마이데이

마이데이
마이데이명사마이데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 허수
전용 재료
신용 포인트308K
공포에 짓밟힌 육신15
용기에 찢긴 가슴15
분쟁의 전조65
영광의 세례를 받은 육신15
행적 재료
신용 포인트3M
보리인의 송곳니18
공포에 짓밟힌 육신41
늑대 독 송곳니69
용기에 찢긴 가슴56
달의 광기 이빨139
영광의 세례를 받은 육신58
길광편우12
운명의 발자취8
메인 스토리안개로 뒤덮인 크렘노스, 혼란과 전쟁의 성! 그 왕실에는 친족에게 칼을 겨누는 혈통이 이어지고 있으며, 그곳의 신은 재앙이라고 불린다.
불사의 마이데이모스, 무리를 떠난 사자이자 「분쟁」의 불씨를 쫓는 황금의 후예. 수많은 죽음을 견디고 피를 뒤집어쓴 채 고향으로 돌아가며, 왕을 죽여 왕이 되고, 신을 죽여 신이 되는 광기의 숙명을 홀로 짊어졌다.
정벌의 말발굽이 온 황야를 휩쓸었다 해도, 결국엔 고향의 피를 묻힐 것이다

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메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
158.0826.4211955%50%125160
20113.2651.48412955%50%125160
신용 포인트4000
공포에 짓밟힌 육신5
20+136.4962.04496955%50%125160
30165.5375.24602955%50%125160
신용 포인트8000
공포에 짓밟힌 육신10
30+188.7685.8686955%50%125160
40217.899792955%50%125160
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 전조3
40+241.03109.56876955%50%125160
50270.07122.76982955%50%125160
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 전조7
50+293.3133.321067955%50%125160
60322.34146.521172955%50%125160
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 전조20
60+345.58157.081257955%50%125160
70374.62170.281362955%50%125160
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 전조35
70+397.85180.841447955%50%125160
80426.89194.041552955%50%125160
레벨전용 재료
1
20
신용 포인트4000
공포에 짓밟힌 육신5
20+
40
신용 포인트16000
용기에 찢긴 가슴6
분쟁의 전조3
40+
50
신용 포인트40000
용기에 찢긴 가슴9
분쟁의 전조7
50+
60
신용 포인트80000
영광의 세례를 받은 육신6
분쟁의 전조20
60+
70
신용 포인트160K
영광의 세례를 받은 육신9
분쟁의 전조35
70+
80

전투 스킬

여정을 답파하는 맹세여정을 답파하는 맹세 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다

단일 적에게 소량의 허수 속성 피해를 가한다
레벨 10
후회 없는 수많은 죽음후회 없는 수많은 죽음 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모해 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 소량의 허수 속성 피해를 가한다
레벨 15
세상을 불태우는 왕좌세상을 불태우는 왕좌 - 필살기 | 확산
에너지 회복 : 5
약점 격파 : 단일 공격 : 60 / 확산 : 60
마이데이 HP 최대치의 만큼 HP를 회복하고, 특성 충전을 pt 누적한다. 지정된 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 동시에 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다, 지속 시간: 턴. 다음번 [신을 죽여 신이 된 자]는 지정된 단일 적을 우선 공격하며, 해당 효과는 가장 최근의 목표에게만 적용된다

HP를 회복하고 특성 충전을 누적한다. 지정된 단일 적에게 대량의 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가하며, 목표 및 인접한 목표를 도발 상태에 빠트린다
레벨 15
피에는 피로피에는 피로 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
HP를 1% 잃을 때마다 충전을 1pt 누적하고, 최대 200pt까지 누적할 수 있다. 충전이 100에 도달하면 충전을 100pt 소모해 [피의 원한] 상태에 진입하며, 마이데이 HP 최대치의 만큼 HP를 회복하고 행동 게이지가 100% 증가한다. [피의 원한] 상태에서는 HP 최대치가 현재 HP 최대치의 만큼 증가하고 방어력이 0으로 유지된다. 자신의 턴이 시작되면 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 충전이 pt에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하며, [신을 죽여 신이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 마이데이가 치명적인 공격을 받을 시 전투 불능 상태에 빠지지 않는 대신 충전이 초기화되고 [피의 원한] 상태가 해제되며, 자신 HP 최대치의 만큼 HP를 회복한다

