부현

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부현명사부현
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 보존
전투 속성Class 양자
중국어花玲
영어Sarah Wiedenheft
한국어이지현
일본어伊藤美来
승급 재료
신용 포인트308K
공조 기계 부품15
공조 톱니바퀴15
괴수의 못65
공조 환류 심장15
행적 재료
신용 포인트3M
청동의 집념18
공조 기계 부품41
한철의 맹세69
공조 톱니바퀴56
앰버의 수호139
공조 환류 심장58
무한한 가짜의 여한12
운명의 발자취8
스토리선주 「나부」 태복사(太卜司)의 수뇌.
제3의 눈과 궁관진을 통해 선주의 항로와 일의 길흉을 점친다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
163.3682.52011005%50%150135
20123.55160.883911005%50%150135
신용 포인트4000
공조 기계 부품5
20+148.9193.884721005%50%150135
30180.58235.125721005%50%150135
신용 포인트8000
공조 기계 부품10
30+205.92268.126521005%50%150135
40237.6309.387521005%50%150135
신용 포인트16000
공조 톱니바퀴6
괴수의 못3
40+262.94342.388331005%50%150135
50294.62383.629331005%50%150135
신용 포인트40000
공조 톱니바퀴9
괴수의 못7
50+319.97416.6210131005%50%150135
60351.65457.8811141005%50%150135
신용 포인트80000
공조 환류 심장6
괴수의 못20
60+376.99490.8811941005%50%150135
70408.67532.1212941005%50%150135
신용 포인트160K
공조 환류 심장9
괴수의 못35
70+434.02565.1213741005%50%150135
80465.7606.3814751005%50%150135
레벨승급 재료
1
20
신용 포인트4000
공조 기계 부품5
20+
40
신용 포인트16000
공조 톱니바퀴6
괴수의 못3
40+
50
신용 포인트40000
공조 톱니바퀴9
괴수의 못7
50+
60
신용 포인트80000
공조 환류 심장6
괴수의 못20
60+
70
신용 포인트160K
공조 환류 심장9
괴수의 못35
70+
80

전투 스킬

태세(太歲) 진격태세(太歲) 진격 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 부현 HP 최대치의 만큼 양자 속성 피해를 준다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 9
별의 움직임, 미래의 그림자별의 움직임, 미래의 그림자 - 전투 스킬 | 방어
에너지 회복 : 30
약점 격파 : 0
[궁관진]을 활성화하여, 부현의 동료가 실드로 막기 전에 받은 피해의 를 부현이 분담한다. 지속 시간: 턴.
[궁관진] 상태의 모든 아군이 [감식] 효과를 획득한다. [감식]: 아군 HP 최대치가 부현 HP 최대치의 만큼 증가하고, 치명타 확률이  증가한다.
부현이 전투 불능 상태가 되면 [궁관진]도 해제된다

[궁관진]을 활성화하여, 아군이 받은 피해를 부현이 분담한다. 모든 아군의 HP 최대치와 치명타 확률이 증가한다
레벨 15
천률의 규칙, 돌고 도는 역겁천률의 규칙, 돌고 도는 역겁 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적에게 부현 HP 최대치의 만큼 양자 속성 피해를 주고, 부현 특성의 HP 회복 효과 발동 횟수를 1회 획득한다

모든 적에게 양자 속성 피해를 주고 부현의 특성 발동 횟수가 증가한다
레벨 15
건청곤이, 불행 끝 행운 시작건청곤이, 불행 끝 행운 시작 - 특성 | 회복
에너지 회복 : 0
약점 격파 : 0
부현이 전투 가능 상태일 때 모든 아군에게 [피액(避厄)] 효과를 부여한다. [피액]: 아군이 받는 피해가  감소한다.
부현의 현재 HP 백분율이  이하가 되면 HP를 자신이 손실한 HP의 만큼 회복한다. 치명적인 공격을 받을 경우 해당 효과는 발동되지 않는다. 해당 효과는 기본 상태에서 1회의 발동 횟수를 보유하며, 최대 2회의 발동 횟수를 보유할 수 있다

부현이 전투 가능 상태일 때 모든 아군이 받는 피해가 감소한다.
HP가 일정 수준 이하로 떨어지면 손실한 HP 백분율에 따라 자동으로 자신의 HP를 회복한다. 해당 효과 발동 횟수는 최대 2회까지 보유할 수 있다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
길흉화복, 성좌의 영역길흉화복, 성좌의 영역 - 비술 | 방어
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 모든 아군이 초간 지속되는 배리어를 획득한다. 해당 배리어는 적의 모든 공격을 막으며, 공격을 받아도 전투에 진입하지 않는다. 배리어가 지속되는 동안 전투에 진입하면 부현은 자동으로 [궁관진]을 활성화한다. 지속 시간: 

