에버나이트

에버나이트
에버나이트명사에버나이트
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 기억
전투 속성Class 얼음
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
세이렌의 지느러미 잔해65
끝없는 탄식15
행적 재료
신용 포인트3M
사량의 씨앗18
있는 듯 없는 듯한 조짐41
말나 새싹69
점점 가까워지는 비명56
아뢰야 꽃139
끝없는 탄식58
태양과 번개의 회상12
운명의 발자취8
메인 스토리세상과 단절된 기억의 영역, 촛불은 과거를 비추고 안개 속에서 조용히 사그라든다.
그 그림자 속에서 온 기억의 아이 에버나이트, 「세월」의 불씨를 은닉한 황금의 후예여, 「망각」의 물결을 일으켜 거울 속 존재의 염원을 지켜라.
——「걱정하지 마. 내가 『개척』의 앞길을 지켜줄게…. 그 어떤 대가를 치르더라도♭」

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
173.9279.2180995%50%100 (125)240
20144.14154.44350995%50%100 (125)240
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+173.71186.12422995%50%100 (125)240
30210.67225.72512995%50%100 (125)240
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+240.24257.4583995%50%100 (125)240
40277.2297673995%50%100 (125)240
신용 포인트16000
점점 가까워지는 비명6
세이렌의 지느러미 잔해3
40+306.77328.68745995%50%100 (125)240
50343.73368.28835995%50%100 (125)240
신용 포인트40000
점점 가까워지는 비명9
세이렌의 지느러미 잔해7
50+373.3399.96907995%50%100 (125)240
60410.26439.56996995%50%100 (125)240
신용 포인트80000
끝없는 탄식6
세이렌의 지느러미 잔해20
60+439.82471.241068995%50%100 (125)240
70476.78510.841158995%50%100 (125)240
신용 포인트160K
끝없는 탄식9
세이렌의 지느러미 잔해35
70+506.35542.521230995%50%100 (125)240
80543.31582.121319995%50%100 (125)240
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
세이렌의 지느러미 잔해3
40+
50
신용 포인트40000
점점 가까워지는 비명9
세이렌의 지느러미 잔해7
50+
60
신용 포인트80000
끝없는 탄식6
세이렌의 지느러미 잔해20
60+
70
신용 포인트160K
끝없는 탄식9
세이렌의 지느러미 잔해35
70+
80

전투 스킬

이제부터 세월은 흐릿해지고이제부터 세월은 흐릿해지고 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 에버나이트 HP 최대치의 만큼 얼음 속성 피해를 가한다

지정된 단일 적에게 소량의 얼음 속성 피해를 가한다
레벨 10
조용히 떠나간 낮조용히 떠나간 낮 - 전투 스킬 | 소환
에너지 회복 : 30
약점 격파 : 0
에버나이트 현재 HP의 를 소모해 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 에버나이트 치명타 피해의 만큼 증가시킨다, 지속 시간: 턴, 에버나이트의 턴이 시작될 때마다 지속 턴 수가 1 감소한다. 기억 정령 「긴 밤」이 필드에 있을 시 대상의 HP를 대상 HP 최대치의 만큼 회복한다. 발동 시 [기억 물질]을 pt 획득하며, [가장 어두운 수수께끼] 상태일 경우 추가로 [기억 물질]을 pt 획득한다

자신의 HP를 소모하여 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 증가시킨다. 기억 정령 「긴 밤」이 이미 필드에 있으면 대상의 HP를 회복한다. 발동 시 [기억 물질]을 #3[i]pt 획득하며, [가장 어두운 수수께끼] 상태일 경우 추가로 [기억 물질]을 #5[i]pt 획득한다
레벨 15
잘 자, 깨어있는 세상잘 자, 깨어있는 세상 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 90
기억 정령 「긴 밤」을 소환하고, 이후 기억 정령 「긴 밤」이 모든 적에게 「긴 밤」 HP 최대치의 만큼 얼음 속성 피해를 가하며, 에버나이트가 [가장 어두운 수수께끼] 상태에 진입한다. 해당 상태 동안 모든 적이 받는 피해가  증가하고, 에버나이트와 기억 정령 「긴 밤」이 가하는 피해가  증가하며, 제어류 디버프 상태에 면역된다. [가장 어두운 수수께끼]의 충전을 pt 획득하며, 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동하면 1pt 소모한다. 에버나이트의 턴 시작 시, 남은 충전이 없으면 [가장 어두운 수수께끼] 상태가 종료된다

