
![]() | 名詞 | 砂金 |
陣營 | 星際和平公司 | |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 杨超然 | |
英語 | Camden Sutkowski | |
韓語 | 박준원 | |
日語 | 河西健吾 | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 星際和平公司「策略投資部」的高層成員。 風險愛好者,常面帶笑容,真心卻難以揣測。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 60.72 | 89.1 | 164 | 106 | 5% | 50% | 150 | 110 | |
20 | 118.4 | 173.75 | 319 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
20+ | 142.69 | 209.38 | 385 | 106 | 5% | 50% | 150 | 110 | |
30 | 173.05 | 253.94 | 466 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() |
30+ | 197.34 | 289.57 | 532 | 106 | 5% | 50% | 150 | 110 | |
40 | 227.7 | 334.12 | 614 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
40+ | 251.99 | 369.76 | 679 | 106 | 5% | 50% | 150 | 110 | |
50 | 282.35 | 414.32 | 761 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
50+ | 306.64 | 449.96 | 827 | 106 | 5% | 50% | 150 | 110 | |
60 | 337 | 494.5 | 908 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
60+ | 361.28 | 530.14 | 974 | 106 | 5% | 50% | 150 | 110 | |
70 | 391.64 | 574.69 | 1056 | 106 | 5% | 50% | 150 | 110 | ![]() ![]() ![]() |
70+ | 415.93 | 610.34 | 1121 | 106 | 5% | 50% | 150 | 110 | |
80 | 446.29 | 654.88 | 1203 | 106 | 5% | 50% | 150 | 110 |
戰技
![]() | 直觀投注 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於砂金 對指定敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 繁榮基石 - 戰技 | 防禦 |
能量回復 : 30 | |
弱點擊破 : 0 | |
為我方全體提供強度等同於砂金 為我方全體提供可疊加護盾量的護盾【堅垣籌碼】。 | |
等級 | |
![]() | 輪盤勳爵 - 終結技 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 90 | |
隨機獲得1到 隨機獲得【盲注】,使敵方單體陷入【驚惶】狀態,並對目標造成虛數屬性傷害。我方目標命中【驚惶】狀態下的敵方目標時,造成的暴擊傷害提高。 | |
等級 | |
![]() | 槍口以右 - 天賦 | 彈射 |
能量回復 : 1 | |
弱點擊破 : 單體攻擊 : 10 | |
持有【堅垣籌碼】的我方單體效果抗性提高 持有【堅垣籌碼】的我方單體效果抗性提高,並在受到攻擊時,為砂金累積【盲注】。砂金持有【堅垣籌碼】時能抵抗控制類負面狀態。【盲注】達到7點後,砂金會消耗7點【盲注】發動追加攻擊,對隨機敵方單體造成少量虛數屬性傷害,共彈射7次。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 紅黑之間 - 秘技 | 防禦 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後獲得以下效果之一: 有機率獲得防禦力提高 高機率獲得防禦力提高 低機率獲得防禦力提高 重複使用時保留數值最高的效果。 下一次戰鬥開始時,使我方全體提高對應數值的防禦力,持續 使用秘技,隨機獲得3種防禦力提高效果中的1種,下一次進入戰鬥後使我方全體提高對應數值的防禦力。 | |
行跡
![]() | 賓果! |
需要角色晉階 6 | |
持有【堅垣籌碼】的隊友發動追加攻擊後,為砂金累積1點【盲注】,該效果最多觸發 | ![]() ![]() ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 6 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 傷害強化•虛數 (虛數屬性傷害提高) |
需要角色等級 75 | |
虛數屬性傷害提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色等級 80 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
防禦力提高 | ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 3 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 5 | |