배리어를 활성화하여 적의 공격을 받아도 전투에 진입하지 않는다. 전투에 진입하면 자동으로 [궁관진]이 활성화된다
레벨 1

행적

육임(六壬) 점괘육임(六壬) 점괘
캐릭터를 회 승급해야 합니다 6
[궁관진] 활성화 시 적이 아군에게 제어류 디버프 상태를 부여하면, 모든 아군이 이번 행동에서 적이 부여한 모든 제어류 디버프 상태에 저항한다. 해당 효과 발동 횟수: 1회. [궁관진]을 다시 활성화하면 효과 발동 횟수가 갱신된다
신용 포인트160K
앰버의 수호8
운명의 발자취1
무한한 가짜의 여한1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트160K
앰버의 수호8
공조 환류 심장8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
앰버의 수호8
공조 환류 심장8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 확률 5.3% 증가
신용 포인트160K
앰버의 수호8
공조 환류 심장8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
치명타 확률 2.7% 증가
신용 포인트2500
공조 기계 부품2
태을(太乙) 점술판태을(太乙) 점술판
캐릭터를 회 승급해야 합니다 2
[궁관진] 활성화 시 부현이 전투 스킬을 발동하면 에너지를 추가로 20pt 회복한다
신용 포인트5000
청동의 집념3
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
청동의 집념3
공조 기계 부품6
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트10000
한철의 맹세3
공조 톱니바퀴3
성반(星盤) 둔갑성반(星盤) 둔갑
캐릭터를 회 승급해야 합니다 4
필살기 발동 시 다른 아군의 HP를 부현 HP 최대치의 5%+133만큼 회복한다
신용 포인트20000
한철의 맹세5
운명의 발자취1
무한한 가짜의 여한1
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 4
치명타 확률 4% 증가
신용 포인트20000
한철의 맹세5
공조 톱니바퀴4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
앰버의 수호3
공조 환류 심장3
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트10000
한철의 맹세3
공조 톱니바퀴3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
앰버의 수호3
공조 환류 심장3

성혼

사위(司危)사위(司危)사위(司危)
[감식]은 치명타 피해를 30% 증가시킨다
유조(柔兆)유조(柔兆)유조(柔兆)
[궁관진] 활성화 시 아군이 치명적인 피해를 받을 경우, 모든 아군이 이번 행동에서 전투 불능 상태에 빠지지 않으며, 즉시 HP를 자신 HP 최대치의 70%만큼 회복한다. 해당 효과는 단일 전투에서 1회만 발동한다
직부(直符)직부(直符)직부(直符)
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
격택(格澤)격택(格澤)격택(格澤)
[궁관진] 활성화 시 다른 아군이 피격되면 부현의 에너지를 5pt 회복한다
계신(計神)계신(計神)계신(計神)
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
종릉(種陵)종릉(種陵)종릉(種陵)
[궁관진] 활성화 시 모든 아군의 이번 전투에서 누적 손실한 HP를 기록한다. 부현이 필살기로 가하는 피해가 이번 전투에서 누적 손실한 HP의 200%만큼 증가한다.
이번 전투에서 기록되는 누적 손실 HP는 부현 HP 최대치의 120%를 넘지 않으며, 필살기를 발동하면 리셋하고 다시 누적된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
앰버
앰버3
RarstrRarstrRarstr
preservation-class264.6330.75846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터의 현재 HP 백분율이 50% 미만일 경우 방어력이 추가로 16% 증가한다
앰버의 수호
꿈틀대는 코어
수비
수비3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터가 필살기 발동 시 HP 최대치 18%만큼의 HP를 회복한다
앰버의 수호
짓밟힌 의지
강토 개척
강토 개척3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터는 적의 약점을 격파할 시 자신 HP 최대치 12%만큼의 HP를 회복한다
앰버의 수호
꿈틀대는 코어
여생의 첫날
여생의 첫날4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56장착한 캐릭터의 방어력이 16% 증가한다. 전투 진입 후 모든 아군의 모든 속성 저항이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
앰버의 수호
꿈틀대는 코어
랜도의 선택
랜도의 선택4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56장착한 캐릭터가 피격될 확률이 증가하고 받는 피해가 16% 감소한다
앰버의 수호
꿈틀대는 코어
우주 시장 동향
우주 시장 동향4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터가 피격된 후 100%의 기본 확률로 적이 연소 상태에 빠진다. 턴마다 장착한 캐릭터 방어력 40%만큼의 지속 피해를 준다. 지속 시간: 2턴
앰버의 수호
영생의 가지
우리는 와일드 파이어
우리는 와일드 파이어4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88전투 시작 시 모든 아군이 받는 피해가 8% 감소한다. 지속 시간: 5턴. 동시에 즉시 모든 아군이 각자 손실한 HP 30%만큼의 HP를 회복한다
앰버의 수호
고대 엔진
이게 바로 나야!
이게 바로 나야!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터는 필살기 발동 시 가하는 피해량이 증가하고, 증가 수치는 자신 방어력의 60%만큼이다. 해당 효과는 필살기를 발동할 때마다 적 1기당 1회만 적용된다
앰버의 수호
짓밟힌 의지
승리의 순간
승리의 순간5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4장착한 캐릭터의 방어력이 24% 증가하고, 효과 명중이 24% 증가하며, 자신이 피격될 확률이 증가한다. 장착한 캐릭터는 피격 후 자신의 턴이 끝날 때까지 방어력이 추가로 24% 증가한다
앰버의 수호
철위대 훈장
그녀는 두 눈을 감았네
그녀는 두 눈을 감았네5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08장착한 캐릭터의 HP 최대치가 24% 증가하고, 에너지 회복효율이 12% 증가한다. 장착한 캐릭터의 HP가 감소하면, 모든 아군이 가하는 피해가 9% 증가한다. 지속 시간: 2턴.
웨이브가 시작될 때마다 모든 아군의 HP가 각자 손실한 HP의 80%만큼 회복한다
앰버의 수호
공조 환류 심장
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자신에 대해•점술가
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* 동행 임무 「전반적 회상」 완료 후 개방
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전리품 오픈•1
전리품 오픈•2
진귀한 전리품 오픈
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수수께끼 풀이 성공•2
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스토리

Title텍스트 언어
캐릭터 상세선주 「나부」 태복사(太卜司)의 수뇌, 자신만만하고 올곧은 현인(賢人).
제3의 눈과 궁관진을 통해 선주의 항로와 길흉을 점치고 자신이 행한 모든 게 사안의 「최선책」이라고 굳게 믿는다.
부현은 장군이 약속한 「자리를 양보」할 날을 기다리고 있다. 하지만 그날은 아직… 기약이 없는 듯하다
캐릭터 스토리•1오랜 시간이 지났지만 부현은 아직도 「도서관」에 들어가 질문할 기회를 얻은 그날을 떠올린다.