모든 적에게 얼음 속성 피해를 가하며, 기억 정령 「긴 밤」을 소환하고 에버나이트가 [가장 어두운 수수께끼] 상태에 진입한다. 해당 상태 동안 적이 받는 피해가 증가하고, 에버나이트와 기억 정령이 가하는 피해가 증가하며, 제어류 디버프 상태에 면역된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
차가운 비가 내리기를차가운 비가 내리기를 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술을 사용하면 다음 전투 시작 시 전투 스킬과 동일한 모든 아군 기억 정령 치명타 피해 증가 효과를 획득하고, [기억 물질]을 pt 획득한다

다음 전투 시작 시 전투 스킬과 동일한 기억 정령 치명타 피해 증가 효과를 획득하고, 추가로 [기억 물질]을 획득한다
레벨 1
조용히 떠나간 낮조용히 떠나간 낮 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0


자신의 HP를 소모하여 기억 정령 「긴 밤」을 소환하고, 모든 아군 기억 정령의 치명타 피해를 증가시킨다. 기억 정령 「긴 밤」이 이미 필드에 있으면 대상의 HP를 회복한다. 발동 시 [기억 물질]을 #3[i]pt 획득하며, [가장 어두운 수수께끼] 상태일 경우 추가로 [기억 물질]을 #5[i]pt 획득한다
레벨 15

오늘 밤, 나와 함께오늘 밤, 나와 함께 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
전투 진입 시 기억 정령 「긴 밤」을 소환한다. 기억 정령 「긴 밤」의 기본 속도는 pt이며, HP 최대치는 에버나이트의 다. 에버나이트 또는 기억 정령 「긴 밤」의 HP가 감소할 때마다 자신과 기억 정령 「긴 밤」의 치명타 피해가 턴 동안  증가하고, [기억 물질]을 pt 획득한다. 해당 효과는 각 목표가 피격될 때마다 최대 1회 발동한다.
에버나이트가 보유한 [기억 물질]이 pt 이상일 시 제어류 디버프 상태를 해제하고 이에 면역되며, 기억 정령 「긴 밤」이 필드에 있으면 즉시 대상을 행동하게 한다. 즉시 행동 효과는 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동한 후에 다시 발동할 수 있다

전투 진입 시 기억 정령 「긴 밤」을 소환한다. 자신 또는 기억 정령 「긴 밤」의 HP가 감소할 때마다 자신과 기억 정령 「긴 밤」의 치명타 피해가 증가하고 [기억 물질]을 획득한다.
에버나이트가 보유한 [기억 물질] 수량이 #6[i]pt 이상일 시 기억 정령 「긴 밤」이 즉시 행동하게 한다
레벨 15
비처럼 살랑이는 추억비처럼 살랑이는 추억 - 기억 정령 스킬 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
해당 스킬은 자동으로 목표를 선택해 발동하며, 에버나이트가 이전에 공격한 적을 우선으로 공격한다. 단일 적에게 「긴 밤」 HP 최대치의 만큼 얼음 속성 피해를 가하며, 에버나이트가 현재 보유한 [기억 물질] pt마다 추가로 「긴 밤」 HP 최대치의 만큼 얼음 속성 피해를 가한다. 발동 후 에버나이트가 [기억 물질]을 pt 획득한다