HP를 잃을 시 충전을 누적한다. 충전이 100에 도달하면 [피의 원한] 상태에 진입하며, HP가 회복되고 행동 게이지가 증가한다. [피의 원한] 상태에서는 현재 HP 최대치가 증가하고 방어력이 0으로 유지된다. 자신의 턴 시작 시 [왕을 죽여 왕이 된 자]가 자동으로 발동된다.
[피의 원한] 상태 동안 충전이 150에 도달하면 마이데이가 즉시 보너스 턴을 1개 획득하고, [신을 죽여 신이 된 자]가 자동으로 발동된다.
마이데이가 치명적인 공격을 받으면 [피의 원한] 상태가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
부러진 창의 감옥부러진 창의 감옥 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술을 사용하면 일정 구역 내의 적을 끌어당기고 초 동안 현기증 상태에 빠트린다. 현기증 상태인 적은 아군을 선공할 수 없다.
현기증 상태에 빠진 적을 선공해 전투 진입 시, 모든 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다, 지속 시간: 턴. 자신은 특성 충전을 pt 누적한다

일정 구역 내의 적을 끌어당기고 현기증 상태에 빠트린다. 현기증 상태인 적을 공격하면 전투 진입 시 모든 적에게 소량의 허수 속성 피해를 가하고, 목표를 도발 상태에 빠트린다. 자신은 특성 충전을 누적한다
레벨 1
왕을 죽여 왕이 된 자왕을 죽여 왕이 된 자 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
마이데이 현재 HP의 만큼 HP를 소모해 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
현재 HP가 부족하면 전투 스킬 발동 시 마이데이의 현재 HP가 1pt까지 감소한다.
해당 스킬은 자동으로 발동된다

HP를 소모해 지정된 단일 적에게 허수 속성 피해를 가하고, 인접한 목표에게 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15
신을 죽여 신이 된 자신을 죽여 신이 된 자 - 전투 스킬 | 확산
에너지 회복 : 10
약점 격파 : 단일 공격 : 90 / 확산 : 60
충전을 pt 소모해 단일 적에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가하고, 인접한 목표에게 마이데이 HP 최대치의 만큼 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다. 이 스킬을 발동하는 동안 충전이 누적되지 않는다

충전을 소모하고, 지정된 단일 적에게 대량의 허수 속성 피해를 가하며, 인접한 목표에게 대량의 허수 속성 피해를 가한다.
해당 스킬은 자동으로 발동된다
레벨 15

행적

물과 흙물과 흙
캐릭터를 회 승급해야 합니다 2
[피의 원한] 상태에서 마이데이가 치명적인 공격을 받을 시 [피의 원한] 상태가 해제되지 않는다. 해당 효과는 단일 전투 중 3회 발동할 수 있다
신용 포인트5000
보리인의 송곳니3
길광편우1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
보리인의 송곳니3
공포에 짓밟힌 육신6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
용기에 찢긴 가슴3
<unbreak>30</unbreak>인 참주30인 참주
캐릭터를 회 승급해야 합니다 4
[피의 원한] 상태에서 마이데이가 제어류 디버프 상태에 면역된다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
길광편우1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
늑대 독 송곳니5
용기에 찢긴 가슴4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
달의 광기 이빨3
영광의 세례를 받은 육신3
혈조의 의복혈조의 의복
캐릭터를 회 승급해야 합니다 6
전투 시작 시 마이데이의 HP 최대치가 4000pt보다 높으면 100pt 초과할 때마다 자신의 치명타 확률이 1.2% 증가하고, 마이데이가 적으로부터 받은 피해로 인한 충전 비율이 2.5% 증가하며, 치유를 받을 시의 회복량이 0.75% 증가한다. 초과한 HP는 최대 4000pt까지 계산된다
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
길광편우1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
달의 광기 이빨8
영광의 세례를 받은 육신8

성혼

한풍이 조각한 불굴의 의지한풍이 조각한 불굴의 의지한풍이 조각한 불굴의 의지
[신을 죽여 신이 된 자]가 주목표에게 가하는 피해 배율이 30% 증가하고, 모든 적에게 주목표 피해 배율만큼 허수 속성 피해를 가하는 것으로 변경된다
유해의 울부짖음을 목격한 분쟁유해의 울부짖음을 목격한 분쟁유해의 울부짖음을 목격한 분쟁
[피의 원한] 상태 동안, 마이데이가 가하는 피해는 적의 방어력을 15% 무시하며, 치유를 받으면 치유량의 40%가 충전으로 전환된다. 누적 전환되는 충전은 40pt를 초과하지 않는다. 임의 유닛 행동 후 누적 가능한 충전이 초기화된다
불변의 연회를 비추는 영광불변의 연회를 비추는 영광불변의 연회를 비추는 영광
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
침묵하는 사자를 깨우는 호각침묵하는 사자를 깨우는 호각침묵하는 사자를 깨우는 호각
[피의 원한] 상태 동안 치명타 피해가 30% 증가하며, 적의 공격을 받으면 자신의 HP 최대치의 10%만큼 HP를 회복한다
육체의 화염을 조각하는 병기육체의 화염을 조각하는 병기육체의 화염을 조각하는 병기
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
침적된 혈산을 오르는 과거침적된 혈산을 오르는 과거침적된 혈산을 오르는 과거
전투 진입 시 즉시 [피의 원한] 상태에 진입하고, [신을 죽여 신이 된 자]에 필요한 충전치가 100pt로 감소한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
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144 responses to “마이데이”