「무슨 생각 중인가?」 선글라스를 낀 맹인 노인이 지팡이를 쥔 채 고개를 돌리고 그녀의 대답을 기다린다.

「그러니까 그 선택할 수 있는 모든 순간은… 이미 정해져 있었던 걸까요? 아니면, 그 순간 제가 더 정확하게, 만 분의 일이나마 더 정확한 결과를 얻어 더 올바른 선택을 내릴 수 있었다면, 그들은 떠나지 않아도 됐을까요?」 소녀는 반쯤 눈을 감고 대답하듯 질문한다.

「우리는 늘 자신의 발자취로 만들어진 미궁 한가운데에 서 있다네」 맹인 노인은 가볍게 바닥을 내리쳤다. 「난 자네에게 답을 줄 수 없네. 난 문제를 내주고… 문제를 인지하는 시야를 줄 수 있을 뿐이지. 그대가 답을 얻고자 이곳에 온 것이 아님을 알고 있네」

「그럼 제게 『눈』을 주세요. 운명이 처음부터 정해져 있든 아니든, 점술가로서 더 확실하게 보고 싶어요」

「소원을 들어주지. 하지만 선주 사람의 육신은 오랜 시간 존속할 수 있어. 내가 주는 『눈』을 받는다는 것은 영원한 고통이 동반함을 의미하네. 지식을 얻는 도구라기보다는… 『형벌기구』에 가깝지」

「고통과 지식을 맞바꾼다. 이거야말로 전지 천군의 신조 아닙니까? 전 앞으로의 선택에서 똑같은 실수를 범하고 싶지 않아요」

……

「눈」을 하사받는 동안 몽롱한 상태에서 과거의 수많은 일들이 떠올랐다.

어린 시절 다소곳이 앉아 손에서 책을 놓지 않던 모습이 보였다. 아버지가 그녀의 미간을 살갑게 톡톡 치며 그녀가 똑똑하다고 칭찬했다. 가문의 어른들이 그녀에게 옥궐(玉闕) 선주의 점성가 가문인 부 씨 일족의 빛나는 역사를 늘어놓는 모습이 보였다. 점술가들이 그녀가 「태복」의 보좌에 앉게 된다는 찬란한 미래를 점치는 모습이 보였다.

「이게 바로 제 미래인가요?」

「삶의 모든 건 인과로 인해 정해진 것, 이게 바로 네 숙명이다. 점친 결과는 태복 경천 님께 올렸고, 그분이 네 학업을 지켜봐 주시겠다고 약속하셨다. 이건 엄청난 복이야」

모든 과거가 확률의 안갯속에서 중첩되더니 꿈인지 실제인지 알 수 없이 의식의 가장자리에서 바뀌며 오락가락하다가 셀 수 없는 미래로 뻗어 나갔다. 그녀는 수많은 순간 속에서 자신이 정식으로 점술가가 된 날을 분간하려고 애썼다
* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2그날, 옥궐 선주의 감운경(瞰雲鏡) 밑에서 스승을 만났다. 하지만 그녀는 눈앞에 서 있는 사람이 일족의 어른들이 신처럼 받드는 태복이라는 것을 믿을 수가 없었다. 그는 다소 낡은 비행사 베옷을 걸치고 소탈하게 바닥에 앉아서 투영된 배열 안에서 끝없이 바뀌고 엉키는 광점을 응시하고 있었다.

「후학 부현, 태복님께 인사 올립니다」 한참 망설이다가 소녀는 입을 열었다

그는 시선을 돌리지 않고 손가락을 들어 그녀에게 보라는 듯 그림을 가리켰다. 무슨 이유인지 그의 팔은 목제 의수였고, 부현은 의수에 눈이 갔다. 「옥궐의 명가위(鳴珂衛)가 흉물을 토벌 중인 요청의 함대를 지원하기 위해 탈라사에 방어진을 펼치고 있다. 너도 이 소식을 들었겠지? 하지만 그들은 이 전투에서 이길 수 없는 운명이다」

「네? 요청 함대는 적수가 없을 정도로 강하지 않습니까? 전보에 의하면 아군의 인원과 전함이 보리인 사냥 무리의 배나 된다는데, 어째서 이길 수 없다는 말씀입니까?

「좋은 질문이군. 넌 쉽게 운명에 굴복하지 않는 학생 같구나」 그는 일어나서 옷에 묻은 먼지를 털었다. 「점술가가 운명을 알지만 그에 굴종하지 않고, 여러 가능성 중에 최선을 선택하려고 시도한다? 훌륭하군. 하지만 때론 뭘 선택해도 운명은 외길일 뿐이지. 점을 치고 난 후에 결과가 불길과 매우 불길, 이 둘뿐이라면 뭘 선택하겠느냐?」

「…그야 물론 둘을 비교해서 덜 불길한 쪽을 선택해야죠. 그게 점술학에서 가장 먼저 배우는 게 아닙니까」

「인간의 시야로 그 둘의 경중을 가릴 수 없다면?」 그는 몸을 돌렸다.

