Saber
Saber名詞Saber
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毀滅
戰鬥屬性Class 
專屬素材
信用點308K
掠奪的本能15
篡改的野心15
一杯酩酊的時代65
踐踏的意志15
行跡素材
信用點3M
步離犬牙18
掠奪的本能41
狼毒鋸牙69
篡改的野心56
月狂獠牙139
踐踏的意志58
毀滅者的末路12
命運的足跡8
主線孤独的英灵走过命运的长夜, 圆桌的旗帜仍在梦中舒展。卡美洛的骑士之王,此时尚未抵达理想乡。
仍是少女的她于这场特殊的「圣杯战争」中应召前来,当再度面临石中剑的抉择,她将如何突破过往的幻境?
——「我未实现的愿望,也将在此作结。」

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
181.8489.11691015%50%125360
20159.59173.753291015%50%125360
信用點4000
掠奪的本能5
20+192.32209.383971015%50%125360
30233.24253.944821015%50%125360
信用點8000
掠奪的本能10
30+265.98289.575491015%50%125360
40306.9334.126341015%50%125360
信用點16000
篡改的野心6
一杯酩酊的時代3
40+339.64369.767011015%50%125360
50380.56414.327861015%50%125360
信用點40000
篡改的野心9
一杯酩酊的時代7
50+413.29449.968531015%50%125360
60454.21494.59381015%50%125360
信用點80000
踐踏的意志6
一杯酩酊的時代20
60+486.95530.1410051015%50%125360
70527.87574.6910901015%50%125360
信用點160K
踐踏的意志9
一杯酩酊的時代35
70+560.6610.3411571015%50%125360
80601.52654.8812421015%50%125360
等級專屬素材
1
20
信用點4000
掠奪的本能5
20+
40
信用點16000
篡改的野心6
一杯酩酊的時代3
40+
50
信用點40000
篡改的野心9
一杯酩酊的時代7
50+
60
信用點80000
踐踏的意志6
一杯酩酊的時代20
60+
70
信用點160K
踐踏的意志9
一杯酩酊的時代35
70+
80

戰技

风王结界风王结界 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
对指定敌方单体造成等同于Saber攻击力的风属性伤害。

对指定敌方单体造成少量风属性伤害。
等級 10
风王铁锤风王铁锤 - 戰技 | 擴散
能量回復 : 30
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
对指定敌方单体造成等同于Saber攻击力的风属性伤害,对相邻目标造成等同于Saber攻击力的风属性伤害。若当前持有【炉心共鸣】,且本次战技攻击后消耗【炉心共鸣】可为Saber恢复满能量,则使本次战技倍率提高,每有1点【炉心共鸣】使本次战技的伤害倍率提高,并在攻击后消耗所有【炉心共鸣】为Saber恢复能量,否则立即获得点【炉心共鸣】。

对指定敌方单体造成风属性伤害,对相邻目标造成少量风属性伤害。若攻击后消耗【炉心共鸣】可恢复满能量,则根据【炉心共鸣】提高本次战技伤害倍率并在攻击后消耗所有【炉心共鸣】,否则获得#3[i]点【炉心共鸣】
等級 15
誓约胜利之剑誓约胜利之剑 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 120
对敌方全体造成等同于Saber攻击力的风属性伤害。并额外造成次伤害,每次伤害对随机敌方单体造成等同于Saber攻击力的风属性伤害。施放终结技后下次普攻会被替换为【解放的金色王权】且仅能施放【解放的金色王权】。

对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害,共弹射#3[i]次,并强化下次普攻。
等級 15
龙之炉心龙之炉心 - 天賦 | 強化
能量回復 : 10
弱點擊破 : 0
进入战斗时,获得点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,持续回合,并获得点【炉心共鸣】。每消耗1点【炉心共鸣】为Saber固定恢复点能量。

进入战斗时,获得【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,并获得【炉心共鸣】。消耗【炉心共鸣】可为Saber恢复能量
等級 15
攻击攻击
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等級 1
骑士王的登场骑士王的登场 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使用秘技后,下一次战斗开始时Saber攻击力提高,持续回合,并获得点【炉心共鸣】。

