
![]() | 명사 | 에버나이트 |
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전용 재료 | ![]() ![]() ![]() ![]() ![]() | |
행적 재료 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
메인 스토리 | 세상과 단절된 기억의 영역, 촛불은 과거를 비추고 안개 속에서 조용히 사그라든다. 그 그림자 속에서 온 기억의 아이 에버나이트, 「세월」의 불씨를 은닉한 황금의 후예여, 「망각」의 물결을 일으켜 거울 속 존재의 염원을 지켜라. ——「걱정하지 마. 내가 『개척』의 앞길을 지켜줄게…. 그 어떤 대가를 치르더라도♭」 |
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속성
레벨 | 공격력 | 방어력 | HP | 속도 | 치명타 확률 | 치명타 피해 | 도발 | 에너지 | 전용 재료 |
1 | 73.92 | 79.2 | 180 | 99 | 5% | 50% | 100 (125) | 240 | |
20 | 144.14 | 154.44 | 350 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
20+ | 173.71 | 186.12 | 422 | 99 | 5% | 50% | 100 (125) | 240 | |
30 | 210.67 | 225.72 | 512 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() |
30+ | 240.24 | 257.4 | 583 | 99 | 5% | 50% | 100 (125) | 240 | |
40 | 277.2 | 297 | 673 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
40+ | 306.77 | 328.68 | 745 | 99 | 5% | 50% | 100 (125) | 240 | |
50 | 343.73 | 368.28 | 835 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
50+ | 373.3 | 399.96 | 907 | 99 | 5% | 50% | 100 (125) | 240 | |
60 | 410.26 | 439.56 | 996 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
60+ | 439.82 | 471.24 | 1068 | 99 | 5% | 50% | 100 (125) | 240 | |
70 | 476.78 | 510.84 | 1158 | 99 | 5% | 50% | 100 (125) | 240 | ![]() ![]() ![]() |
70+ | 506.35 | 542.52 | 1230 | 99 | 5% | 50% | 100 (125) | 240 | |
80 | 543.31 | 582.12 | 1319 | 99 | 5% | 50% | 100 (125) | 240 |
전투 스킬
![]() | 이제부터 세월은 흐릿해지고 - 일반 공격 | 단일 공격 |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
지정된 단일 적에게 에버나이트 HP 최대치의 지정된 단일 적에게 소량의 얼음 속성 피해를 가한다 | |
레벨 | |
![]() | 조용히 떠나간 낮 - 전투 스킬 | 소환 |
에너지 회복 : 30 | |
약점 격파 : 0 | |
에버나이트 현재 HP의 자신의 HP를 소모하여 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 증가시킨다. 기억 정령 「긴 밤」이 이미 필드에 있으면 대상의 HP를 회복한다. 발동 시 [기억 물질]을 | |
레벨 | |
![]() | 잘 자, 깨어있는 세상 - 필살기 | 범위 공격 |
에너지 회복 : 5 | |
약점 격파 : 범위 공격 : 90 | |
기억 정령 「긴 밤」을 소환하고, 이후 기억 정령 「긴 밤」이 모든 적에게 「긴 밤」 HP 최대치의 모든 적에게 얼음 속성 피해를 가하며, 기억 정령 「긴 밤」을 소환하고 에버나이트가 [가장 어두운 수수께끼] 상태에 진입한다. 해당 상태 동안 적이 받는 피해가 증가하고, 에버나이트와 기억 정령이 가하는 피해가 증가하며, 제어류 디버프 상태에 면역된다 | |
레벨 | |
![]() | 공격 |
에너지 회복 : 0 | |
약점 격파 : 단일 공격 : 30 | |
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다 | |
![]() | 차가운 비가 내리기를 - 비술 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