「이번 점괘는 새롭게 짠 『십방광영법계』로 얻은 것이다. 결과는 두 가지였지. 요청 선주의 학우위(鶴羽衛)를 차출하거나 방호 선주의 현주위(玄珠衛)를 동원해야 한다. 학우위를 차출하면 그 병력으로 일시적인 강공을 펼칠 수 있지만, 그 후에는 승기를 잡을 수 없다. 현주위를 동원하면 방호에서 오는 데 걸리는 6개월 동안 적이 수차례 반격할 테니 병력을 잃을 게 뻔하지만, 원군이 올 때까지 버틸 수 있다면 승기를 잡을 가능성이 있다」

「그들은 전자를 선택했군요」

「그래. 점괘 결과는 참고 사항일 뿐이고, 장군의 결정을 대신할 수 없다. 그는 당장 손해가 가장 적은 방안을 택했지. 하지만 내 연산은 틀리지 않았어. 이 패배는 운명으로 정해진 결과야」

「병법서의 병력이 두 배면 공격하는 원칙에 따라 요청의 군대를 동원하는 게 하책이 아닐 수도 있습니다. 게다가 세상에 정해진 일은 없는 법인데, 태복님께서는 어째서 그렇게 단정하십니까? 모든 게 필연적으로 일어날 것처럼 들리네요」

「세상에 정해진 일은 없다고?」 그는 깊은 한숨을 내쉬었다. 「원래 나도 그렇게 생각했단다…. 처음으로 점괘를 얻었을 때, 연산에 오류가 난 줄 알았지. 하지만 다시 해도 결과는 달라지지 않았다. 그래서 난 직접 현장에서 검증하기로 결심했지」

「요 몇 주 동안 난 탈라사로 들어가 흉물과 싸우며 현지 물의 주민의 신임을 얻은 덕분에 놀라운 정보를 얻게 됐다. 달의 교란으로 한 달 후면 탈리사 사람들이 『악마의 물결』이라 부르는 밀물이 밀려든다는구나」

「방호 비디아다라 운음술사의 도움이 없다면 아무도 그런 열악한 환경에서 괴물과 전투를 계속할 수가 없지. 이 정보는 그 어떤 박물지나 아군의 「문서고」에서도 찾을 수 없었고 확실한 검증을 위해 난 이 팔을 대가로 지불했단다」

그는 쓴웃음을 지으며 나무팔을 높이 들어 흔들었다. 「때로 운명은 처음부터 끝까지 외길이고, 모든 건 정해져 있단다」

「참, 날 태복이라 부르지 말거라. 오늘부터 날 『사부』라 부르렴」
* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3옥궐 태복사에서 그녀는 자신의 일생 중 가장 즐거운 배움의 시절을 보냈다. 숙명과 자유 의지에 대해, 진법 연산과 인류 원리에 대해… 점술의 길과 관련된 모든 문제에서 그녀는 사부와 항상 논쟁을 벌였다. 그 논쟁은 날카로운 설전이 아니라 때로는 스승이고 때로는 친구와 벌이는 경쟁이었다. 대부분의 문제에서 그녀와 사부는 결국 합의점을 찾았다. 하지만 두 사람이 아무리 애써도 타협할 수 없는 문제가 하나 있었다——

누스에게서 연산 경전을 얻은 후, 옥궐 선주의 태복사는 수백 년 동안 전력을 다해 이를 해독하고 구현해 연맹에서 제일가는 점술 진법을 구축했다. 옥궐의 점술가들은 이를 자랑스러워했다. 하지만 부현은 선주 사람의 미래가 진법이 정한 길에 갇혀 버린 꼴이라고 여길 뿐이었다.

사람들이 진법의 계시가 반드시 현실로 이루어질 것이라 믿자, 선택은 유명무실한 장식이 돼 버렸다. 어느새 점술가는 진법에 예속되어 길한 때에는 길을 나서고, 불길한 때에는 한곳에 머물렀다. 매일 길흉을 따져 모든 일을 점괘의 계시를 받들어 행했다.

「진법이 저한테 내일 죽는다고 하면, 제가 스스로 목숨을 끊어야 합니까? 이러면 점을 치고 안 치고에 무슨 차이가 있나요?」

「우리가 운명의 길을 걷고 있다는 걸 안다는 점이 다르지. 이게 바로 태복사 제도를 설립한 현요(玄曜) 조사께서 추구하는 최상의 길이란다」

「진법의 도움으로 점술가들은 계시를 경건하게 믿고 계시에 순응해 선택을 내리기만 하면 된다——아무리 이해하기 어렵고 힘들어도 말이야. 이로 인해 결국 선주는 계시가 추구하는 위업——역병 재앙신을 제거하고 세상을 역병의 고통에서 구원하는 목표를 이뤘지」 그의 안색은 계시의 깨달음을 얻은 사람처럼 평온했다. 그는 부현을 바라봤다. 「내가 너의 운명을 알고 제자로 거둔 것처럼」

내 자질이나 내 일족의 인맥 때문이 아니라고? 단지 어떤 예언을 이루기 위해서라니? 이… 이건 너무 황당하지 않은가! 화가 치밀어 오른 부현은 순간 말문이 막혔다

「그거 아느냐. 『십방광영법계』에 점괘를 묻고 괘상을 해독한 후, 난 내 명줄이 네 손에 끝나게 된다는 것을 확신하게 됐다. 그래도 난 너를 제자로 받아들이고, 네가 나를 대신해 옥궐 선주의 태복이 되길 기다리고 있지. 이 모든 게 운명이니까」

운명? 사부의 명줄이 내 손에 끝나게 된다고?

