세이버

세이버
세이버명사세이버
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 바람
전용 재료
신용 포인트308K
약탈의 본능15
변조된 야망15
만취의 시대 한잔65
짓밟힌 의지15
행적 재료
신용 포인트3M
보리인의 송곳니18
약탈의 본능41
늑대 독 송곳니69
변조된 야망56
달의 광기 이빨139
짓밟힌 의지58
파멸자의 말로12
운명의 발자취8
메인 스토리고독한 영령이 운명의 긴 밤을 걸어가고, 원탁의 깃발은 여전히 꿈속에 펼쳐져 있다. 카멜롯의 기사왕은 이 순간 아직 이상향에 도달하지 못했다.
아직 소녀인 그녀는 소환에 응해 이 특별한 「성배전쟁」에 참전한다. 다시 한번 바위에 꽂힌 검의 선택을 마주할 때 그녀는 어떻게 과거의 환상을 돌파할 것인가?
——「제가 이루지 못한 소원도 지금 여기서 끊어내겠습니다」

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
181.8489.11691015%50%125360
20159.59173.753291015%50%125360
신용 포인트4000
약탈의 본능5
20+192.32209.383971015%50%125360
30233.24253.944821015%50%125360
신용 포인트8000
약탈의 본능10
30+265.98289.575491015%50%125360
40306.9334.126341015%50%125360
신용 포인트16000
변조된 야망6
만취의 시대 한잔3
40+339.64369.767011015%50%125360
50380.56414.327861015%50%125360
신용 포인트40000
변조된 야망9
만취의 시대 한잔7
50+413.29449.968531015%50%125360
60454.21494.59381015%50%125360
신용 포인트80000
짓밟힌 의지6
만취의 시대 한잔20
60+486.95530.1410051015%50%125360
70527.87574.6910901015%50%125360
신용 포인트160K
짓밟힌 의지9
만취의 시대 한잔35
70+560.6610.3411571015%50%125360
80601.52654.8812421015%50%125360
레벨전용 재료
1
20
신용 포인트4000
약탈의 본능5
20+
40
신용 포인트16000
변조된 야망6
만취의 시대 한잔3
40+
50
신용 포인트40000
변조된 야망9
만취의 시대 한잔7
50+
60
신용 포인트80000
짓밟힌 의지6
만취의 시대 한잔20
60+
70
신용 포인트160K
짓밟힌 의지9
만취의 시대 한잔35
70+
80

전투 스킬

{RUBY_B#인비저블 에어}풍왕결계{RUBY_E#}{RUBY_B#인비저블 에어}풍왕결계{RUBY_E#} - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 세이버 공격력의 만큼 바람 속성 피해를 가한다

지정된 단일 적에게 소량의 바람 속성 피해를 가한다
레벨 10
{RUBY_B#스트라이크 에어}풍왕철퇴{RUBY_E#}{RUBY_B#스트라이크 에어}풍왕철퇴{RUBY_E#} - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 세이버 공격력의 만큼 바람 속성 피해를 가하고, 인접한 목표에게 세이버 공격력의 만큼 바람 속성 피해를 가한다. 현재 [노심 공명]을 보유하고 있으며, 이번 전투 스킬 발동 후 [노심 공명]을 소모해 세이버의 에너지가 가득 찰 경우, 이번 전투 스킬의 피해 배율이 [노심 공명] 1pt마다  증가하며, 발동 후 모든 [노심 공명]을 소모해 세이버의 에너지를 회복시키고, 그렇지 않을 경우 즉시 [노심 공명]을 pt 획득한다

지정된 단일 적에게 바람 속성 피해를 가하고, 인접한 목표에게 소량의 바람 속성 피해를 가한다. 발동 후 [노심 공명]을 소모해 에너지를 전부 회복한 경우, 이번 전투 스킬의 피해 배율이 [노심 공명]에 따라 증가하고, 전투 스킬 발동 후 모든 [노심 공명]를 소모하며, 그렇지 않을 경우 [노심 공명]을 #3[i]pt 획득한다
레벨 15
{RUBY_B#엑스칼리버}약속된 승리의 검{RUBY_E#}{RUBY_B#엑스칼리버}약속된 승리의 검{RUBY_E#} - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 120
모든 적에게 세이버 공격력의 만큼 바람 속성 피해를 가한다. 이후 랜덤 단일 적에게 세이버 공격력의 만큼 바람 속성 피해를 가하며, 해당 효과는 회 반복된다. 필살기 발동 후 다음 일반 공격은 [해방된 황금빛 왕권]으로 대체되며, [해방된 황금빛 왕권]만 발동할 수 있다