단일 적에게 소량의 얼음 속성 피해를 가하고, [기억 물질] 수량에 따라 추가로 소량의 얼음 속성 피해를 가한다
레벨 10
칠흑 속을 부유하는 고독칠흑 속을 부유하는 고독 - 기억 정령 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
「긴 밤」은 제어류 디버프 상태에 면역되며, 피격 확률이 증가한다. 「긴 밤」이 필드에 있을 시 에버나이트와 「긴 밤」이 가하는 피해가  증가한다

기억 정령 「긴 밤」은 제어류 디버프 상태에 면역되며, 피격 확률이 증가한다. 필드에 있을 시 자신과 에버나이트가 가하는 피해가 증가한다
레벨 10
그림자처럼 따라붙는 밤그림자처럼 따라붙는 밤 - 기억 정령 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
소환될 시 자신이 즉시 행동한다

소환될 시 자신이 즉시 행동한다
레벨 10
기약 없는 너와의 만남기약 없는 너와의 만남 - 기억 정령 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
사라질 시 에버나이트의 속도가  증가하며, [이슬처럼 사라지는 미몽]을 발동해 사라질 경우 이번 공격이 소모한 [기억 물질] 1pt마다 추가로 에버나이트의 속도가  증가하고, [기억 물질]은 최대 pt까지 계산된다. 가속 효과는 중첩될 수 없으며, 에버나이트의 다음 턴 시작 시 해제된다

사라질 시 에버나이트의 속도가 증가한다
레벨 10
이슬처럼 사라지는 미몽이슬처럼 사라지는 미몽 - 기억 정령 스킬 | 범위 공격
에너지 회복 : 10
약점 격파 : 단일 공격 : 90 / 범위 공격 : 60
에버나이트의 [기억 물질]이 pt 이상이고 에버나이트가 제어 상태가 아닐 시 발동하며, 현재 보유한 [기억 물질] 1pt마다 주목표에게 「긴 밤」 HP 최대치의 만큼 얼음 속성 피해를 가하고, 다른 적에게 「긴 밤」 HP 최대치의 만큼 얼음 속성 피해를 가한다. 발동 후 모든 [기억 물질]과 HP를 소모하고 「긴 밤」은 사라진다

[기억 물질] 수량에 따라 주목표에게 대량의 얼음 속성 피해를 가하고, 다른 적에게 얼음 속성 피해를 가한다. 발동 후 모든 [기억 물질]과 HP를 소모하고 「긴 밤」은 사라진다
레벨 10

행적

어두운 하늘, 고요한 달어두운 하늘, 고요한 달
캐릭터를 회 승급해야 합니다 2
에버나이트와 기억 정령 「긴 밤」의 치명타 확률이 35% 증가하고, 스킬 발동 시 자신의 현재 HP의 5%를 소모해 양측의 치명타 피해를 15% 증가시킨다, 지속 시간: 2턴. 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽] 발동 후 아군의 전투 스킬 포인트를 1pt 회복한다
신용 포인트5000
사량의 씨앗3
태양과 번개의 회상1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트9000
말나 새싹3
점점 가까워지는 비명2
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 4
치명타 확률 4% 증가
신용 포인트19000
말나 새싹4
점점 가까워지는 비명4
촛불이 켜지고, 꺼지네촛불이 켜지고, 꺼지네
캐릭터를 회 승급해야 합니다 4
전투 시작 시 에버나이트가 에너지를 70pt 회복하고 [기억 물질]을 1pt 획득한다. 에버나이트 또는 아군 기억 정령이 스킬 발동 시 에버나이트가 에너지를 5pt 회복하고 [기억 물질]을 1pt 획득한다
신용 포인트20000
말나 새싹5
운명의 발자취1
태양과 번개의 회상1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
아뢰야 꽃3
끝없는 탄식3
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 5
치명타 확률 4% 증가
신용 포인트45000
아뢰야 꽃3
끝없는 탄식3
날이 밝고, 비가 내리네날이 밝고, 비가 내리네
캐릭터를 회 승급해야 합니다 6
파티에 「기억」 운명의 길 캐릭터가 수가 1/2/3/4 이상일 시 에버나이트의 전투 스킬 지속 시간 동안 추가로 모든 아군 기억 정령의 치명타 피해가 5%/15%/50%/65% 증가한다
신용 포인트160K
아뢰야 꽃8
운명의 발자취1
태양과 번개의 회상1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 6
치명타 피해 8% 증가
신용 포인트140K
아뢰야 꽃7
끝없는 탄식6
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
아뢰야 꽃8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 확률 5.3% 증가
신용 포인트160K
아뢰야 꽃8
끝없는 탄식8
치명타 확률 강화치명타 확률 강화 (치명타 확률)
치명타 확률 2.7% 증가
신용 포인트2500
있는 듯 없는 듯한 조짐2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트4000
사량의 씨앗3
있는 듯 없는 듯한 조짐6
치명타 확률 강화치명타 확률 강화 (치명타 확률)
캐릭터를 회 승급해야 합니다 3
치명타 확률 2.7% 증가
신용 포인트9000
말나 새싹3
점점 가까워지는 비명2