  1. Hypers and doomsayers, ya’ll missing the big picture. A 2 turn taunt to funnel energy, self-sustain, 1 shot prevention and future synergy with health drain, this guy is a 1-man army. For a new player I can’t think of a better unit to funnel resources into. Ok sure, Acheron and co might out scale him, but—and putting aside all the time spent in the voyager level doldrums who Mydei is great for regardless—you need two teams, right? Team A is your favorite with all the crazy 5 star synergies but then team B is like what? Bronya painstaking trying to dig a Qingque out of a tile debt? Boom! Mydei is here. 3 useless 4 stars and a Mydei to both deal dmg and soak agro for them. Hsr knew what they were doing; release big stronk mank character, let him carry both the loli’s AND the twinks. Drinking, luggage, camping trips? Mydei’s got u bro. *insert Mydei flex*

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  2. Going to be honest he’s not as great as he looked. Too much of what needed to be a great is locked behind eidolons.
    Without it, I guess you can consider him a Sub-Dps like Moze. Certainly not main dps material.

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  3. Man he’s really underwhelming, sad….
    I was kinda hyped for him a cos manly man, no goodboy, no “imbadasshehe” (looking at you cringelord boothill), just testosterone.

    He’s pretty weak e0s0
    I couldnt figure out something to make him stand out, jade /mydei /sparkle /luocha is probrably the best comp i tested, sparkle not needing to exclusively bump mydei takes a from him but bumps jade quite a bit, and jade can definetly whip out some damage (winkwink)

    My take out of 6h of testing is:
    Cone > e1 no my opinion, e2 only relevant with luocha
    Speed is NOT irrelevant, on his turns he consumes a lot of his hp, which in turn gives him charges for the bighit
    Luocha is back, until a new healer comes that is tailor made for him at least, galla doesnt come even close to how easily luo keeps up with mydai, more so on faster mydei setups
    Jade is just as good with him as she is with blade
    Bronya/sunday sparkle > more turns > more hp consumed > more charges
    sparkle works great on jade+mydei setup, buffs are split btween the two, but dmg output is very solid
    tested even with asta and hanya for the speed, not bad if no better harmony is available

    I have no interest on 3.2 banners so i’ll probrably still pull for him
    cheers

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  4. me:
    OMG Mydei ur finally here I’ve been waiting for u for a long time!! 😐
    me:
    … :<
    man fuck you… I hate it here

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  5. is Blade’s Light Cone good enough for him? I’m keeping my guaranteed on the banner for Black Swan’s LC i rly cant spend it on any other LC… :'<

      
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    • me:
      OMG Mydei ur finally here I’ve been waiting for u for a long time!! 😐
      me:

      man fuck you I hate it here

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    • Blade’s LC is his second best opnion, but it’s pretty far from his own LC.

      First becouse Blade’s LC give him Crit C, and if you pair Mydei with Sunday (as you should) just Sunday + Mydei’s passive should be enought of Crit C.

      Second and most importantly, Mydei want’s to charge his BIG NUKE as fast as possible, and right now there’s only two ways of charging faster: His E2 (with healing) OR his LC (who drains extra HP)…

      Soo yeah, he has a good 4* option LC, and Blade’s LC is also good, but his own LC still WAAAAAAY better

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    • Same, I’ve been farming his skills materials only because I don’t know where to use the double drop. I could use them for credits or exp but man, I have enough of those 2 to 1-80 at least 10 characters. We will have to wait to see her gameplay on monday.

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      • yea, but there are also upcoming dedicated support chars for castorice after her release, so investing for her eidolons might be worth it

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    • It was not.

      Maybe on the V3 they could change her mechanics a little bit, but I don’t think Mydei would be require on her team

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