她已閉上雙眼

她已閉上雙眼
她已閉上雙眼名詞她已閉上雙眼
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
類型光錐, 存護 光錐
命途Class 存護
說明存護命途專屬的光錐,光錐技能僅對該命途生效。
戰技使裝備者的生命上限提高24%,能量恢復效率提高12%。當裝備者的生命值降低時,使我方全體造成的傷害提高9%,持續2回合。
每一波次開始時,為我方全體回復等同於各自已損失生命值80%的生命值。
晉升素材
信用點385K
工造機杼20
青銅的執著4
寒鐵的誓言12
工造迴輪20
琥珀的堅守15
工造渾心14
劇情額間的痛楚將伴隨餘生,但仍不及過去的萬分之一。
她自以為神機妙算,直到故人離去。
如今她「看見」萬象更迭,時移世變……
但她已閉上雙眼,因為未來已經落定
——在「第三眼」中。

目錄
屬性
戰技
角色
Gallery

屬性

等級攻擊力防禦力生命值晉升素材
119.22458
2073.9292.4222
信用點5000
工造機杼8
20+96.96121.2291
30125.76157.2377
信用點10000
青銅的執著4
工造機杼12
30+156.48195.6469
40185.28231.6556
信用點20000
寒鐵的誓言4
工造迴輪8
40+216270648
50244.8306734
信用點50000
寒鐵的誓言8
工造迴輪12
50+275.52344.4827
60304.32380.4913
信用點100K
琥珀的堅守5
工造渾心6
60+335.04418.81005
70363.84454.81092
信用點200K
琥珀的堅守10
工造渾心8
70+394.56493.21184
80423.36529.21270
等級晉升素材
1
20
信用點5000
工造機杼8
20+
40
信用點20000
寒鐵的誓言4
工造迴輪8
40+
50
信用點50000
寒鐵的誓言8
工造迴輪12
50+
60
信用點100K
琥珀的堅守5
工造渾心6
60+
70
信用點200K
琥珀的堅守10
工造渾心8
70+
80

戰技

視界
使裝備者的生命上限提高,能量恢復效率提高。當裝備者的生命值降低時,使我方全體造成的傷害提高,持續回合。
每一波次開始時,為我方全體回復等同於各自已損失生命值的生命值。

等級 5

角色

名詞稀有度命途戰鬥屬性晉升素材
三月七
三月七4
RarstrRarstrRarstrRarstr
preservation-classice-damage_type
風雪之角
踐踏的意志
琥珀的堅守
毀滅者的末路
命運的足跡
傑帕德
傑帕德5
RarstrRarstrRarstrRarstrRarstr
preservation-classice-damage_type
風雪之角
鐵衛勳章
琥珀的堅守
守護者的悲願
命運的足跡
符玄
符玄5
RarstrRarstrRarstrRarstrRarstr
preservation-classquantum-damage_type
蒼猿之釘
工造渾心
琥珀的堅守
無窮假身的遺恨
命運的足跡
砂金
砂金5
RarstrRarstrRarstrRarstrRarstr
preservation-classimaginary-damage_type
鎮靈敕符
欲念碎鏡
神體琥珀
蛀星孕災的舊惡
命運的足跡
開拓者
開拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃的星外質
踐踏的意志
琥珀的堅守
毀滅者的末路
命運的足跡
開拓者
開拓者5
RarstrRarstrRarstrRarstrRarstr
preservation-classfire-damage_type
深邃的星外質
踐踏的意志
琥珀的堅守
毀滅者的末路
命運的足跡
Per Page
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27 responses to “她已閉上雙眼”

  1. i cant tell if the healing effect procs during the boss fights in stimulated universe, does SU even have waves?

      
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    • SU doenst have one, but it will proc every time you enter new battle and its extremely good when you got unlucky with galactic lotto

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      • Damn, that made my day.

        In all seriousness, it’s a multiplier that intervene in the DMG formula, for a 20k damage you more or less see an increase of 1k damage, so:

        1 – (20000/21000) = 0.047 = 5% increase, have the same result using a calc at 76979, enhanced to 81209. (0.05208)

        So it should pretty much sit in the 4 to 6% territory.

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  2. “At the start of every waves” doesn’t mean every turn.
    Wich mean that for example, if you fight multiple waves of ennemies it will trigger. But that’s all.
    It wont ever trigger if you fight 1 wave of tanky ennemies and it doesn’t even say if the first wave is counted in.
    For most of the current endgame fights, they are splitted in two waves, but the first wave isn’t that strong so its kinda rare to take a lot of damages.
    I hope it will at least work on boss’s when they switch to a new phase but otherwise it will be kind of usless except for material farming.

      
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    • “it doesn’t even say if the first wave is counted in” you repeated yourself the “at the start of every wave” sentence, my dude… That includes EVERY wave, as it’s stated. It’s not that hard to understand 😀

      On the other hand, I do think this LC is really strong given the stats it provides to the wearer, even if the healing passive is not triggered even once.

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  3. Absolutelt OP. It turns all Preservation into Abundance. Even though I like it, there is still highly chance for it to be nerfed. Like 50% to 100% instead of 80% to 100%. Or even worse.

      
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    • I dont think its really that op at all, in MoC it can only activate once, its not every turn, its every wave. The best thing about the cone is the Energy Regen, it could really help Gepard, but other than that that’s it
      Its good, its pretty good, but not op

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        • then it activates twice, its still not the best effect, its useful for sure but its not that big of a deal, its more kind of just a useful side effect and thats it, its def not op just because of the healing

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  4. Does “At the start of every wave” mean every turn or is it just the beginning of every fight?

      
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    • I think it’s like if you pull two or more packs of mobs, or in fights when two or more waves, like when you farm resources for 60 power, allies restores hp when each new fight with new wave start.

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    • At the start of every wave, means at the start of every wave. A turn is not a wave. Every time you face a new group of enemies ie a “wave of enemies” it activates.

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    • It’s every start of the battle, if that was every turn holy crap man Abundance characters will be out of the job and be made redundant by a Light Cone

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