防禦力提高 | ![]() ![]() ![]() |
星魂
![]() | 囚徒博弈 | ![]() |
持有【堅垣籌碼】的我方目標暴擊傷害提高 |
![]() | 有限理性 | ![]() |
發動普通攻擊時使目標的全屬性抗性降低 |
![]() | 最高倍率 | ![]() |
終結技等級+2,最多不超過 |
![]() | 意外絞刑 | ![]() |
觸發天賦的追加攻擊時,會先使砂金防禦力提高 |
![]() | 模糊厭惡 | ![]() |
戰技等級+2,最多不超過 |
![]() | 獵鹿遊戲 | ![]() |
每有1個隊友持有護盾,砂金造成的傷害便提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 琥珀 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 戍禦 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 使裝備者施放終結技時,回復等同於自身生命上限 | ![]() ![]() |
![]() | 開疆 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 當裝備者擊破敵方目標的弱點時,回復等同於自身生命上限 | ![]() ![]() |
![]() | 餘生的第一天 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 朗道的選擇 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 使裝備者受到攻擊的機率提高,同時受到的傷害降低 | ![]() ![]() |
![]() | 宇宙市場趨勢 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 我們是地火 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 戰鬥開始時,使我方全體受到的傷害降低 | ![]() ![]() |
![]() | 這就是我啦! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 使裝備者防禦力提高 | ![]() ![]() |
![]() | 制勝的瞬間 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 使裝備者的防禦力提高 | ![]() ![]() |
![]() | 她已閉上雙眼 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 使裝備者的生命上限提高 每一波次開始時,為我方全體回復等同於各自已損失生命值 | ![]() ![]() |
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Overworld
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Title | loc_sound |
初次見面 | * |
問候 | * |
道別 | * |
關於自己•運氣 | * |
關於自己•交易對象 | * |
閒談•星際和平公司 | * |
閒談•利用與背叛 | * |
愛好 | * |
煩惱 | * |
分享 | * |
見聞 | * |
關於托帕 | * |
關於真理醫生 | * |
關於黑天鵝 | * |
關於黃泉 | * |
關於星期日 | * |
關於花火 | * |
星魂啟動 | * |
角色晉階 | * |
角色滿級 | * |
行跡啟動 | * |
隊伍編成•開拓者 | * |
隊伍編成•托帕 | * |
隊伍編成•真理醫生 | * |
隊伍編成•黑天鵝 | * |
隊伍編成•花火 | * |
隊伍編成•黃泉 | * |
戰鬥開始•弱點擊破 | * |
戰鬥開始•危險預警 | * |
回合開始•一 | * |
回合開始•二 | * |
回合待機 | * |
普通攻擊 | * |
戰技•一 | * |
戰技•二 | * |
輕受擊 | * |
重受擊 | * |
終結技•啟動 | * |
終結技•施放 | * |
無法戰鬥 | * |
重回戰鬥 | * |
回復生命 | * |
天賦•一 | * |
天賦•二 | * |
秘技 | * |
戰鬥勝利 | * |
開啟戰利品•一 | * |
開啟戰利品•二 | * |
開啟貴重戰利品 | * |
解謎成功•一 | * |
解謎成功•二 | * |
發現敵方目標 | * |
返回城鎮 | * |
主線
Title | 遊戲語言 |
n/a | 星際和平公司「策略投資部」的高級幹部、「石心十人」之一,基石為「詭弈砂金」。 個性張揚的風險愛好者,時常面帶笑容,真心卻難以揣測。 靠著同命運的博弈贏得如今的地位,將人生視為一場高風險、高回報的投資,而他向來遊刃有餘。 |
n/a | 「關於那位新員工,我有一些情況要向您報告。」 「埃爾文,什麼事讓你這麼擔心?」 「關於他的投訴,不管是正式的還是非正式的,總之像雪片一樣塞滿了我的信箱。我想……您或許可以重新考慮是否接納他成為策略投資部的一員。」 「他們都寫了什麼?」 「主要是他的身分,那雙眼睛……」 「他曾欺騙市場開拓部,茨岡尼亞貧瘠的黃土藏著尚未有效開發利用的能源。在他們投入鉅額資金進行開採後,才發現根本是無稽之談。」 「還有駭人聽聞的『艾吉哈佐砂金案』。他哄騙博識學會相信那裡埋藏著蟲皇『塔伊茲育羅斯』的屍體——那幫學者謹慎又謹慎,卻還是落入了對方的圈套。」 「還有茨岡尼亞酋長國議員來信,譴責他的部落曾破壞決議,禍亂人心,致使氏族間和平局勢發生重大變化,茨岡尼亞與公司間協議條款的簽訂屢次延期。此人如今入職公司,其影響極為惡劣……」 「如果只是這些的話,就不必說了。」 「……您都知道?」 「每一種寶石都有獨特的價值,而我們的工作就是『投資』。」 「也不用安撫那些來信的老頑固,這些風言風語遲早會傳到——不,應該已經傳到他耳邊了。正好,就看看他到底能給我們帶來多大的驚喜吧。」 |