선주가 여전히 삼겁시대이고, 내가 태복의 자리에 오르길 갈망해서 수단과 방법을 가리지 않고 스승을 죽이는 죄를 저지른다는 듯이 말한다. 이 망할 사부 같으니라고!

「전… 그 예언이 실현되게 두지 않을 겁니다!」

소녀는 사부가 점술가로서 보여주는 모든 모습을 존경했다. 그의 지혜, 재주, 성품까지도. 하지만 운명을 엿보는 점술가로서 숙명론의 늪에 빠져 이를 당연하게 여기는 그의 태도만은 받아들이기 힘들었다.

그래서 가문의 만류와 온갖 방해에도 불구하고 부현은 스스로를 추방하다시피 옥궐 선주에서 도망쳤다. 그녀는 더 자유로운 분위기인 나부 태복사에 들어와 점괘에 매진했다. 그녀는 옥궐 선주에서 도망쳐 나와 온몸으로 그 예언이 황당한 망상임을 증명하려고 했다
* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4그렇게 백 년의 세월이 소리 없이 흘렀다. 전쟁이 다시 벌어지고 점술관 부현은 명을 받아 끝없이 점괘를 연산했다. 풍요의 백성 대군이 세 번째로 방호 선주를 급습했다. 옥궐과 나부는 방호 선주와 멀지 않아서 지체 없이 원군을 보냈다. 점괘 결과는 이러했다. 전력으로 응전하면 참전하는 모든 선주의 군대가 참혹한 패배를 맞게 될 것이다. 그러나 수세하면 반전의 여지가 있다.

하지만 괘상은 반전의 기회가 어디에 있는지 알려주지 않았다. 부현은 거듭 점을 쳤으나 궁관진이 내놓는 결과는 똑같았다.

「실패를 선택하는 사람은 없어」 부현은 점술가가 할 수 있는 모든 걸 했다. 그녀는 상서(上書)에 이해관계를 낱낱이 적고 점괘 결과를 신책부에 올렸다. 하지만 예상은 빗나가지 않았고, 천궁의 장군들은 방호의 풍요 연합군 병력이 엄청나서 단순히 방어만 할 수 없다는 결론을 내렸다. 나부와 옥궐 선주 운기군은 반드시 응전해 요청 부대가 올 시간을 벌어야만 했다.

그날 부현은 투영 모래판 너머로 연맹 지원군의 패배를 지켜봤다. 보리인은 바다를 뒤덮는 함대와 기계짐승을 동원한 것뿐만 아니라, 고대 전설 속의 살아있는 성좌 「케투 신기루」까지 불러왔다. 이 불길한 별이 방호에 떨어지면 그곳의 모든 생명체는 전멸하고, 창성(蒼城) 선주의 비극이 재현될 것이다. 사람들은 눈을 뻔히 뜨고 별의 강림을 지켜보는 수밖에 없었다.

점술가가 할 수 있는 게 정말 이것뿐인가? 초조와 분노에 휩싸인 부현의 머릿속에 대담한 생각이 떠올랐다. 「경원 장군을 만나야겠어!」

장군을 만난 소녀는 지금 운기군의 힘으로는 승리하기 어렵고, 천궁의 화신이 나타나야만 이 상황을 뒤집을 수 있다는 자신의 생각을 말했다.

그녀의 생각은 모독적이면서도 터무니없었다. 하지만 예상과 달리 다소 피곤해 보이는 장군은 전혀 비웃지 않고 고개를 끄덕였다. 「어떻게 하면 좋을지 말해 보게」

「옥궐 선주에는 연맹의 천체 관측 장치 중 최고의 기물인 감운경이 있어요. 이 장치는 관측뿐만 아니라 외부에 정보를 보낼 수 있죠…. 공중 전함으로 감운경을 방호로 운반해 천궁의 빛의 화살이 최후로 떨어진 곳에 구조를 요청하는 겁니다. 서둘러 움직이면 그 별이 떨어지기 전에 전세를 바꿀 수 있어요」

「자넨 알고 있지…. 천궁이 강림하는 유일한 징조와 그로 인해 벌어질 끔찍한 결과를, 그렇지?」

「압니다. 제 의견이니 제가 직접 전장에 나가 이 일을 완수하겠습니다」 소녀의 표정은 엄숙했다. 그녀는 자신의 제안이 얼마나 경악스러운지 잘 알고 있었다.

「의견은 고맙네. 하지만 위기가 닥치면 6각료 모두가 힘을 합쳐 막아야지. 게다가 자넨 그 기물을 다룰 권한이 없어. 그로 인해 통제 불능 상태에 빠진다면, 의견을 올린 자인 내가 모든 책임을 질 것이네. 부현 자넨 걱정 말게」

장군이 떠나는 뒷모습을 바라보며, 부현은 갑자기 정신이 들었다. 「6각료 모두가 힘을 합쳐 막아야 한다」는 말이 무슨 뜻인지 알아차린 것이다. 감운경을 다룰 전권을 가지고 있고, 감운경으로 천궁의 뜻을 해독해 신호를 보낼 수 있는 사람은——

옥궐 태복뿐이었다.

……

「이게 네가 『눈』을 원하게 된 이유인가? 네 꿈을 읽었다……」

소녀는 눈을 뜨지 않았지만 주위의 세계가 연기에서 실체로 응집되는 게 보였다. 모든 가능성은 사라지고, 분명하고 오류 없는 유일한 선택만이 남았다.

