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전투 속성 | 화염 | |
승급 재료 | 308K 15 15 65 15 | |
행적 재료 | 3M 18 41 69 56 139 58 12 8 | |
스토리 | 스텔라론 헌터 멤버의 일원으로, 기계 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다. 곤충 떼를 물리치기 위한 무기로 태어나 성장 속도는 일반인과 다르지만, 수명이 매우 짧다. 「삶」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다KR0W |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 승급 재료 |
1 | 102.96 | 105.6 | 111 | 92 | 5% | 50% | 125 | 240 | |
20 | 200.77 | 205.92 | 216 | 92 | 5% | 50% | 125 | 240 | 4000 5 |
20+ | 241.96 | 248.16 | 261 | 92 | 5% | 50% | 125 | 240 | |
30 | 293.44 | 300.96 | 316 | 92 | 5% | 50% | 125 | 240 | 8000 10 |
30+ | 334.62 | 343.2 | 360 | 92 | 5% | 50% | 125 | 240 | |
40 | 386.1 | 396 | 416 | 92 | 5% | 50% | 125 | 240 | 16000 6 3 |
40+ | 427.28 | 438.24 | 460 | 92 | 5% | 50% | 125 | 240 | |
50 | 478.76 | 491.04 | 516 | 92 | 5% | 50% | 125 | 240 | 40000 9 7 |
50+ | 519.95 | 533.28 | 560 | 92 | 5% | 50% | 125 | 240 | |
60 | 571.43 | 586.08 | 615 | 92 | 5% | 50% | 125 | 240 | 80000 6 20 |
60+ | 612.61 | 628.32 | 660 | 92 | 5% | 50% | 125 | 240 | |
70 | 664.09 | 681.12 | 715 | 92 | 5% | 50% | 125 | 240 | 160K 9 35 |
70+ | 705.28 | 723.36 | 760 | 92 | 5% | 50% | 125 | 240 | |
80 | 756.76 | 776.16 | 815 | 92 | 5% | 50% | 125 | 240 |
전투 스킬
지령-불타는 추진KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 기갑「샘」 공격력 단일 적에게 소량의 화염 속성 피해를 가한다KR0W | |
레벨 | |
토론 중KR0W - 전투 스킬 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
자신의 HP 최대치 자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다 | |
레벨 | |
토론 중KR0W - 필살기 | 강화 | |
에너지 회복 : 5 | |
약점 격파 : 0 | |
「완전 연소」 상태에 진입하고 자신의 행동 게이지가 행동 서열에 「완전 연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전 연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 기갑 「샘」은 「완전 연소」 상태에서 필살기를 발동할 수 없다 「완전 연소」 상태에 진입하고 자신의 행동 게이지를 | |
레벨 | |
토론 중KR0W - 특성 | 특성 | |
에너지 회복 : 0 | |
약점 격파 : 0 | |
HP가 낮을수록 받는 피해가 감소한다. HP가 전투 시작 시 에너지가 HP가 낮을수록 받는 피해가 감소한다. 「완전 연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 | |
레벨 | |
공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 약화한다KR0W | |
토론 중KR0W - 비술 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 60 | |
공중으로 도약해 공중으로 도약하고 자유롭게 이동하며, 수초 이동 후 떨어져 범위 내 모든 적을 공격한다. 매 웨이브 시작 시 화염 속성이 없는 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다KR0W | |
토론 중KR0W - 일반 공격 | 단일 공격 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 45 | |
자신의 HP 최대치 자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
반딧불이 Ⅳ형-죽은 별 과부하KR0W - 전투 스킬 | 확산 | |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 90 / 확산 : 45 | |
자신의 HP 최대치의 자신의 HP 일부를 회복한다. 단일 적에게 화염 속성 약점이 없을 시 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 주며, 인접한 목표에게 화염 속성 피해를 가한다KR0W | |
레벨 | |
행적
α모듈-안티랙 버스트KR0W | |
캐릭터를 회 승급해야 합니다 2 | |
「완전 연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소할 수 있다. 효과는 기존 스킬 강인성 감소 수치의 | 5000 3 1 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 2 | |
효과 저항 | 5000 3 6 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 3 | |
격파 특수효과 | 10000 3 3 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 3 | |
속도 | 10000 3 3 |
β모듈-자기 제한 기갑KR0W | |
캐릭터를 회 승급해야 합니다 4 | |
기갑 「샘」의 공격력이 | 20000 5 1 1 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 4 | |
격파 특수효과 | 20000 5 4 |
효과 저항 강화 (효과 저항) | |
캐릭터를 회 승급해야 합니다 5 | |
효과 저항 | 45000 3 3 |
격파 강화KR0W (격파 특수효과) | |
캐릭터를 회 승급해야 합니다 5 | |
격파 특수효과 | 45000 3 3 |
γ모듈-과부하 코어KR0W | |
캐릭터를 회 승급해야 합니다 6 | |
「완전 연소」 상태에서 기갑 「샘」의 격파 특수효과가 | 160K 8 1 1 |
속도 강화KR0W (속도) | |
캐릭터를 회 승급해야 합니다 6 | |
속도 | 160K 8 8 |
효과 저항 강화 (효과 저항) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
효과 저항 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
격파 특수효과 | 160K 8 8 |
격파 강화KR0W (격파 특수효과) | |
격파 특수효과 | 2500 2 |
성혼
붉은빛의 반딧불이, 한때 깊이 잠들었네KR0W | ||
강화 전투 스킬 발동 시 목표의 방어 |
부서진 하늘에서 추락하며KR0W | ||
「완전 연소」 상태에서 강화 일반 공격, 강화 전투 스킬을 발동시켜 적 목표를 제거하거나 목표를 약점 격파 상태로 만들 시 기갑 「샘」이 즉시 보너스 턴 1회를 획득한다. 해당 효과는 |
고요한 은하에서 잠이 들고KR0W | ||
전투 스킬 레벨+2, 최대 Lv. |
반딧불이의 불빛을 보게 되리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」이 제어류 디버프 상태에 면역된다. 해당 효과는 「완전 연소」 기간마다 |
꿈이 없는 밤을 비추며KR0W | ||
필살기 레벨+2, 최대 Lv. |
모든 게 끝나는 내일 피어나리KR0W | ||
「완전 연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 승급 재료 | |
천경 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 | ||
무너진 행복 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터는 현재 HP 백분율이 | ||
전멸 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 장착한 캐릭터의 현재 HP 백분율이 | ||
두더지파가 환영해 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 | ||
비밀 맹세 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 장착한 캐릭터가 가하는 피해가 | ||
푸른 하늘 아래 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
멍! 산책 시간! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ||
도망칠 곳은 없다 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 장착한 캐릭터의 공격력이 | ||
대체할 수 없는 것 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 장착한 캐릭터의 공격력이 | ||
닿을 수 없는 저편 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 장착한 캐릭터의 치명타 확률이 |
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630 responses to “반디”
Firefly mains rise! (I’m not included)
She clears the current Moc in 1 cycle like Acheron!