使用秘技后,下一次战斗开始时获得【炉心共鸣】并提高攻击力。
等級 1
解放的金色王权解放的金色王权 - 普通攻擊 | 群體攻擊
能量回復 : 30
弱點擊破 : 群體攻擊 : 60
获得点【炉心共鸣】,并对敌方全体造成等同于Saber攻击力的风属性伤害,若施放时敌方目标数量为2/1,额外对敌方全体造成等同于Saber/攻击力的风属性伤害。

获得#2[i]点【炉心共鸣】,并对敌方全体造成风属性伤害。若施放时场上敌方目标数量小于等于2,额外对敌方全体造成风属性伤害。
等級 10

行跡

龙之骑士龙之骑士
需要角色晉階 2
Saber的暴击率提高20%。进入战斗和施放强化普攻时,获得【魔力放出】效果,该效果下,若Saber持有【炉心共鸣】,且施放战技并消耗【炉心共鸣】可为Saber恢复满能量,则消耗【魔力放出】为我方恢复1个战技点并使Saber立即行动。
信用點5000
步離犬牙3
毀滅者的末路1
暴击率强化暴击率强化 (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
步離犬牙3
掠奪的本能6
伤害强化•风伤害强化•风 (風屬性傷害提高)
需要角色晉階 3
風屬性傷害提高3.2%
信用點10000
狼毒鋸牙3
篡改的野心3
生命强化生命强化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
狼毒鋸牙3
篡改的野心3
湖之祝福湖之祝福
需要角色晉階 4
Saber可积攒最多120点溢出能量,施放终结技后清空并恢复相应的能量值。战斗开始时若能量不足40%则使其恢复至40%
信用點20000
狼毒鋸牙5
命運的足跡1
毀滅者的末路1
伤害强化•风伤害强化•风 (風屬性傷害提高)
需要角色晉階 4
風屬性傷害提高4.8%
信用點20000
狼毒鋸牙5
篡改的野心4
暴击率强化暴击率强化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
月狂獠牙3
踐踏的意志3
伤害强化•风伤害强化•风 (風屬性傷害提高)
需要角色晉階 5
風屬性傷害提高4.8%
信用點45000
月狂獠牙3
踐踏的意志3
星之冠冕星之冠冕
需要角色晉階 6
施放战技时,使Saber的暴击伤害提高50%,持续2回合。每获得1点【炉心共鸣】,使Saber的暴击伤害提高4%,可叠加8次。
信用點160K
月狂獠牙8
命運的足跡1
毀滅者的末路1
生命强化生命强化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
月狂獠牙8
踐踏的意志8
暴击率强化暴击率强化 (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
月狂獠牙8
踐踏的意志8
伤害强化•风伤害强化•风 (風屬性傷害提高)
需要角色等級 80
風屬性傷害提高6.4%
信用點160K
月狂獠牙8
踐踏的意志8

星魂

失落的白垩坚城失落的白垩坚城失落的白垩坚城
Saber造成的终结技伤害提高60%Saber的回合结束时,获得1点【炉心共鸣】。
尘封的圆桌誓言尘封的圆桌誓言尘封的圆桌誓言
每获得1点【炉心共鸣】,使Saber造成的伤害无视目标1%的防御力,该效果可叠加15次。触发【炉心共鸣】提高战技倍率的效果时,每点【炉心共鸣】额外使本次战技的伤害倍率提高7%
十五个世纪的追寻十五个世纪的追寻十五个世纪的追寻
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
十六个冬日的奇遇十六个冬日的奇遇十六个冬日的奇遇
Saber的风属性抗性穿透提高8%。施放终结技后,Saber的风属性抗性穿透提高4%,可叠加3次。
于抵达理想的黎明于抵达理想的黎明于抵达理想的黎明
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
守护命运长夜守护命运长夜守护命运长夜
Saber造成的终结技伤害的风属性抗性穿透提高20%。进入战斗首次施放终结技后,为Saber固定恢复300点能量,该效果每再施放3次终结技可触发1次。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
天傾
天傾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者普通攻擊和戰技造成的傷害提高20%
淨世殘刃
踐踏的意志
樂圮
樂圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者對當下生命值百分比大於50%的敵方目標造成的傷害提高20%
淨世殘刃
蠢動原核
俱歿
俱歿3
RarstrRarstrRarstr
destruction-class370.44198.45846.72裝備者現有生命值百分比低於80%時,暴擊率提高12%
淨世殘刃
鐵衛勳章
鼴鼠黨歡迎你
鼴鼠黨歡迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%
淨世殘刃
踐踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使裝備者造成的傷害提高20%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%
淨世殘刃
鐵衛勳章
在藍天下
在藍天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊率提高12%,持續3回合。
淨世殘刃
永壽榮枝
汪!散步時間!
汪!散步時間!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的攻擊力提高10%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
淨世殘刃
蠢動原核
無處可逃
無處可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使裝備者的攻擊力提高24%。當裝備者消滅敵方目標時,回復等同於自身12%攻擊力的生命值。
淨世殘刃
鐵衛勳章
無可取代的東西
無可取代的東西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使裝備者的攻擊力提高24%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%的生命值,同時造成的傷害提高24%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
淨世殘刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使裝備者的暴擊率提高18%,生命上限提高18%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%,該效果在裝備者發動攻擊後解除。
淨世殘刃
永壽榮枝
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語音音量