「그건 꿈이 아니라 제 과거예요. 그게 절 만들었죠」
「그분의 말씀은 틀리지 않았어요. 사실 운명은 늘 외길이었죠」
* 캐릭터 레벨 Lv.80 개방
캐릭터 스토리•1
캐릭터 스토리•2
캐릭터 스토리•3
캐릭터 스토리•4
「너」에 대해
* 개척 임무 「계속되는 여정」 완료 후 개방
너의 「이야기」•1
* 개척 임무 「계속되는 여정」 완료 후 개방
너의 「이야기」•2
* 개척 임무 「고요한 은하」 완료 후 개방

334 responses to “부현”

  1. I have huo huo, loucha, gepard as healers/defense
    bronya as buffers.
    jingliu, dr.ratio, blade, clara in dps.
    will get acheron as she is guaranteed.
    so keeping all that in mind which character should I pursue for e0 with no lightcone :-
    fu xuan and aventurine? I don’t really care about moc. so tell me your views on which character should be fun to play with?

      
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    • Aventurine is going to be like Gepard but use his skill to create shields on demand. Which start of weak but can become stronger.
      Which Aventurine is going to be more suitable for low damage aoe fights. To trigger his follow up attack. while being a bit more heavy on the skill point side of things. How many skills point he will end up using. hard to say. He does seem like he will be more of a hybrid. of shields and dps. Which given he is not release. It hard to really say for sure about anything about him. Given there is always a chance his kit might get change before released. Which given he is a shielder. He should work about as well as Gepard when it come to Jingliu, aka you might want a healer over a shielder due to the hp drain.

      Fu xuan. Will be better for more single target fights. Which we do know she is skill point positive. By one, unless you need to recast her skill early. Which she does buff up crit rate for your whole party. Which can be very nice. To ensure you land big damage. Which she does have a fair number of lone cones she can make use of. Be they from standard banner, from doing sim universe or just four star lightcone you got. Now to get her ultimate back up every three turns. You will need a energy rope, without her sig light cone. She is very usable at e0. Which her best relics are 2 piece Longevous Disciple for health bonus and Guard of Wuthering Snow for damage reduction. Which given one of these domains is also the same place that drops the Hacker space set. You can farm relics for both her and other supports at the same time. Now as for your dps. She should be able to work well with your current set of dps. In the case of Clara, she might benefit more from Lynx or March 7th, due to their skills helping to make the enemy focus on her. Given Clara wants to be hit.

      Now if you wait around for a third rerun. Fu Xuan sig lightcone, is nice. For it allows you the freedom to no longer need a energy recharge rope. To get her ultimate back every three times. Her first e1 is very nice, 30 crit damage to go along with crit rate? Indeed very useful. Outside of that, her remaining extra copies are debatable in terms of usefulness.

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  2. I think there are some rumors she might be rerun in 2.1?
    So for premium sustain should you get her or Aventurine?
    Based on my understanding, she is good for mitigating intense single target dmg whereas Aven is better against AOE barrages.
    Also I wonder if 100% cc resistance on skill once is better than natural 50% effect res…
    Both look pretty viable with upsides and downsides to their kits

      
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    • Well it seems like they will be better for different cases. Aven for low damage aoe targets. Fu xuan for single target foes.
      Which as for cc resistance. well 100% means the first cc will always be blocked. While having only 50% effect resist. Does make it a coin flip, better than nothing but there is still a chance the foe can cast something bad on you.

      So if you put Aven against a boss that love to deal high single target damage. That could force him to eat up alot of skills points. To keep their shields active. While Fu xuan would love that fight. Given she can tank that easy. While low aoe damage, would favor Aven more. To perform his follow up attack. Which both of them have rather good e1 as well. That help benefit the party with more crit damage. In the case of Fu Xuan. Crit rate and crit damage at e1 is very nice. Yeah just going by their current kits. It seems very much depends on the fight. Both will be good, it all depends on what your fighting.

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  3. Please rerun soon Diviner Fu. My second team for MoC and PF always got destroyed. Wasted a lot of resources to Natasha and Lynx but still their healing can’t keep up T_T

      
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    • Soon it will be four months since she been gone. Looking to be at least 5, going by how long 2.0 is going to take. If not longer. Depending on 2.1 reruns.

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  4. This character is no joke. I got 30 stars in MoC and beat Swarm difficulty V multiple times because of her. Highly recommended to pull.

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  5. So I’ve just finished the highest Swarm Disaster diffuculty with Fu Xuan solo sustain (Party: DH-Yukong-Tingyun-Fu Xuan) and I wasn’t even close to losing. Went the destruction path and as long as you have the card that heals you when attacked below 35% HP you are golden. At the last boss I was even at 3 alarm, which means they did 15% more dmg.
    Funnily enough I messed up during the last phase of the endboss and forgot to renew my skill, which resulted in the death of all party members except her when the boss was at 80% HP. Fu Xuan solo killed the rest of the stage while tanking multiple fully charged swarm attacks. She is so freaking broken.