성혼

잘 자, 긴 밤에 꿈이 있으니잘 자, 긴 밤에 꿈이 있으니잘 자, 긴 밤에 꿈이 있으니
에버나이트가 필드에 있을 시 필드 위 적의 수가 4 이상/3/2/1이면, 아군 기억 정령이 가하는 피해가 기존 피해의 120%/125%/130%/150%가 된다
들어봐, 깊은 잠의 잠꼬대를들어봐, 깊은 잠의 잠꼬대를들어봐, 깊은 잠의 잠꼬대를
에버나이트와 기억 정령 「긴 밤」의 치명타 피해가 40% 증가하며, 에버나이트가 [기억 물질]을 획득할 때마다 획득하는 [기억 물질] 수량이 2pt 증가한다. 필살기 발동 시 추가로 [가장 어두운 수수께끼]의 충전을 2pt 획득한다
두려워 마, 악몽은 지나갔으니두려워 마, 악몽은 지나갔으니두려워 마, 악몽은 지나갔으니
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10. 기억 정령 특성 레벨+1, 최대 Lv.10
깨어나면, 너의 내일이 올 거야깨어나면, 너의 내일이 올 거야깨어나면, 너의 내일이 올 거야
에버나이트가 필드에 있을 시 아군 기억 정령의 약점 격파 효율이 25% 증가하며, 기억 정령 「긴 밤」의 약점 격파 효율이 추가로 25% 증가한다
잊어, 기억 속의 「나」를잊어, 기억 속의 「나」를잊어, 기억 속의 「나」를
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15. 기억 정령 스킬 레벨+1, 최대 Lv.10
그냥 이대로, 계속그냥 이대로, 계속그냥 이대로, 계속
에버나이트가 필드에 있을 시 모든 아군의 모든 속성 저항 관통이 20% 증가한다. 기억 정령 「긴 밤」이 [이슬처럼 사라지는 미몽]을 발동하면 에버나이트는 이번 공격으로 소모한 [기억 물질] 수량의 30%를 획득한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
찰나에 결정되는 승리
찰나에 결정되는 승리4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72장착한 캐릭터의 치명타 피해가 12% 증가하며, 장착한 캐릭터의 기억 정령이 아군에게 스킬 발동 시 모든 아군이 가하는 피해가 8% 증가한다, 지속 시간: 3턴
아뢰야 꽃
짓밟힌 의지
불타는 그림자
불타는 그림자3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72장착한 캐릭터가 처음으로 기억 정령 소환 시 전투 스킬 포인트를 1pt 회복하고 자신의 에너지를 12pt 회복한다
아뢰야 꽃
꿈틀대는 코어
추억 회상
추억 회상3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04기억 정령의 턴 시작 시 장착한 캐릭터와 기억 정령이 각각 [회고]를 1스택 획득하며, 스택마다 가하는 피해가 8% 증가한다, 최대 중첩수: 4스택. 기억 정령이 사라질 시 장착한 캐릭터와 기억 정령의 [회고]가 해제된다
아뢰야 꽃
영광의 세례를 받은 육신
천재들의 안부 인사
천재들의 안부 인사4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가하며, 장착한 캐릭터가 필살기 발동 후 장착한 캐릭터와 기억 정령이 가하는 일반 공격 피해가 20% 증가한다, 지속 시간: 3턴
아뢰야 꽃
영광의 세례를 받은 육신
땀은 많이, 눈물은 적게