비술을 사용하면 다음 전투 시작 시 전투 스킬과 동일한 모든 아군 기억 정령 치명타 피해 증가 효과를 획득하고, [기억 물질]을 다음 전투 시작 시 전투 스킬과 동일한 기억 정령 치명타 피해 증가 효과를 획득하고, 추가로 [기억 물질]을 획득한다 | |
![]() | 조용히 떠나간 낮 - 전투 스킬 | 서포트 |
에너지 회복 : 30 | |
약점 격파 : 0 | |
자신의 HP를 소모하여 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 증가시킨다. 기억 정령 「긴 밤」이 이미 필드에 있으면 대상의 HP를 회복한다. 발동 시 [기억 물질]을 | |
레벨 | |
펫
![]() | 오늘 밤, 나와 함께 - 특성 | 강화 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
전투 진입 시 기억 정령 「긴 밤」을 소환한다. 기억 정령 「긴 밤」의 기본 속도는 에버나이트가 보유한 [기억 물질]이 전투 진입 시 기억 정령 「긴 밤」을 소환한다. 자신 또는 기억 정령 「긴 밤」의 HP가 감소할 때마다 자신과 기억 정령 「긴 밤」의 치명타 피해가 증가하고 [기억 물질]을 획득한다. 에버나이트가 보유한 [기억 물질] 수량이 | |
레벨 | |
![]() | 비처럼 살랑이는 추억 - 기억 정령 스킬 | 단일 공격 |
에너지 회복 : 20 | |
약점 격파 : 단일 공격 : 30 | |
해당 스킬은 자동으로 목표를 선택해 발동하며, 에버나이트가 이전에 공격한 적을 우선으로 공격한다. 단일 적에게 「긴 밤」 HP 최대치의 단일 적에게 소량의 얼음 속성 피해를 가하고, [기억 물질] 수량에 따라 추가로 소량의 얼음 속성 피해를 가한다 | |
레벨 | |
![]() | 칠흑 속을 부유하는 고독 - 기억 정령 특성 | 서포트 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
「긴 밤」은 제어류 디버프 상태에 면역되며, 피격 확률이 증가한다. 「긴 밤」이 필드에 있을 시 에버나이트와 「긴 밤」이 가하는 피해가 기억 정령 「긴 밤」은 제어류 디버프 상태에 면역되며, 피격 확률이 증가한다. 필드에 있을 시 자신과 에버나이트가 가하는 피해가 증가한다 | |
레벨 | |
![]() | 그림자처럼 따라붙는 밤 - 기억 정령 특성 | 강화 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
소환될 시 자신이 즉시 행동한다 소환될 시 자신이 즉시 행동한다 | |
레벨 | |
![]() | 기약 없는 너와의 만남 - 기억 정령 특성 | 강화 |
에너지 회복 : 0 | |
약점 격파 : 0 | |
사라질 시 에버나이트의 속도가 사라질 시 에버나이트의 속도가 증가한다 | |
레벨 | |
![]() | 이슬처럼 사라지는 미몽 - 기억 정령 스킬 | 범위 공격 |
에너지 회복 : 10 | |
약점 격파 : 단일 공격 : 90 / 범위 공격 : 60 | |
에버나이트의 [기억 물질]이 [기억 물질] 수량에 따라 주목표에게 대량의 얼음 속성 피해를 가하고, 다른 적에게 얼음 속성 피해를 가한다. 발동 후 모든 [기억 물질]과 HP를 소모하고 「긴 밤」은 사라진다 | |
레벨 | |
행적
![]() | 어두운 하늘, 고요한 달 |
캐릭터를 회 승급해야 합니다 2 | |
에버나이트와 기억 정령 「긴 밤」의 치명타 확률이 | ![]() ![]() ![]() |
![]() | 치명타 피해 강화 (치명타 피해) |
캐릭터를 회 승급해야 합니다 3 | |
치명타 피해 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 4 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 촛불이 켜지고, 꺼지네 |
캐릭터를 회 승급해야 합니다 4 | |
전투 시작 시 에버나이트가 에너지를 | ![]() ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 5 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 5 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 날이 밝고, 비가 내리네 |
캐릭터를 회 승급해야 합니다 6 | |
파티에 「기억」 운명의 길 캐릭터가 수가 1/2/3/4 이상일 시 에버나이트의 전투 스킬 지속 시간 동안 추가로 모든 아군 기억 정령의 치명타 피해가 | ![]() ![]() ![]() ![]() |
![]() | 치명타 피해 강화 (치명타 피해) |
캐릭터를 회 승급해야 합니다 6 | |