모든 적에게 대량의 바람 속성 피해를 가하며, 랜덤 단일 적에게 소량의 바람 속성 피해를 가한다. 총 #3[i]회 바운스하고, 다음 일반 공격을 강화한다
레벨 15
용의 노심용의 노심 - 특성 | 강화
에너지 회복 : 10
약점 격파 : 0
전투 진입 시 [노심 공명]을 pt 획득한다. 임의의 아군이 필살기를 발동하면 세이버가 가하는 피해가 턴 동안  증가하고, [노심 공명]을 pt 획득한다. [노심 공명]을 1pt 소모할 때마다 세이버의 에너지를 고정으로 pt 회복시킨다

전투 진입 시 [노심 공명]을 획득한다. 임의의 아군이 필살기를 발동하면 세이버가 가하는 피해가 증가하고 [노심 공명]을 획득한다. [노심 공명]을 소모하면 세이버의 에너지를 회복한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
기사왕의 등장기사왕의 등장 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투 시작 시 세이버의 공격력이  증가한다, 지속 시간: 턴. 또한 [노심 공명]을 pt 획득한다

비술 사용 후 다음 전투 시작 시 [노심 공명]을 획득하고 공격력이 증가한다
레벨 1
해방된 황금빛 왕권해방된 황금빛 왕권 - 일반 공격 | 범위 공격
에너지 회복 : 30
약점 격파 : 범위 공격 : 60
[노심 공명]을 pt 획득하고, 모든 적에게 세이버 공격력의 만큼 바람 속성 피해를 가한다. 발동 시 적의 수가 2/1일 경우, 추가로 모든 적에게 세이버 공격력의 /만큼 바람 속성 피해를 가한다

[노심 공명]을 #2[i]pt 획득하고, 모든 적에게 바람 속성 피해를 가한다. 발동 시 필드 위 적이 2기 이하일 경우, 추가로 모든 적에게 바람 속성 피해를 가한다
레벨 10

행적

용의 기사용의 기사
캐릭터를 회 승급해야 합니다 2
세이버의 치명타 확률이 20% 증가한다. 전투 진입 및 강화된 일반 공격 발동 시 [마력 방출]을 획득한다. 세이버가 [마력 방출]과 [노심 공명]을 동시에 보유하고 현재 전투 스킬 발동 후 세이버의 에너지가 가득 찰 시, [마력 방출]을 소모해 아군의 전투 스킬 포인트를 1pt 회복하고 세이버가 즉시 행동하게 한다
신용 포인트5000
보리인의 송곳니3
파멸자의 말로1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 2
치명타 확률 2.7% 증가
신용 포인트5000
보리인의 송곳니3
약탈의 본능6
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
바람 속성 피해 3.2% 증가
신용 포인트10000
늑대 독 송곳니3
변조된 야망3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
늑대 독 송곳니3
변조된 야망3
호수의 축복호수의 축복
캐릭터를 회 승급해야 합니다 4
세이버는 최대 120pt의 초과 에너지를 누적할 수 있으며, 필살기 발동 후 에너지를 초기화하고 상응하는 에너지를 회복한다. 전투 시작 시 에너지가 40% 부족할 경우 해당 에너지를 40%까지 회복한다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
파멸자의 말로1
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
바람 속성 피해 4.8% 증가
신용 포인트20000
늑대 독 송곳니5
변조된 야망4
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
달의 광기 이빨3
짓밟힌 의지3
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
바람 속성 피해 4.8% 증가
신용 포인트45000
달의 광기 이빨3
짓밟힌 의지3
별의 왕관별의 왕관
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 세이버의 치명타 피해가 50% 증가한다, 지속 시간: 2
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
파멸자의 말로1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
달의 광기 이빨8
짓밟힌 의지8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
치명타 확률 5.3% 증가
신용 포인트160K
달의 광기 이빨8
짓밟힌 의지8
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
바람 속성 피해 6.4% 증가
신용 포인트160K
달의 광기 이빨8
짓밟힌 의지8

