", karena memori itu terlalu berbahaya. Dia menggunakan api di ekornya untuk membakar masa lalu The Nameless, tetapi kemudian memberitahuku sambil tersenyum, bahwa tidak ada memori yang benar-benar dilupakan, sekalipun memori itu melalui pembakaran yang paling dahsyat. Mungkin dia telah melakukan hal ini jutaan kali. Dia telah meninggalkan banyak hal, hanya karena dia selalu mengejar sesuatu. Mungkin karena itulah, dia ingin terus menghadiri pesta demi pesta. Meskipun para tamu berbisik-bisik dan mengutuknya sebagai simbol duka dan pelapukan. Hanya sedikit yang ingat bahwa duka adalah persembahan untuk kehidupan, dan yang telah lapuk pun pernah memiliki masa lalu yang jaya. * Terbuka saat Level Karakter mencapai Lv. |
| Kisah Karakter 4 | Bila dia ikut berperan dalam pertunjukan "Finality", dia pasti akan memberontak dengan berbagai cara di antara miliaran kemungkinan yang bertemu. Stellaron Hunter menyimpan terlalu banyak rahasia tentang galaksi. Saat dia mengintip memori-memori tersebut, "Destruction" akan menatapnya suatu hari nanti. Dia akan merasa jenuh dengan perjalanan pahit yang tiada akhir, lalu memilih mempercepat datangnya akhir — Dengan nama "Ephemera", dia akan naik menjadi Lord Ravager yang menghancurkan "Remembrance". Dengan satu kemungkinan, dia membuat seluruh galaksi melupakan kenaikannya, seolah-olah tidak pernah ada Lord Ravager kedelapan. Saat waktu berjalan menuju akhir, apinya akan membakar seluruh Eden of Blessed Insight, membakar habis setiap salinan masa lalu alam semesta. Dengan demikian, dia menyatakan kepada semua Anak Murni Anāsrava bahwa dia akan meninggalkan makam "Remembrance" untuk galaksi. .... Oleh karena itu, aku menolak permintaannya untuk bergabung dengan "Stellaron Hunter", untuk memutus kemungkinan dahsyat tersebut. "Remembrance, Destruction, Finality ...." Sudut bibirnya terangkat, gaunnya mengembang, dan dia berputar-putar tanpa henti. Pada akhirnya, dia tetap tidak tahu takdir macam apa yang akan dia pilih untuk dirinya, atau mungkin selamanya tak ada apa pun yang dapat memuaskannya .... "Namun dengan begitu, aku tidak akan pernah menjadi budak takdir." Satu tarian usai, dan hanya tersisa gema yang melayang di antara abu. "Maka, jatuh cintalah lagi, berkhianatlah lagi, dan tenggelamkan diri ke dalam arus takdir lagi." * Terbuka saat Level Karakter mencapai Lv. |





71 responses to “The Dahlia”
My current break team is Firefly/Rappa (switching depending on element usually), Ruan Mei, Fugue, and Gallagher. I will be pulling for The Dahlia, and I’ll probably replace Ruan Mei with her, but I’m wondering if I should pull her LC too or if I should try to get Lingsha to replace Gallagher.
so basically Dahlia LC or Lingsha? I should hypothetically have enough to guarantee one of those.
Dahlia LC is better than Lingsha E0S0 if you already have E6 Gallagher. Lingsha only really pops off at E1S1 now.
ah rip i just returned to this game and yet im confused whether pulling for cipher or the dahlia(since i have ff but no fugue nor hmc since im using rmc) or just wait until 4.0
my priority was to get anaxa but i think it would take longer to rerun and I’m currently lacking 2nd team for end game contents
Better just save up for 4.x units
if the only break character i have is e0s1 boothill and i really like him would i be better off pulling for fugue or constance? i wouldnt be able to afford lc in either situation unless i got very lucky, and my only other support for him is e1s1 ruan mei
dahlia is a crazy break effect powerhouse support that’s supposed to bring the now obsolete archetype back into the game so she’s gonna boost your boothill way more than fugue can, that being said, both fugue and now dahlia are fire element just like firefly, boothill even before was lagging behind firefly in most cases and with 2 supports dedicated to her he’s gonna feel even more of a downgrade compared to her, but i think dahlia will give a very good boost to boothill either way
Its the other way around, Boothill was pulling ahead of Firefly in all content except PF, she only kept up with him if E2.
With that said, Dahlia is a major upgrade for Boothill but depends on your investment level and match up-content he’s facing. Better than Fugue for all content but not a replacement by all means, she replaces Ruan Mei instead.