치명타 피해 | ![]() ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80 | |
치명타 확률 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
치명타 확률 | ![]() ![]() |
![]() | HP 강화 (HP) |
캐릭터를 회 승급해야 합니다 2 | |
HP 최대치 | ![]() ![]() ![]() |
![]() | 치명타 확률 강화 (치명타 확률) |
캐릭터를 회 승급해야 합니다 3 | |
치명타 확률 | ![]() ![]() ![]() |
성혼
![]() | 잘 자, 긴 밤에 꿈이 있으니 | ![]() |
에버나이트가 필드에 있을 시 필드 위 적의 수가 4 이상/3/2/1이면, 아군 기억 정령이 가하는 피해가 기존 피해의 |
![]() | 들어봐, 깊은 잠의 잠꼬대를 | ![]() |
에버나이트와 기억 정령 「긴 밤」의 치명타 피해가 |
![]() | 두려워 마, 악몽은 지나갔으니 | ![]() |
전투 스킬 레벨+2, 최대 Lv. |
![]() | 깨어나면, 너의 내일이 올 거야 | ![]() |
에버나이트가 필드에 있을 시 아군 기억 정령의 약점 격파 효율이 |
![]() | 잊어, 기억 속의 「나」를 | ![]() |
필살기 레벨+2, 최대 Lv. |
![]() | 그냥 이대로, 계속 | ![]() |
에버나이트가 필드에 있을 시 모든 아군의 모든 속성 저항 관통이 |
광추
명사 | 희귀도 | 운명의 길 | 공격력 | 방어력 | HP | 전투 스킬 | 전용 재료 | |
![]() | 찰나에 결정되는 승리 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 장착한 캐릭터의 치명타 피해가 | ![]() ![]() |
![]() | 불타는 그림자 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 장착한 캐릭터가 처음으로 기억 정령 소환 시 전투 스킬 포인트를 | ![]() ![]() |
![]() | 추억 회상 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 기억 정령의 턴 시작 시 장착한 캐릭터와 기억 정령이 각각 [회고]를 1스택 획득하며, 스택마다 가하는 피해가 | ![]() ![]() |
![]() | 천재들의 안부 인사 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 장착한 캐릭터의 공격력이 | ![]() ![]() |
![]() | 땀은 많이, 눈물은 적게 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 장착한 캐릭터의 치명타 확률이 | ![]() ![]() |
![]() | 시간을 황금으로 엮어 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 장착한 캐릭터의 기본 속도가 | ![]() ![]() |
![]() | 기억은 영원히 막을 내리지 않는다 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 장착한 캐릭터의 속도가 | ![]() ![]() |
![]() | 무지개가 영원히 하늘에 머물길 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | 장착한 캐릭터의 속도가 | ![]() ![]() |
![]() | 이별이 더 아름답도록 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 장착한 캐릭터의 HP 최대치가 장착한 캐릭터의 기억 정령이 사라질 시, 장착한 캐릭터의 행동 게이지가 | ![]() ![]() |
![]() | 꽃은 잊지 않는다 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 330.75 | 1058.4 | 장착한 캐릭터의 치명타 피해가 | ![]() ![]() |
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72 responses to “에버나이트”
So, I went in coma from this game due to Slopphoreus boring me to death + not interested in Shartoji reusing his old story where he peaked because he is one huge uncreative hack that can only do one storyline, and I come back because I hear that my girl M7 is finally getting a 5* then I see this….