성혼

잃어버린 백악의 성잃어버린 백악의 성잃어버린 백악의 성
세이버가 가하는 필살기 피해가 60% 증가한다. 세이버가 일반 공격 또는 전투 스킬 발동 후 추가로 [노심 공명]을 1pt 획득한다
먼지 덮인 원탁의 맹세먼지 덮인 원탁의 맹세먼지 덮인 원탁의 맹세
[해방의 금빛 왕권]과 [풍왕철퇴]가 가하는 치명타 피해가 7% 증가한다. [노심 공명]을 1pt 획득할 때마다 가하는 치명타 피해가 추가로 1% 증가한다, 최대 중첩수: 15
열다섯 세기를 초월한 추적열다섯 세기를 초월한 추적열다섯 세기를 초월한 추적
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
열여섯 번의 겨울 끝의 기우열여섯 번의 겨울 끝의 기우열여섯 번의 겨울 끝의 기우
세이버의 바람 속성 저항 관통이 8% 증가한다. 필살기 발동 후 세이버의 바람 속성 저항 관통이 4% 증가한다, 최대 중첩수: 3
이상에 도달한 새벽 아래이상에 도달한 새벽 아래이상에 도달한 새벽 아래
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
운명의 긴 밤을 수호하며운명의 긴 밤을 수호하며운명의 긴 밤을 수호하며
세이버가 가하는 필살기 피해의 바람 속성 저항 관통이 20% 증가한다. 전투 진입 후 처음으로 필살기를 발동하면 세이버의 에너지가 고정으로 300pt 회복하며, 해당 효과는 필살기를 3회 더 발동할 때마다 1회 발동할 수 있다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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21 responses to “세이버”

  1. bro this kit is ass, ngl. How come collab character, that like used her NP maybe twice throught entire series, comes with kit that basically allows her to ulti every second turn? Also Dragon Reactor Core. I dont even think this was mentioned in Fate/Stay Night series at all? People who never played fgo would have 0 clue what is this all about. And its also besides the part where they cut the best part of her NP animation they did (in collab teaser starting part of NP animation showcase where she unveils Excalibur), like somehow its not a thing anymore? According to what I saw from beta animations. And obligatory yap about multipliers, they are kind of low except for Ultimate, but i dont think Ultimate would deal that much damage to cover for the fact that every other multiplier she has right now is just 1.0 HSR multiplier? also consider the fact that her technique gives her stupid ass atk%, while her lightcone also gives her 80 atk%. This is so oversaturated on attack, its insane
    Anyways I just hope they bring back the starting part of animation for NP and rebalance her kit somewhat in next version iterations so it would actually make some sense

      
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    • The Dragon Reactor Core is an FGO thing at all. Artoria being the incarnation of the Red Dragon meant to oppose the incarnation of the White Dragon, Vortigern. It was there since the visual novel released. Which by the way is never brought up in FGO at all. Also the reason she struggled to use Excalibur more often in the series is because Shirou had a horrible mana reserve and magic circuits. The moment she got a better source for mana (literally the corrupted Holy Grail in the Heaven’s Feel route) she had no trouble with spamming Excalibur left and right.
      As for the kit itself and the ultimate animation. It’s the v1 kit of course it won’t be the final product and changes will happen. And it’s once again it’s the V1 the animations aren’t finished, Archer has the same issue of his UBW not being an endless field of swords but just a box of swords. These obviously will be changed before the release.

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    • Your information is correct, but the interpretation is off. Firstly, Heroic Spirits are inherently stronger than their summoned versions, as summoned versions rely on the summoner’s mana. Saber’s Ultimate is likely to have the highest cost in the game, reflecting its power.

      Let’s discuss her Noble Phantasm (NP). In Fate/Zero, Saber rarely used her NP due to Kiritsugu’s strategy, which aimed to conceal her true identity. Additionally, in one of the Fate routes, Lancer’s NP sealed Saber’s NP, providing another reason for its limited use. Beyond this, the low usage of her NP can be interpreted as a result of its high mana cost and dependence on a human summoner’s mana supply.

      It makes sense that Saber’s kit revolves around her Ultimate, as it’s her most iconic ability. The frequent use of her Ultimate in the game is likely influenced by the game’s current balance. Her Ultimate already has a high multiplier, but if its frequency were reduced to make it harder to trigger, the multiplier would need to be increased to compensate. This latter approach might align better with her lore, but it seems the developers struggled to balance this with gameplay. Additionally, they likely wanted to avoid a character with low damage during downtimes, which would require increasing the damage of her other skills as well.