語言
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主線

Title遊戲語言

21 responses to “”

  1. bro this kit is ass, ngl. How come collab character, that like used her NP maybe twice throught entire series, comes with kit that basically allows her to ulti every second turn? Also Dragon Reactor Core. I dont even think this was mentioned in Fate/Stay Night series at all? People who never played fgo would have 0 clue what is this all about. And its also besides the part where they cut the best part of her NP animation they did (in collab teaser starting part of NP animation showcase where she unveils Excalibur), like somehow its not a thing anymore? According to what I saw from beta animations. And obligatory yap about multipliers, they are kind of low except for Ultimate, but i dont think Ultimate would deal that much damage to cover for the fact that every other multiplier she has right now is just 1.0 HSR multiplier? also consider the fact that her technique gives her stupid ass atk%, while her lightcone also gives her 80 atk%. This is so oversaturated on attack, its insane
    Anyways I just hope they bring back the starting part of animation for NP and rebalance her kit somewhat in next version iterations so it would actually make some sense

      
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    • The Dragon Reactor Core is an FGO thing at all. Artoria being the incarnation of the Red Dragon meant to oppose the incarnation of the White Dragon, Vortigern. It was there since the visual novel released. Which by the way is never brought up in FGO at all. Also the reason she struggled to use Excalibur more often in the series is because Shirou had a horrible mana reserve and magic circuits. The moment she got a better source for mana (literally the corrupted Holy Grail in the Heaven’s Feel route) she had no trouble with spamming Excalibur left and right.
      As for the kit itself and the ultimate animation. It’s the v1 kit of course it won’t be the final product and changes will happen. And it’s once again it’s the V1 the animations aren’t finished, Archer has the same issue of his UBW not being an endless field of swords but just a box of swords. These obviously will be changed before the release.

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    • Your information is correct, but the interpretation is off. Firstly, Heroic Spirits are inherently stronger than their summoned versions, as summoned versions rely on the summoner’s mana. Saber’s Ultimate is likely to have the highest cost in the game, reflecting its power.

      Let’s discuss her Noble Phantasm (NP). In Fate/Zero, Saber rarely used her NP due to Kiritsugu’s strategy, which aimed to conceal her true identity. Additionally, in one of the Fate routes, Lancer’s NP sealed Saber’s NP, providing another reason for its limited use. Beyond this, the low usage of her NP can be interpreted as a result of its high mana cost and dependence on a human summoner’s mana supply.

      It makes sense that Saber’s kit revolves around her Ultimate, as it’s her most iconic ability. The frequent use of her Ultimate in the game is likely influenced by the game’s current balance. Her Ultimate already has a high multiplier, but if its frequency were reduced to make it harder to trigger, the multiplier would need to be increased to compensate. This latter approach might align better with her lore, but it seems the developers struggled to balance this with gameplay. Additionally, they likely wanted to avoid a character with low damage during downtimes, which would require increasing the damage of her other skills as well.