I know that Mary Suelysia or whatever her name is in this game won’t flop. Not because anyone in HSR gives a single damn about her like those 10 autistic HI3 players who still play their shitty dead game, but because HSR devs will shill the living hell out of her and nothing sells like shilling and meta (see Blandrice and Temu Lucilius), but at the same time I do hope that she does because fuck Shartoji with cactus. Not only did he forever ruin this game with his stupid OCs that he keeps forcing down everyone’s throat, but one character I waited for almost 2 years to see an alt of clearly got shafted to make sure his Mary Sue pet doesn’t get overshadowed. Fuck him and fuck every single shitty character ever produced by him. All of them suck anyway.
Come and cry in replies if you wish, I don’t give a shit. Am glad I completely got cold over this game. Now I can hit delete button since the only thing that somewhat made me think of this game, turned out to be huge shit due to HI3 shitty devs trying to force their boring OCs everywhere all the time until people start giving a single fuck for them!
what are best relic stats for her? I was her skill so crit dmg, then hp. does she need speed or crit rate?
best relic set for her is new one that give buff for memosprite – or one of old that buffed hp
main stats is hp% > crit rate > crit damage
her main stat is hp soo she need a lot of it and you want to get hp% in all set as one of main/low stats – her crit damage will be cool passively if you create mono-rem soo its not soo important at real – crit rate will make your crit work always soo you need it and cause she have her own bust for it you need only coat with crit rate as main stat and it will be narly 100% already
She is not f2p friendly and totally not Anaxa 2.0, Don’t let those low cost Gallagher showcase video fool you from the fact that it is the most RNG run ever with most ridiculous relic stats ever.
Anaxa can usable with almost any support even 4* while she stucking with Rmc, Hyacine, Tribbie. Oh She can’t heal herself too so She can’t use sustainless.
Overload in Crit Dmg or dmg% doesn’t matter when she also have weak multiple so in long run she will be worse than Mydei just like Jingliu 500 Crit Dmg still worse than Jing Yuan 200 Crit Dmg due to low multiple.
sometihn tell me that you dont understand what f2p-friendly really mean )))
f2p-friendly mean that you can get character without pay real money + you can play him/her as you like – yes I know that she want to have other 5* in her team but its not argument cause ALL characters in game want to get some 5* in their teams except maybe Hook and Natasha
you one of this strange guys who think that f2p-friendly = must be free gift like Archer + must be strong as Acheron with ANY team? )))
one fun fact – ANYONE can get her free with just using pulls BUT you not must do it if you not want – free choice for everyone – guy who love to play through mono-rem will pull her – others can skip
and some words about using characters – with some luck on set stats and good LC you can make Velt deal 120-500K damage – if you want you can make ANY character strong – but you not want to work on it cause you this type of guys who prefer to cry )
It never gets old to see people like this starting with “you don’t understand what X means” and the giving wrong definition, showing they have absolutely no idea what they’re talking about.
F2P frienedly are units that require little to no no effort to be perfectly usable and strong. A unit that needs copies or other limited characters to work are NOT f2p friendly. You don’t understand the difference between a game and a unit being f2p friendly.
“you one of this strange guys who think that f2p-friendly = must be free gift like Archer”
Nonwhere does he even complain that you need to pull for her unlike for Archer. You’re putting things in his mouth. Your entire comment has nothing to do with what the guy says. It’s like yo read first few words and produced this barf of a comment in response.
Next time, don’t reply at all if you’re gonna be such a poor reader.
soooooo you tell me that f2p guys CANT get limited characters??? we talking about same game???
difference between a game and f2p-friendly? please explain to me this difference – for me if I can get somethin in game and use it as I want without using money it is f2p-friendly – you think that only 4* f2p-friendly? or you think only OP characters f2p-friendly? – please explain to me your position my dear Great Reader )))
and about strong characters – ANY character can be strong if you spend some time and use some brains – but I think for you its not f2p-friendly ) – if you just want only OP characters who is strong without any work from player you must just save some pulls adn get Phae e6c5 on rerun and be happy with how f2p-friendly he is )
She’s a specialized dps/support for remembrance and doesn’t even have a full team.