n/a | 「小子,你真行啊……用神乎其神的手段搬光了我的產業。但我絕不會投降,大不了,我就把這裡全炸囉……你能怎麼辦?」 伊伊瑪尼喀的「瘋牛」示意手下鬆手。他從桌子上抬起頭來,拍了拍衣領上的灰塵。 「你們,高高在上的公司狗,根本看不起流浪者,對吧?但你現在在我們的地盤,就得照我們的方式來。」 「瘋牛」清空彈匣,往槍中裝入一粒子彈,丟在他腳邊。 「六次。最多六次槍響之後,生死有命。你敢不敢?」 他蹲下來,撿起槍。 「用槍指著我的人太多了,裡面也有直接扣扳機的……但你猜,為什麼我還能站在這裡?」 他站起來,逼視著「瘋牛」的眼睛,舉起槍,抵住自己的心臟。 「因為最後,槍都會來到我手裡。」 「而現在,這個遊戲令我有點厭煩了……六分之一的機率遠遠不夠。要挑釁命運——」 六聲連續的槍響在死寂的星艦中炸開,煙塵過後,他再次舉起槍,朝「瘋牛」走去,而彈匣裡有一顆新的子彈。 「就得先學會把自己變成骰子。」 「——你不肯投降,但憑什麼?就憑這拙劣的機率遊戲?還是……」 他調轉槍口,指向黑暗中的某處。 「她?」 槍口所指的方向,一位同樣舉著手槍的女士緩緩出現。看到她的一瞬間,「瘋牛」彷彿抓到了救命稻草。 「翡翠女士,這和說好的不一樣……」 就在同時,兩人開槍,在雙方各自背後的暗處,兩個黑衣人應聲倒下。 「公司的敵人還真是無處不在,對吧?」女士從容地收起手槍,拿出化妝鏡,檢視了一下自己的儀容。 「以你我的生命為餌,讓他們爭相啄食,誤以為這是一場內訌,卻被一網打盡……不錯的詭計,只不過太驚險了點。」他微笑著歡迎對方的到來,雙手卻微微顫抖。 「詭計?不,只是一場測試罷了。」 優雅的女士攤開手掌,一枚閃爍著奇異色澤的「砂金石」躺在她的手心。 「沒什麼好奇怪的。被渴望、被追逐、被切割、被出售……這都是寶石的宿命。」 「但你還是有許多能做的,全憑你怎麼看待自己。」 |
n/a | 他走入走廊最深處的房間,他還記得上一次來這裡的時候,自己還是個面目可憎的囚犯。現在,他站在這裡,面向立於部門頂點的人們。 他聽金髮的女性念著冗長無趣的報告,那些冰冷的數字既無法傳達他行走在生死邊緣的驚險,亦無法告訴他們過程中他失去了多少,又得到了多少。他只好奇她是人類,還是智械? 而那顆象徵權力與未來的「砂金石」即將被正式交予他手中——豁出性命拿到手的東西,在得到的一剎那,對他而言就失去了誘惑與價值。 「『砂金』,你還有什麼問題嗎?」會議的最後,翡翠——在場的人裡,他只認識她——開口問道。 「茨岡尼亞的埃維金人……他們後來怎麼樣了?」 「很遺憾,茨岡尼亞已經沒有埃維金人了。你是最後的幸運兒。」 「那在██星球上幫助過我的那些人呢?我想,現在我可以回報他們了。」 「他們也都不在了。」 …… 他木然地回到自己的辦公室。桌上,那顆砂金石閃動著奇異的光,彷彿在恭喜他,又彷彿在嘲弄他。 「在與命運搏鬥的時候,你真的是幸運的那方嗎?」 |
n/a | 「匹諾康尼……『鑽石』終於打算對它動手了?」 桌上的微縮模型不斷旋轉,晶瑩剔透的憶泡不斷泛出微小的泡沫。 「這是一筆超乎想像的歷史壞帳,所以背後的利益……高得驚人。」 面前的人背對著他,望著庇爾波因特黃昏時紫紅的天空。 「但為什麼是我?」 那人依舊背對著他,他無法用自己善於捕捉的眼睛去揣測這個決定背後的真實用意。 「本該是我。但『鑽石』認為家族還有合作的價值,希望這事至少有和平解決的餘地。」 「想來想去,我覺得你最適合。」 「這甚至只是我們第二次談話。你這麼信任我?」 「錯了,我根本沒有信過你——『翡翠』也許會,但我不會。」 「或許這一次,好運不會再站在你這邊了,而你也將為自己一直以來的幸運付出代價。」 面前的人終於轉了過來,遠處的大樓反射出歐泊石般的七彩光芒,而一個音樂盒正兀自作響。 「但那不正是你所渴望的嗎?」 |
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461 responses to “砂金”
Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.
A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good
Currently doing a no DPS conundrum 10 run with preservation path
Beat plane 1 with the shield never breaking, I’ll see how the rest goes
Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.
I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.
I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.
Forgot to update
I beat the run and saw abt a 60k shield on Aventurine
Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers
You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.
I mean, it makes sense
They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
To sell more sustains you need to inconvenience other sustains in specific content