      
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  6. Ok I built her out, use Landau’s choice lightcone, Tested on All MOC 1-10
    trace lv 5/8/8/8

    build 1 Full tank : disciple 2 + Guard 2 : energy rope , everything else HP%
    result : She’s ALMOST enough as a solo sustain on floor 10.
    meaning: I can full star but i have to do a few retries depending on luck.
    If she wasn’t hit enough to generate energy and other unit get too low to be bring back up, other unit could die first.
    But I can feel her to be VERY CLOSE to solo sustain. I might just need better sub-stats and high superstition lightcone and max her traces.
    I wouldn’t be surprise if you can solo sustain if your team deal dmg fast enough or have enough HP on them.
    Might also be better to bring tank dps like clara to share her dmg while dishing out as well.

    build 2 full dmg : genius star 4 : Crit dmg + HP% and Quantum dmg bonus (I tried it because i have left over pieces from Selee)
    result : Can’t solo sustain (duh) so I had to bring fire MC(DPS build) … Turns out these two combined are just enough to sustain and deal enough dmg for floor 10 in 1 try.
    I also tried her with other sustain but build as DPS (Lynx and Natasha) Also full star in 1 try.
    meaning : You can sort of bringing 2 sustain units that are built as DPS for safety and deal good dmg. It’s kinda weird I admit but hey sometime stupid solution works.

    for both builds Floor 1-9 are no problem. she can solo sustain. the only floor cutting close is floor 10.
    this might change with new MOC blessing of course.

    Overall a very good Unit. finally get full star all floor with her. before i just can’t because i don’t have enough sustain. So if that’s what you lack then she’s a great choice.
    Be noted that she you have to play her well. Be sure to keep track of her skill duration.

    final score 9/10 score if don’t have enough sustain.
    10/10 if you can do mono quantum.
    Hope you wanter win 50/50, bless you.

      
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    • My thought after trying her on MoC 10, have her at e6s1 but tried her at various phase before unlocking eidolons :

      Full Genius without E6 and her LC is pure masochism, because without her LC the full offensive build just fall apart, not by much, but enough to get you kill, and you lose damage in the process because you have to bring another sustain unit.

      Running an even worse offensive build with Genius/Salsotto, with E6, I did 500k in full AoE against Yanqing MoC 10, without having any issue surviving, but, I wouldn’t have survive without the LC passive, it enables her so much, it’s unreal. (The 2 horse knights put me around 60% for Fu, after talent proc, and around 80% for the rest.)

      Tried running a 2pc Hp set 2pc 8% dmg red set with Herta LC S5 e0, this is actually the best sustain combo you can have, damn she’s tanky, you don’t do crazy damage but you can stand your ground 5-6 more turns compare to the full offensive one.

      Not even gonna talk about the result with e1, you clear even faster that’s all.

      Never proc’d e2 for now (had death scenario under CC and matrix ran out at the same time.)

      e4 is the second really good breakpoint, in AoE scenario, this is easy 15 energy without counting what she gained from getting hit herself, so, more ult, more sustain, more damage.

      Anyway, a really good unit, her eidolons kinda bottleneck her to go full sustain without them, for the LC, it’s even worse, you can’t even deviate from the full defense path without it.

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    • I can’t agree on your “almost” being able to single sustain. I just finished all floors and wasn’t even close to dying. Though I also had 21 turns left, from the required 14.
      She is at E0 and equipped with Moment of Victory, at 7k HP, 2.3k def and 25 speed. I was pretty lucky with my substats, but having only 2 piece setbonuses helps. She even tanked Yanquings charged attack like its nothing and my lowest party member was at 60-70%.

      Broken as expected, as long as you dont pitch her against massive DOT enemies.

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      • Yeah i don’t doubt that at all. I was cutting close with floor 10. My dpss probably didn’t do enough dmg and my silverwolf keep getting stab and killed so i had to retry a bit.

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        • I’ve seen a few people barely do it. When i did it though i still had 2 procs of her talent to go and had plenty of health left. Then again my Seele did finish it in just 2 turns.

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    • Yeah same. 1-9 solo, on 10th floor had to bring Gepard along. But even with 6500 HP, Landau and 8/8/8 traces she’s quite strong. Also cleared 10 floors first time. Worth to pool.

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    • It’s super hard to judge anything you wrote because of the low amount of info you provide for the build you have. But then having 9/10 score from what you wrote is giving a nice objective 10/10 for Fu

      Going full hp without having speed is going to lower your sustain in moc 10 and probably force you to have a “few retries”. I know there are few builds but going “full HP” just gives too much diminishing return since you should roll HP on substats. A lot depend on the rolls you have and it is way easier to build her with HP+Speed set since you farm both of them at the same time so higher probability to roll better stats.

      I have 6/10/10/10, tried it with Sig S1 and with ToM S5, was at almost full hp on all teammates in mono quantum at the end of Moc10 twice, I bet should solo sustain 4x longer battle that necessary for MoC. (HP%, Speed, Hp%, I run ER because I have sig). 8200hp, 1560 def, 140 speed stats with sig.
      In mono quantum I run Seele, QQ, SW and FX. She is astonishingly strong unit that can easily sustain anything MoC gives today if build decently.

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      • yeah it’s probably my fu xaun speed issue so she can get enough energy to keep healing teammate up and my dps couldn’t reach a break point to kill some of the mobs in a fewer hits so my unlucky unit sometime die before i could finish.
        I’m going to need to farm for better gear and have a good sub dps like qq to reach dmg break point better.
        I want her sig but man I really want Ice mommy jing liu and QQ and tingyu also on that banner so i gotta preserve.

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  7. (because this comment somehow ended up under someone else comment I ask again)
    I soon start farming her relics since I’m almost done with the rest of her and I plan going for her signature weapon too so now I’m desprate. what do you guys think is more important? -> more sustainability for fu xuan or more sustainability for the group?
    I don’t know if I should go 2p 12% hp/ 2p 10% outgoing healing,
    4p wuthering snow or a 2p/2p variation of it.
    some thoughts: I don’t think that fu xuan’s distribute covers the 8% dmg reduction because the group members getting damaged and then the dmg gets 100% distibuted to her and the group members don’t have 8% dmg reduction only she does but otherwise the direct dmg she personally recives gets lowerd from 82% to 74% what is a reduction of around 10% not 8%.