땀은 많이, 눈물은 적게4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4장착한 캐릭터의 치명타 확률이 12% 증가하며, 장착한 캐릭터의 기억 정령이 필드에 있을 시 장착한 캐릭터와 기억 정령이 가하는 피해가 24% 증가한다
아뢰야 꽃
영광의 세례를 받은 육신
시간을 황금으로 엮어
시간을 황금으로 엮어5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4장착한 캐릭터의 기본 속도가 12 증가한다. 장착한 캐릭터 및 장착한 캐릭터의 기억 정령이 공격 후 장착한 캐릭터는 [비단]을 1스택 획득하며, [비단] 스택마다 장착한 캐릭터 및 장착한 캐릭터의 기억 정령의 치명타 피해가 9% 증가한다, 최대 중첩수: 6스택. 최대 중첩수에 도달하면 [비단] 스택마다 가하는 일반 공격 피해가 추가로 9% 증가한다
아뢰야 꽃
영광의 세례를 받은 육신
기억은 영원히 막을 내리지 않는다
기억은 영원히 막을 내리지 않는다5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4장착한 캐릭터의 속도가 6% 증가한다. 장착한 캐릭터가 전투 스킬을 발동하면 모든 아군이 가하는 피해가 8% 증가한다, 지속 시간: 3턴
아뢰야 꽃
꿈틀대는 코어
무지개가 영원히 하늘에 머물길
무지개가 영원히 하늘에 머물길5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24장착한 캐릭터의 속도가 18% 증가한다. 장착한 캐릭터가 일반 공격, 전투 스킬, 필살기 발동 시 모든 아군의 HP를 현재 HP의 1%만큼 소모하고, 장착한 캐릭터의 기억 정령은 다음번 공격 후 추가로 공격 목표에게 장착한 캐릭터의 기억 정령 속성에 기반한 추가 피해를 HP 총 소모량의 250%만큼 1회 가하며, 이후 HP 총 소모량을 초기화한다. 장착한 캐릭터의 기억 정령이 기억 정령 스킬 발동 시, 모든 적이 받는 피해가 18% 증가한다, 지속 시간: 2턴. 같은 유형의 효과는 중첩되지 않는다
아뢰야 꽃
영광의 세례를 받은 육신
이별이 더 아름답도록
이별이 더 아름답도록5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08장착한 캐릭터의 HP 최대치가 30% 증가하고, 장착한 캐릭터 또는 장착한 캐릭터의 기억 정령이 자신의 턴 동안 HP를 잃을 시, 장착한 캐릭터가 [저승의 꽃]을 획득한다. [저승의 꽃]은 장착한 캐릭터와 장착한 캐릭터의 기억 정령이 피해를 가할 시 목표의 방어력을 30% 무시하게 한다, 지속 시간: 2턴
장착한 캐릭터의 기억 정령이 사라질 시, 장착한 캐릭터의 행동 게이지가 12% 증가한다. 해당 효과는 최대 1회 발동하며, 장착한 캐릭터가 필살기를 발동할 때마다 발동 횟수가 초기화된다
아뢰야 꽃
끝없는 탄식
꽃은 잊지 않는다
꽃은 잊지 않는다4
RarstrRarstrRarstrRarstr
remembrance-class529.2330.751058.4장착한 캐릭터의 치명타 피해가 24% 증가한다. 장착한 캐릭터의 기억 정령이 가하는 치명타 피해가 추가로 24% 증가한다
아뢰야 꽃
끝없는 탄식
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72 responses to “에버나이트”