Aglaea needs too much to keep her ult up to fit in extra remembrance units atm, and her damage is pretty split between her and her sprite.
Cas is a good teammate, that synergizes with Evernight’s HP consumption, is Crit focused, and the majority of her damage is coming from her sprite.
RMC is focused on hypercarries, not multi-dps comps, and mem’s damage is negligible.
Hyacine is a good teammate, she gets 100% CR for free, and her non-negligible damage is coming from her sprite.
Also:
Saying Anaxa can be used with 4*s is like saying Cas can be used with Arlan. There’s a difference between Serval ult-spam for The Herta and simply having a character that fits the needed condition sitting next to a character that’s strong alone.
Evernight has fewer teammates and no 4*s because there are no 4* remembrance
Her multipliers aren’t weak?
Every one of your comparisons are apples to oranges: Evernight doesn’t scale off of getting hit in the face like Mydei, and Mydei doesn’t buff his teammates. JY is an AOE focused unit, JL isn’t, and neither are beating each other at their own game.
you right at all except 1 thing – RMC is a good support for other supports – at real I dont know its hidden mechanic or just developers mistake soo it can be fixed soon but now its working – I test supports who give some % of their own crit to other teammates and find that RMC can somehow upgrade this %
what I mean – when normal supports up crit its include only their own crit without bonuses BUT it can include bonus from RMC passive
soo he is not good only for hypercarry – he is good second-support for crit-based teams – right now best for Darkness
It’s like 48% CD, it’s not nothing but we’re talking about half of Therta on a dedicated support. Compared to the AA and 30% true damage it’s pennies.
its nearly 70% that he give to team passive when Memo is on field + 20-30% that Darkness will give to team with his bust on her soo its nearly 100% CD for team + 65% from Darkness cause she get mono-rem with him – Cyrene can be beter we will know soon – but right now RMC is the best possible support for mono-rem team with Darkness
Im not doompost her that she bad, She’s Therta but HP scaling and good for PF but she totally not Anaxa level of broken.
She can’t be called Anaxa 2.0 if she needs S1 and Hyacine minimum to do what Anaxa E0S0 can with Tingyun, RMC, Pela.
Her multipliers is on lower side and that’s a bad thing.
My comparison are not about playstyle but the multiplier itself. Jingliu used to be better than Jing Yuan because she can self-buff a lot of crit dmg but when hp inflation hit and Sunday is out, Sunday’s CD buff not upgrade JL much since she already overload in CD and her multipliers are weak. JY however, high multipliers but no CD so he gets better with Sunday. Multipliers can’t be change but CD and dmg% can be with new supports. 200 CD JY > 500 CD JL
Same will eventually happen with Mydei and Evernight.
guy you tell me somethin weird 0_0
NOONE call Darkness “Anaxa 2.0” – you the first I myself see in the internet who call her like that
and I dont tell you that she is some kind of OP – I just try to explain that she like any other character can be strong and cool with right team and some kind of luck
and one more thing about f2p-friendly – Bailu/Lynx is all Darkness need if you not want to create mono-rem – Anaxa too can be played with 4* as you say before – but he can deal beter damage if you give him Tribbie/Jade/THerta/Cerydra
I have no idea why people call her Anaxa 2.0. Therta is a bit closer but that’s still kind of off the mark.
She’s remembrance Kafka – A dps in her own right, and a support, but only for a specific niche.
Her multipliers aren’t weak, stop saying that. Her Ult is 200% AOE, and her sprite detonate is ~200% to main target (more based on how many stacks you have). That’s sitting at double Mydei’s enhanced skill, about a third more than his ult, but a third less than his godslayer be god.