She enables Boothill to run with sustain which is good, but I wonder if the boost is high enough to leave Sunday out. Really depends on how favourable the match up is.
if i have no break characters at all on my account except lingsha and ruan mei, and they rerun the break cast again (ff, rappa, boothill, fugue), who should i wish for? ff and dahlia? i’ve heard fugue isn’t worth it
My current break team is: Firefly(E2S1) + Lingsha(E2S1) + Ruan Mei (E1S1) + HMC(E6)
Who should I replace with Dahlia? Is it an issue that I have no Fugue? I’d like to keep Lingsha in the team, but I’m concerned there might be anti-synergy with Dahlia.
You replace RM there. it’s not really close. Dahlia just does her job better (for break teams).
And I don’t see any antisynergy with Lingsha. Dahlia is even intended to have a sustain on her team, note the very large teamwide break effect buff that only activates when someone heals or shields her.
Ruan Mei would be replaceable if you insisted on keeping Lingsha. Firefly desperately needs that Super Break buff, and without Fugue, HCM is the only option you have atm. Dahlia allows Super Break to occur without having to break enemies first, which means Ruan Mei is no longer necessary. Ideally, you should run sustainless and use ruan Mei with Dahlia, though.
My sb team is pretty invested with ff e2, fugue e0, lingsha e0 and rm e1. I can buy e2 rm with the new shop thing so I really wonder how better e0 dahlia is in comparison.
Right now I’m calculating like this:
1. 30 pity plus guarantee, with 60 pulls rn = 10 pulls after getting dahlia when v3.8 starts
2. v3.8 +80 pulls, v4.0 +80 pull = 170 pulls before end of v4.0, if sp sparkle is second half she is guarantee
3. v4.1 +80 pulls, v4.2 +80 pull = 170 pulls before end of v4.2, if yae Sakura is first half I might have 130 pulls with chance to miss her
4. no of pulls are assumed, i am using ldshop as reference for patch banners
5. assumed 5* at 80 pity
6. only sp sparkle and yae are priority but I still need a working team for them
Problems:
1. no leeway to get regular sparkle if she reruns before v4.2
2. if Yao Guang/pearl is necessary for sp sparkle
3. sp sparkle and yae might need separate teams
So am I missing something in my assumption or is this plan feasible enough to get dahlia or do yall have any other suggestion. Then again these are based on leaks that are subject to change.
hi, have a question.
in this video: https://www.youtube.com/watch?v=k9XajnQAx0E @19:53
it says that E4 to E6 is literly the same from E0 to E2 in damage per action value, but how is this possible?
i mean her E6 gives “”just” 150% break effekt” and action advance.
if my ff already have like 440 BE from my old team without dahlia, will this 150 extra break effect make the difference?
or is it more like a big DPAV increase because from the “dance partner action advance effect” and the E5 increasing her lvls?
few questions about her kit
1. is skills super break also triggered on exo toughness
2. do you build her with err or be
3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )
should I try and get her? consider these
1. i am f2p and will not pull lc
2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
3. i like her design but am willing to compromise
4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
5. I don’t have regular sparkle
6. currently at 30 pity with guarantee with around 50 pull right now
1. No, since exo toughness only happens after the enemy is initially broken
2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.
>Should I try and get her?
First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).
Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.
The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.
Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.
I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.
Hmm fair enough. Should point that out though perhaps.
I have a question about this :
“When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s)”
does she increase her own speed by 30% or the ally ?
The one who implants the weakness.
thanks it helps 👍
for 1 I was a bit focused on the wording of the skill that said toughness reduction is converted to sb so I wondered if reducing exo toughness was also considered.
for the later half I’m crying in broke since leaks stated sp sparkle as main 4.x character and don’t have anyone who can support her
Based on your considerations, I’d say you’d definitely benefit from getting her, but not getting her lightcone will make her a nightmare to build since it gives such a huge BE boost, and severely limit your LC options. It’s possible, but you’re looking at needing some godly relics. She wants as much BE as possible since she increases everyone’s BE based on that, and she’s fortunately a lot like other break units in that she primarily just wants BE and speed, but that comes with the consideration that you need her relics rolling JUST into those substats. That said, considering you have Firefly and Fugue, you probably have decent pieces laying around for her already.
the way mihoyo buff break dps
*kil/ a genius society member for daughter of relic set✓
*dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
*Break meta=firefly? is that how mihoyo see break meta? while other is npc?
*Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.
RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.
it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.