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      • You kind of dont understand why its collab not with Fate but with specifically Fate/Stay Night UBW. In such collabs, that, again, specifically state which story is being collabed with, all the information, usually, should be pulled almost exclusively from the story that is being collabed with. Sometimes, when information is not enough, you can pull more from other related sources, which is fine, but currently with Saber, this is not the case. It looks more like as desingners went looking left and right for anything that they thought looks or sounds cool, and just add it up together. And this is the problem I have with V1 right now. Its just bunch of cool easter eggs, added together without much thought put into it.
        Also your statement about making ultimate harder to trigger would make balancing struggle is incorrect. Just look at Phainon. They dont give a crap about proper balancing anymore, they just make character they favour strong, and characters they dont care that much about do random bullshit. Both Saber and Archer are getting taxed on this instance alone. And think about the fact that we most likely getting Elisiya while collab banner still running? This is going to make collab characters even less attractive to pull towards, and ultimately, use.
        This character is currently, unfortunately, a king of fanservice, instead of the king of knights.
        But tbh I probably should not even be surprised, as seeing how right now Mihoyo handles all of its games, it is leaning more towards selling a product instead of making a good experience, and in hsr its obviously Phainon who they want to sell more

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        • You sort of failed to refute his points about it actually being faithful to FSN. Additionally you complain about her being fan service, which is weird because it’s a collab event. Fan service is sort of the point. Though I have my own complaints (Sabers Eidolons should be better and Archer should DEFINITELY have a territory on UBW) I find your complaints very unfounded as if you were looking for something to hate.

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        • The reason she uses Excalibur so little in UBW is because Shirou is talentless as a mage and this Noble Phantasm just so happens to be very mana hungry and this is reflected in her energy requirement being 300.

          We don’t know what is sustaining Saber and Archer in HSR, but I sure as hell didn’t see any mage.

          As for the Dragon Reactor Core: It has been a thing since the VN so suck it up.

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    • You had too much expectation forgetting that this is HoYoverse
      Their collabs have always been for exposure and money

      Fate fanbase is huge, people will spend regardless
      Welcome to reality lmao

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    • You are not a fate fan, do not even speak about accuracy and kit design. Your comment makes you sound like you wear white make up and a red nose

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  2. Very bad of kit description. Did they hire a new translator? Beta will be filled with word, phrase, and even sentence buffs.

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  3. “If Saber has “Mana Burst” and “Core Resonance” at the same time, then she can fully regenerate her Energy after using a Skill and consumes “Mana Burst” to allow allies to recover 1 Skill Point while letting her immediately take action.”

    Uhhh, no?

    Better say: after Ultimate, she is locking Talent “Ult energy regen per stack” part. After using Skill with “Mana Burst” and “Core Resonance” -> reactivate ability to recharge Ult with stacks and 100% advance herself + 1 SP recovery.

      
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    • this is even more confusing way of wording, tbh
      It should be worded like this: While Saber has “Mana Burst” and “Core Resonance” at the same time, using a Skill would consume “Mana Burst” and fully regenerate her Energy, recover 1 Skill Point and advance her action by 100%
      This way its consistent with other descriptions. And from what i’ve seen it actually is just a 100% action advance, instead of being an extra action, like Seele’s resurgence, which is very sad to see. I would much rather have bonus action than action advance, considering her current multiplier already not so great

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  4. I hate this so much, actually requires so much maf. someone help what relics good. Obviously want ERR but what else, just build CR/CD? Who do I put her with beside Tribbie. Or do I put Tribbie w/ Archer gagghhhhhhh

      
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    • her kit is literally so easy are you serious lol just build her dealing dmg and sparkle/sunday are better for archer why would you put him with tribbie?

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    • no she don’t need er she can full her ult so fast you can go with Wavestrider Captain set or Scholar Lost in Erudition and 2pc Firmament Frontline: Glamoth with 135 spd with sunday -1 spd but you need support who can ult fast like huohuo Tingyun sunday bronya

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  5. what relics to y’all think would be good, I was thinking scholar, but her ult gives her an enhanced basic attack not an enhanced skill so I’m at a loss, any ideas?

      
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