  1. So, I went in coma from this game due to Slopphoreus boring me to death + not interested in Shartoji reusing his old story where he peaked because he is one huge uncreative hack that can only do one storyline, and I come back because I hear that my girl M7 is finally getting a 5* then I see this….
    I know that Mary Suelysia or whatever her name is in this game won’t flop. Not because anyone in HSR gives a single damn about her like those 10 autistic HI3 players who still play their shitty dead game, but because HSR devs will shill the living hell out of her and nothing sells like shilling and meta (see Blandrice and Temu Lucilius), but at the same time I do hope that she does because fuck Shartoji with cactus. Not only did he forever ruin this game with his stupid OCs that he keeps forcing down everyone’s throat, but one character I waited for almost 2 years to see an alt of clearly got shafted to make sure his Mary Sue pet doesn’t get overshadowed. Fuck him and fuck every single shitty character ever produced by him. All of them suck anyway.

    Come and cry in replies if you wish, I don’t give a shit. Am glad I completely got cold over this game. Now I can hit delete button since the only thing that somewhat made me think of this game, turned out to be huge shit due to HI3 shitty devs trying to force their boring OCs everywhere all the time until people start giving a single fuck for them!

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    • best relic set for her is new one that give buff for memosprite – or one of old that buffed hp

      main stats is hp% > crit rate > crit damage

      her main stat is hp soo she need a lot of it and you want to get hp% in all set as one of main/low stats – her crit damage will be cool passively if you create mono-rem soo its not soo important at real – crit rate will make your crit work always soo you need it and cause she have her own bust for it you need only coat with crit rate as main stat and it will be narly 100% already

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  2. She is not f2p friendly and totally not Anaxa 2.0, Don’t let those low cost Gallagher showcase video fool you from the fact that it is the most RNG run ever with most ridiculous relic stats ever.
    Anaxa can usable with almost any support even 4* while she stucking with Rmc, Hyacine, Tribbie. Oh She can’t heal herself too so She can’t use sustainless.
    Overload in Crit Dmg or dmg% doesn’t matter when she also have weak multiple so in long run she will be worse than Mydei just like Jingliu 500 Crit Dmg still worse than Jing Yuan 200 Crit Dmg due to low multiple.

      
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    • sometihn tell me that you dont understand what f2p-friendly really mean )))

      f2p-friendly mean that you can get character without pay real money + you can play him/her as you like – yes I know that she want to have other 5* in her team but its not argument cause ALL characters in game want to get some 5* in their teams except maybe Hook and Natasha

      you one of this strange guys who think that f2p-friendly = must be free gift like Archer + must be strong as Acheron with ANY team? )))

      one fun fact – ANYONE can get her free with just using pulls BUT you not must do it if you not want – free choice for everyone – guy who love to play through mono-rem will pull her – others can skip

      and some words about using characters – with some luck on set stats and good LC you can make Velt deal 120-500K damage – if you want you can make ANY character strong – but you not want to work on it cause you this type of guys who prefer to cry )

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      • It never gets old to see people like this starting with “you don’t understand what X means” and the giving wrong definition, showing they have absolutely no idea what they’re talking about.

        F2P frienedly are units that require little to no no effort to be perfectly usable and strong. A unit that needs copies or other limited characters to work are NOT f2p friendly. You don’t understand the difference between a game and a unit being f2p friendly.

        “you one of this strange guys who think that f2p-friendly = must be free gift like Archer”
        Nonwhere does he even complain that you need to pull for her unlike for Archer. You’re putting things in his mouth. Your entire comment has nothing to do with what the guy says. It’s like yo read first few words and produced this barf of a comment in response.

        Next time, don’t reply at all if you’re gonna be such a poor reader.