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      • You kind of dont understand why its collab not with Fate but with specifically Fate/Stay Night UBW. In such collabs, that, again, specifically state which story is being collabed with, all the information, usually, should be pulled almost exclusively from the story that is being collabed with. Sometimes, when information is not enough, you can pull more from other related sources, which is fine, but currently with Saber, this is not the case. It looks more like as desingners went looking left and right for anything that they thought looks or sounds cool, and just add it up together. And this is the problem I have with V1 right now. Its just bunch of cool easter eggs, added together without much thought put into it.
        Also your statement about making ultimate harder to trigger would make balancing struggle is incorrect. Just look at Phainon. They dont give a crap about proper balancing anymore, they just make character they favour strong, and characters they dont care that much about do random bullshit. Both Saber and Archer are getting taxed on this instance alone. And think about the fact that we most likely getting Elisiya while collab banner still running? This is going to make collab characters even less attractive to pull towards, and ultimately, use.
        This character is currently, unfortunately, a king of fanservice, instead of the king of knights.
        But tbh I probably should not even be surprised, as seeing how right now Mihoyo handles all of its games, it is leaning more towards selling a product instead of making a good experience, and in hsr its obviously Phainon who they want to sell more

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        • You sort of failed to refute his points about it actually being faithful to FSN. Additionally you complain about her being fan service, which is weird because it’s a collab event. Fan service is sort of the point. Though I have my own complaints (Sabers Eidolons should be better and Archer should DEFINITELY have a territory on UBW) I find your complaints very unfounded as if you were looking for something to hate.

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        • The reason she uses Excalibur so little in UBW is because Shirou is talentless as a mage and this Noble Phantasm just so happens to be very mana hungry and this is reflected in her energy requirement being 300.

          We don’t know what is sustaining Saber and Archer in HSR, but I sure as hell didn’t see any mage.

          As for the Dragon Reactor Core: It has been a thing since the VN so suck it up.

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    • You had too much expectation forgetting that this is HoYoverse
      Their collabs have always been for exposure and money

      Fate fanbase is huge, people will spend regardless
      Welcome to reality lmao

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    • You are not a fate fan, do not even speak about accuracy and kit design. Your comment makes you sound like you wear white make up and a red nose

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  2. Very bad of kit description. Did they hire a new translator? Beta will be filled with word, phrase, and even sentence buffs.

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  3. “If Saber has “Mana Burst” and “Core Resonance” at the same time, then she can fully regenerate her Energy after using a Skill and consumes “Mana Burst” to allow allies to recover 1 Skill Point while letting her immediately take action.”

    Uhhh, no?

    Better say: after Ultimate, she is locking Talent “Ult energy regen per stack” part. After using Skill with “Mana Burst” and “Core Resonance” -> reactivate ability to recharge Ult with stacks and 100% advance herself + 1 SP recovery.

      
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    • this is even more confusing way of wording, tbh
      It should be worded like this: While Saber has “Mana Burst” and “Core Resonance” at the same time, using a Skill would consume “Mana Burst” and fully regenerate her Energy, recover 1 Skill Point and advance her action by 100%
      This way its consistent with other descriptions. And from what i’ve seen it actually is just a 100% action advance, instead of being an extra action, like Seele’s resurgence, which is very sad to see. I would much rather have bonus action than action advance, considering her current multiplier already not so great

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  4. I hate this so much, actually requires so much maf. someone help what relics good. Obviously want ERR but what else, just build CR/CD? Who do I put her with beside Tribbie. Or do I put Tribbie w/ Archer gagghhhhhhh

      
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    • her kit is literally so easy are you serious lol just build her dealing dmg and sparkle/sunday are better for archer why would you put him with tribbie?

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    • no she don’t need er she can full her ult so fast you can go with Wavestrider Captain set or Scholar Lost in Erudition and 2pc Firmament Frontline: Glamoth with 135 spd with sunday -1 spd but you need support who can ult fast like huohuo Tingyun sunday bronya

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  5. what relics to y’all think would be good, I was thinking scholar, but her ult gives her an enhanced basic attack not an enhanced skill so I’m at a loss, any ideas?

      
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