https://youtu.be/T6notxkdsMc?si=74zBDjnsF1KOoOpQ
As the biggest Acheron hater there is, this showcase hurt to watch
I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes
That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.
Your slacking. No long post that takes up half the page, as to why Archeron is overrated?
Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.
I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.
Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.
but how can one be a Firefly main, if you can’t fly and are not on fire?
The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.
There will never be a replacement for Harmony TB + Ruan Mei combo.
And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.
Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.
However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.
But are they faster than Sonic?
I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.
guys i have a question
my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not
no, dmg% or elemental dmg% have no impact to superbreak dmg. so yeah, it’s useless
you should wait for the new break relic to release
Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.
Hopefully they’ll fix her e1 def ignore. It’s not working rn.
It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.
That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.
Oh, true, good thing I was wrong then
is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.
They probably do but my Rat team performed the same as always. My DoT team struggled but they’re poorly built tbh xD
They absolutely do
Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad
Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.
The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.
The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.
The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.
Cocolia you say? Cue the theme music.
Wrapped in biting wind
Hearts will never bleed
Frozen and banished
In their restless dreams
They try so hard to breathe
Pulses flutter and sting
Within this bleakness
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
The only warmth remains
In hands clasped so tight
The only fire exists
In brave hearts
Seasons that refuse
To change over the years
Will find their way back
Back on track
(Oh, oh, oh, oh, oh)
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up, it’s time to gather now
Forget about the rules
Written on weathered rock
There were chasers of light
Find the way or get lost
We have no way to know
Where they all headed for
See the light from afar
Just blaze through the thorns
We know it’s right over there
We have something to declare
Whatever is arriving, we’ll be prepared
We’ve made a choice, go fight against your fate!
Pain will come with the blade
Pain will wake up the despondent crowd
In this dormant world somehow
Unsheathe a sword not to kill
Unsheathe a sword to rend those clouds above the ground
Wake up to hear the cheering sound
You can find numbers on https://homdgcat.wiki/sr/chaos?lang=EN
Gepard’s HP is 1,005,574
Kafka’s HP is 1,173,170
Is it possible for her to 0-cycle Aventurine in MOC?
Pointless, my lord. The MoC you fight Aventurine is long already over by the time of Firefly’s release.
Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.
I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.
Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2
Actually I found one, but it is Crit build and very high team investment ( everyone with Eidolons and Signature ), probably not worth it
https://www.youtube.com/watch?v=rPg02DCM6gk
Thanks. Actually, it doesn’t seem to be that hopeless even for cheaper teams.
Need E1 for synergy with Bronya, if her v3 change put E1 into her base kit then yes
Can someone humor my thought for a minute?
Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
I’ll skip all the braindead math and leave only a schizo one.
Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.
If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
Ult’s countdown is 90 SPD = 111.1 AV
We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
SPD with ult = 240 SPD = 41.7 AV
111.1 – 41.7 = 69.4 AV for two moves
so basically 41.7 + 34.7 + 34.7
34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
and with that 4 turns during combustion is possible, i think
Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.
If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there
How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
But i’d better discuss that than critfly since everyone talks about it 🙂
If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.
I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint
Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”
Can only defend myself with “but bronya is in another team” lol
My silly thinking made me look silly who wouldve thought
If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.
So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
10000/240=41.7 AV
10000/290=34.5 AV
0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
34.5 AV => 2nd Skill. At 290 SPD.
69 AV => 3rd Skill. At 240 SPD.
110.7 AV => 4th Skill.
111.1 AV => exit Ult.
It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.
Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.
However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.
I run the numbers. You need 160 spd to have 4 moves during ulti.
Asta with S5 dance^3 and courier set is a must.
Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
1st move: free
2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
4th move: 10000/(160+92*0.1+50)=45.83 AP
Total AP 28.03+36.9+45.83=110.76<111.11
This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.