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        • soooooo you tell me that f2p guys CANT get limited characters??? we talking about same game???

          difference between a game and f2p-friendly? please explain to me this difference – for me if I can get somethin in game and use it as I want without using money it is f2p-friendly – you think that only 4* f2p-friendly? or you think only OP characters f2p-friendly? – please explain to me your position my dear Great Reader )))

          and about strong characters – ANY character can be strong if you spend some time and use some brains – but I think for you its not f2p-friendly ) – if you just want only OP characters who is strong without any work from player you must just save some pulls adn get Phae e6c5 on rerun and be happy with how f2p-friendly he is )

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    • She’s a specialized dps/support for remembrance and doesn’t even have a full team.
      Aglaea needs too much to keep her ult up to fit in extra remembrance units atm, and her damage is pretty split between her and her sprite.
      Cas is a good teammate, that synergizes with Evernight’s HP consumption, is Crit focused, and the majority of her damage is coming from her sprite.
      RMC is focused on hypercarries, not multi-dps comps, and mem’s damage is negligible.
      Hyacine is a good teammate, she gets 100% CR for free, and her non-negligible damage is coming from her sprite.

      Also:
      Saying Anaxa can be used with 4*s is like saying Cas can be used with Arlan. There’s a difference between Serval ult-spam for The Herta and simply having a character that fits the needed condition sitting next to a character that’s strong alone.
      Evernight has fewer teammates and no 4*s because there are no 4* remembrance
      Her multipliers aren’t weak?
      Every one of your comparisons are apples to oranges: Evernight doesn’t scale off of getting hit in the face like Mydei, and Mydei doesn’t buff his teammates. JY is an AOE focused unit, JL isn’t, and neither are beating each other at their own game.

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      • you right at all except 1 thing – RMC is a good support for other supports – at real I dont know its hidden mechanic or just developers mistake soo it can be fixed soon but now its working – I test supports who give some % of their own crit to other teammates and find that RMC can somehow upgrade this %

        what I mean – when normal supports up crit its include only their own crit without bonuses BUT it can include bonus from RMC passive

        soo he is not good only for hypercarry – he is good second-support for crit-based teams – right now best for Darkness

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        • It’s like 48% CD, it’s not nothing but we’re talking about half of Therta on a dedicated support. Compared to the AA and 30% true damage it’s pennies.

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          • its nearly 70% that he give to team passive when Memo is on field + 20-30% that Darkness will give to team with his bust on her soo its nearly 100% CD for team + 65% from Darkness cause she get mono-rem with him – Cyrene can be beter we will know soon – but right now RMC is the best possible support for mono-rem team with Darkness

      • Im not doompost her that she bad, She’s Therta but HP scaling and good for PF but she totally not Anaxa level of broken.
        She can’t be called Anaxa 2.0 if she needs S1 and Hyacine minimum to do what Anaxa E0S0 can with Tingyun, RMC, Pela.
        Her multipliers is on lower side and that’s a bad thing.
        My comparison are not about playstyle but the multiplier itself. Jingliu used to be better than Jing Yuan because she can self-buff a lot of crit dmg but when hp inflation hit and Sunday is out, Sunday’s CD buff not upgrade JL much since she already overload in CD and her multipliers are weak. JY however, high multipliers but no CD so he gets better with Sunday. Multipliers can’t be change but CD and dmg% can be with new supports. 200 CD JY > 500 CD JL
        Same will eventually happen with Mydei and Evernight.

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        • guy you tell me somethin weird 0_0

          NOONE call Darkness “Anaxa 2.0” – you the first I myself see in the internet who call her like that

          and I dont tell you that she is some kind of OP – I just try to explain that she like any other character can be strong and cool with right team and some kind of luck

          and one more thing about f2p-friendly – Bailu/Lynx is all Darkness need if you not want to create mono-rem – Anaxa too can be played with 4* as you say before – but he can deal beter damage if you give him Tribbie/Jade/THerta/Cerydra

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        • I have no idea why people call her Anaxa 2.0. Therta is a bit closer but that’s still kind of off the mark.
          She’s remembrance Kafka – A dps in her own right, and a support, but only for a specific niche.
          Her multipliers aren’t weak, stop saying that. Her Ult is 200% AOE, and her sprite detonate is ~200% to main target (more based on how many stacks you have). That’s sitting at double Mydei’s enhanced skill, about a third more than his ult, but a third less than his godslayer be god.
          I get your point about stat saturation, but Mydei’s not in that camp. He gets 48%CR, 0% CD, 0% DMG from his base kit.
          Also, don’t say base multipliers can never be changed – True damage, superbreak, and things like Hysilens’ E1 multiplier didn’t used to exist. The concept of increasing a unit’s base multiplier by a small amount is definitely on the table, as it’d make a support who’s better with characters that have a lot of steroids, while not making those with high base multipliers broken.