I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
monkeys, big AoEs, healing cuts, the stall dinos
If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out
Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.
Well Aventurine is a shield/sub-dps hybrid so there’s plenty of gimmicks left to explore
I fear what a pure shielder would look like though
Are his shields reliable enough to make Yanqing viable?
Aventurine made 1 hp Arlan viable. I’ve seen videos where they 3-starred the current MoC floor 12. I can’t see why he couldn’t with Yanqing.
Then again, you should avoid pulling someone because of wanting to use Yanqing. it would be far better if you pull Jingliu, which in my opinion has more value compared to Aventurine enabling Yanqing.
This is my moc 12 run whit Aventurine and Yanqing: https://youtu.be/DUqzMsbHQTI
So viable 😀
I pulled him and his LC then maxed EVERYTHING straight away
Fastest I’ve ever maxed a character and he’s soooo good
he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
what team you are using him with?
Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
I could use Ratio and Ruan Mei with him for extra fun though
yeah I finally get to use preservation path just now too. very comfy.
same, with a proper Build he is way stronger than the Trial one
For all EU and NA players, I wish you luck when he releases!
Got him,
As expected:
-He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.
A little disappointment :
-The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.
Surprised :
-What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
-And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
– Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
– That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.
good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)
I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often
E1 or Light Cone? Which is better?
While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
Both weapons being not as good as his Sig but still great to use,
so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.
What do you guys think of his eidolons? Im thinkin of E2 but doubting it
it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
sometime a signature for your char that don’t already have it might be a better upgrade as well.
in any case don’t get any E on day one.
it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.
They’re all pretty decent but he’ll be more than good enough at E0
And his LC > Eidolons