I get your point about stat saturation, but Mydei’s not in that camp. He gets 48%CR, 0% CD, 0% DMG from his base kit.
Also, don’t say base multipliers can never be changed – True damage, superbreak, and things like Hysilens’ E1 multiplier didn’t used to exist. The concept of increasing a unit’s base multiplier by a small amount is definitely on the table, as it’d make a support who’s better with characters that have a lot of steroids, while not making those with high base multipliers broken.
maaaan (or girl) you make my day
you goddamn right – you begin to talk and I understand that you too know that characters deserve some respect – you know it cause only guy or girl who respect characters can know and understand things you talkin about – others dont want to give attention to it
so now I respect you – no soo much as Ham and Cheese sandwich but you get second place after him
P.S. HAIL KAFKA! )))
funny how gooner trying so hard to doompost her even tho she’s broken powercrept unit, she powercreep Mydei and The Herta!
if you’re being rational or logical she should be nerfed instead! The fact this is just the start of Castor oil shilled team with the upcoming Midrene to complete the Gooner Team ever only second after Midfly
Three nerfs in a row despite the fact that she wasn’t exactly all that great to begin with. Low quality combat animations, probably due to them saving their budget for Cyrene. If she had Quantum weakness implant or something, these issues could be dismissed, but as it stands, I see no reason to use her over Tribbie in a Castorice comp.
So the BiS Remembrance team going forward will likely be: Castorice + Hyacine + Cyrene + Tribbie
Unless of course Cyrene requires 4 Remembrance units in the team to even function (which I highly doubt). It really depresses me that they would sabotage March’s kit so badly. She’s easily my favorite of the Astral Express crew, not to mention the poster-girl for the game. I imagine she will get a TRUE powerful 5-star form in some far-off planet, maybe like version 7.X or something. But as it stands, this is quite literally the most disappointed I’ve ever been with a new character. I have the premium Castorice team with multiple constellations for every member+ their sig lightcones, but I’m still skipping Evernight. They failed with this kit and March deserved way better than this…
(Honestly, I’m so bitter about this, I might even skip Cyrene. I mean, my team is already fully functional and extremely OP as is. I heard they were supposedly going to ditch Cyrene’s current story model for that one that looks like Elysia from Honkai Impact 3rd. You know, the one they showed off in the teaser on the official Youtube channel. I don’t mind that design being limited to her Ultimate (kinda like Phainon), but if she looks like Elysia all the time, I’ll be very, VERY disappointed. All the emotional moments occurred with Cyrene’s cute younger form, so it would really suck if that model gets no representation in her actual combat animations. Heck, even Mem got full representation with RMC.)
So, evil March honestly has pretty good damage amp for her support role.
it’s just that role is “buffing Rememberance damage dealers specifically” and there are only two of those in the game right now. One of which being Aglaea who has very specific needs.
I think she’ll look a lot better when we have more of them… which also means that it’s fine to wait for a rerun to evaluate.
only two of them?
Somehin tells me that you dont know what damage MC and Hyacinte can deal with ultimates + they basically best options for mono-rem team that Darkness want
soooo at real Aglaea stay outside and other 4 rem-characters create best team that have 1 main-dd + 3 sup-dd + 2 suports + 2 healers + 1 action advancer + 1 taunt-unit + ALL of them have crit 150-300%
Maybe she will remplace Sunday in Aglaea teams and Cyrene will remplace RMC ? I thought Cyrene release will makes Evernight’s totally useless 😂
thing that you say explain how low your knowlege about characters
1) Sunday CANT be replased from Aglaea team cause he give her ult energy + more actions
2) Cyrene release will make Darkness even stronger cause she will be one more support who can be added to mono-rem team
3) noone can replace RMC cause he have one cool hidden mechanic that is lowly possible be added to other characters in future