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          • maaaan (or girl) you make my day

            you goddamn right – you begin to talk and I understand that you too know that characters deserve some respect – you know it cause only guy or girl who respect characters can know and understand things you talkin about – others dont want to give attention to it

            so now I respect you – no soo much as Ham and Cheese sandwich but you get second place after him

            P.S. HAIL KAFKA! )))

    • funny how gooner trying so hard to doompost her even tho she’s broken powercrept unit, she powercreep Mydei and The Herta!
      if you’re being rational or logical she should be nerfed instead! The fact this is just the start of Castor oil shilled team with the upcoming Midrene to complete the Gooner Team ever only second after Midfly

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  3. Three nerfs in a row despite the fact that she wasn’t exactly all that great to begin with. Low quality combat animations, probably due to them saving their budget for Cyrene. If she had Quantum weakness implant or something, these issues could be dismissed, but as it stands, I see no reason to use her over Tribbie in a Castorice comp.

    So the BiS Remembrance team going forward will likely be: Castorice + Hyacine + Cyrene + Tribbie

    Unless of course Cyrene requires 4 Remembrance units in the team to even function (which I highly doubt). It really depresses me that they would sabotage March’s kit so badly. She’s easily my favorite of the Astral Express crew, not to mention the poster-girl for the game. I imagine she will get a TRUE powerful 5-star form in some far-off planet, maybe like version 7.X or something. But as it stands, this is quite literally the most disappointed I’ve ever been with a new character. I have the premium Castorice team with multiple constellations for every member+ their sig lightcones, but I’m still skipping Evernight. They failed with this kit and March deserved way better than this…

    (Honestly, I’m so bitter about this, I might even skip Cyrene. I mean, my team is already fully functional and extremely OP as is. I heard they were supposedly going to ditch Cyrene’s current story model for that one that looks like Elysia from Honkai Impact 3rd. You know, the one they showed off in the teaser on the official Youtube channel. I don’t mind that design being limited to her Ultimate (kinda like Phainon), but if she looks like Elysia all the time, I’ll be very, VERY disappointed. All the emotional moments occurred with Cyrene’s cute younger form, so it would really suck if that model gets no representation in her actual combat animations. Heck, even Mem got full representation with RMC.)

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  4. So, evil March honestly has pretty good damage amp for her support role.

    it’s just that role is “buffing Rememberance damage dealers specifically” and there are only two of those in the game right now. One of which being Aglaea who has very specific needs.

    I think she’ll look a lot better when we have more of them… which also means that it’s fine to wait for a rerun to evaluate.

      
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    • only two of them?

      Somehin tells me that you dont know what damage MC and Hyacinte can deal with ultimates + they basically best options for mono-rem team that Darkness want

      soooo at real Aglaea stay outside and other 4 rem-characters create best team that have 1 main-dd + 3 sup-dd + 2 suports + 2 healers + 1 action advancer + 1 taunt-unit + ALL of them have crit 150-300%

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    • Maybe she will remplace Sunday in Aglaea teams and Cyrene will remplace RMC ? I thought Cyrene release will makes Evernight’s totally useless 😂

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      • thing that you say explain how low your knowlege about characters

        1) Sunday CANT be replased from Aglaea team cause he give her ult energy + more actions

        2) Cyrene release will make Darkness even stronger cause she will be one more support who can be added to mono-rem team

        3) noone can replace RMC cause he have one cool hidden mechanic that is lowly possible be added to other characters in future

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