      
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    • Out going healing tbh, like fu xuan already got a heal to sustain herself, you should keep in mind that, your dps and support is the key to victory.

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    • my main advice i can give is to test first hand and just do 10 MOC without her lightcone. then buy it if you still feel like you need it.
      right now we are not sure how dmg reduction from set bonus or lightcone work with her but it should be only on herself after dmg transfer from other units.

      I don’t think her healing is good enough for 10% outgoing healing bonus. might as well just go for speed set.
      Her own sustain should be more than enough to the point you can consider build her with dmg set, and run her with another semi sustain like fire MC or another sustain like Lynx. so she’s there as a 1 shot protection, buffing critrate and do decent dmg.

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    • I believe FX will be mostly immortal with enough hp and a couple def substats. It’s much more likely that a squishy unit gets randomly focused by enemies and runs out of health.
      The build I farmed for is 2pc hp / 2pc outgoing healing / fleet of the ageless + herta LC. My build has 8300hp, 1350 def, 600 party heal, 134 spd, er rope

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    • Her healing is weak, outgoing healing is not worth it at all. It won’t help you survive even 1 more attack so it’s pointless. Also while Fu is on the team no one else needs survivability but her since she will always die first. She’s the opposite of Gepard so to speak. Going 2pc/HP and 2pc/DR (Damage Reduction.) Is the best choice for survivability.

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      • “Her healing is weak, outgoing healing is not worth it at all.”
        You couldn’t be more wrong.
        Her outgoing healing on the party is pre-mitigated. She diverts 80% of incoming ally damage, meaning a 600 hp ally heal is able to absorb 3000 incoming damage on that ally. Outgoing healing also applies to her self heal where she normally restores 90% of her missing health. 10% outgoing healing is by far the best 2 pc set bonus for her self sustain and party sustain. Outgoing healing bonus scales directly with every part of her kit that can be called “sustain”. You don’t want outgoing healing body though because 10% is the maximum amount which scales her self heal.

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      • This, and I don’t see how ppl think otherwise. Just do a little napkin math and you soon realize that a character in your team would have to basically die 5 times before they actually die, and that’s even before you count in her small healing, which isn’t so small when you consider that she heals the team for ~15% of their HP and they only get ~20% of the original dmg.

        So even at the absolute worst case scenario that one of your teammates would get killed every turn, with Fu Xuans dmg reduction and her heals, that character would still survive roughly 7 turns.

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        • Her healing is very weak for herself, and lets be honest she’s the only one who needs to survive. No one else will take damage fast enough to be killed before Fu dies herself, as a result her healing matters very little. It’s just a nice little. “Pick me up.” Most times aka 90% of the time the enemy will die before Fu does and no one else on your team will even lose half of their HP by that point. All enemies do to your other members is chip damage.

          Out going healing 10% for Fu which equals like 50-70 health just does not matter in the slightest, Fu herself receiving 8% less damage however could very well be huge like helping her to survive a nuke huge. So yea, i don’t understand why people think it’s best in slot at all.

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    • Following this comment :

      “can I ask you how do you know this? so she mitigates the redirected dmg with her def, skill and 2p ws set? sounds like 2p wuthering snow/ 2p outgoing healing is BiS if this all is true. 12% hp gives around 300 hp what is around 20 hp more healing. 10% outgoing healing gives around 55 hp more healing (both with +34,5% outgoing healing). for 6 spd I don’t know if I want to go for it for me it’s the second most important stat after hp for substats followed by def but 120 should be enough to trigger su set. 134 spd is hard to achieve and would probably need spd shoes anyways but surviving the first turn shouldn’t be an impossible task.”

      Someone from beta made a calc sheet on reddit using in-game data, and known damage datas, here you go :

      https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FMJPCXBrZDG5EdPo6rY6CDLKE0N5RMHbwtaRxZjLEd78.png%3Fauto%3Dwebp%26s%3De2f734d829166572c1838081122ec8522ac92262

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    • go 2pc hp/2pc gaurd/2pc messenger and mix and match them.
      Your stats sshould total around 7k hp with 1.5k def. Try getting ur effect res to a respectable level(preferably around 40-60%), and ur spd to around 121-134 whichever speed breakpoint you prefer.

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    • So for starters, the 8% damage reduction absolutely does apply to her redirection, people were able to test this with things like Landau’s Choice ahead of time because of that redirection blessing in SU, so Wuthering’s 2-set bonus is absolutely worthwhile, arguably her best one because DR is so rare. From there, its 4-set is nearly worthless; for it to trigger she has to be sub-50% *and* out of stacks of her talent, which is a dire enough situation that an 8% heal and 5 energy won’t save her, but more importantly it’s also just rare so most of the time it’s completely wasted. I personally go 2/2 Wuthering and Longevous, but you could also do 2/2 with some mix of Longevous, Purity Palace, and Messenger. Passerby’s outgoing healing is nearly worthless, though. There currently isn’t a 4-set that synergizes particularly well with her, Messenger comes the closest but you miss out on a defensive 2-set by going for it which for her just isn’t worth an occasional teamwide SPD buff.

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    • for best tanking 2pc disciple and 2pc wuthering would probably be best, she gets a good amount of crit rate from her traces and ability (18.7% from traces + 12% from skill + 5% base crit rate) so the 4pc buff isnt the best. I also believe 2pc healing and 2pc defense also works, however she does scales damages off hp so for sub dps max hp build is good, but for tank defense and damage reduction is needed

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