케리드라

케리드라
케리드라명사케리드라
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 바람
전용 재료
신용 포인트308K
있는 듯 없는 듯한 조짐15
점점 가까워지는 비명15
석양에 불탄 꽃봉오리65
끝없는 탄식15
행적 재료
신용 포인트3M
구름 위 음표18
있는 듯 없는 듯한 조짐41
천상의 소절69
점점 가까워지는 비명56
천외의 악장139
끝없는 탄식58
태양과 번개의 회상12
운명의 발자취8
메인 스토리북부 변경의 제국, 잃어버린 왕조, 차가운 땅에 정벌의 야망이 불타오르고 있다.
군주 케리드라, 「율법」의 불씨를 거머쥔 황금의 후예여, 수를 두어 신과 대국하고 다른 마음을 품은 죄수를 심판하여 이 세계를 위해 불을 쫓는 여정의 기반을 다져라.
——「이는 결코 끝이 아니며, 앰포리어스의 여정은 은하의 뭇별로 향하리!」

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
184.4866185995%50%100130
20164.74128.7360995%50%100130
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
신용 포인트8000
있는 듯 없는 듯한 조짐10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
신용 포인트16000
점점 가까워지는 비명6
석양에 불탄 꽃봉오리3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
신용 포인트40000
점점 가까워지는 비명9
석양에 불탄 꽃봉오리7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
신용 포인트80000
끝없는 탄식6
석양에 불탄 꽃봉오리20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
신용 포인트160K
끝없는 탄식9
석양에 불탄 꽃봉오리35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
레벨전용 재료
1
20
신용 포인트4000
있는 듯 없는 듯한 조짐5
20+
40
신용 포인트16000
점점 가까워지는 비명6
석양에 불탄 꽃봉오리3
40+
50
신용 포인트40000
점점 가까워지는 비명9
석양에 불탄 꽃봉오리7
50+
60
신용 포인트80000
끝없는 탄식6
석양에 불탄 꽃봉오리20
60+
70
신용 포인트160K
끝없는 탄식9
석양에 불탄 꽃봉오리35
70+
80

전투 스킬

캐슬링, 신속한 지휘캐슬링, 신속한 지휘 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 케리드라 공격력의 만큼 바람 속성 피해를 가한다

단일 적에게 소량의 바람 속성 피해를 가한다
레벨 10
프로모션, 모든 병사는 장수의 그릇프로모션, 모든 병사는 장수의 그릇 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터가 [군공]을 획득하고 케리드라가 충전을 pt 획득한다. 충전 상한: pt. 충전 pt 도달 시 [군공]이 [작위]로 업그레이드되고 대상의 제어류 디버프 상태를 해제한다. [작위]를 보유한 캐릭터가 가하는 전투 스킬 피해의 치명타 피해가  증가하고, 적에게 전투 스킬 발동 시 기습을 발동한다. 기습 종료 후 충전을 pt 소모하여 [작위]를 [군공]으로 되돌린다

아군 캐릭터가 [군공]을 획득하고 케리드라가 충전을 획득한다. 충전이 #4[i]pt 도달 시 [군공]이 [작위]로 업그레이드되며, [작위]를 보유한 캐릭터가 가하는 전투 스킬 피해의 치명타 피해가 증가하고 기습을 발동할 수 있다
레벨 15
인생은 말판, 4수 안에 거두는 승리인생은 말판, 4수 안에 거두는 승리 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
충전을 pt 획득한다. 모든 적에게 케리드라 공격력의 만큼 바람 속성 피해를 가한다. 필드에 [군공]을 보유한 캐릭터가 없을 경우 현재 아군 파티 편성의 첫 번째 캐릭터가 [군공]을 우선 획득한다

충전을 획득한다. 모든 적에게 바람 속성 피해를 가한다
레벨 15
카이사르에게 영광을카이사르에게 영광을 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
[군공]을 보유한 캐릭터의 공격력이 케리드라 공격력의 만큼 증가하고, 일반 공격 또는 전투 스킬 발동 시 케리드라가 충전을 pt 획득한다. 기습 중에는 케리드라가 충전을 획득할 수 없다. [군공]은 가장 최근에 부여한 목표에게만 적용되며, 목표 변경 시 케리드라의 충전이 0pt로 초기화된다

[군공]을 보유한 캐릭터의 공격력이 증가하며, [군공]이 [작위]로 업그레이드되지 않았을 시 해당 캐릭터가 일반 공격 또는 전투 스킬을 발동하면 케리드라가 충전을 획득한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 0
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
선제 우위선제 우위 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 [군공]을 획득하고, 행동 캐릭터 변경 시 [군공]이 현재 행동 캐릭터에게 이전된다. 다음 전투 시작 시 [군공]을 보유한 캐릭터에게 자동으로 전투 스킬을 1회 발동하고, 해당 전투 스킬은 전투 스킬 포인트를 소모하지 않는다

현재 행동 캐릭터가 [군공]을 획득하며, 다음 전투 시작 시 [군공]을 보유한 캐릭터에게 자동으로 전투 스킬을 발동한다
레벨 1

행적

방문자방문자
캐릭터를 회 승급해야 합니다 2
케리드라의 공격력이 2000보다 높을 시 공격력이 100pt 초과할 때마다 자신의 치명타 피해가 18% 증가하며, 최대 360% 증가한다
신용 포인트5000
구름 위 음표3
태양과 번개의 회상1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 2
공격력 4% 증가
신용 포인트5000
구름 위 음표3
있는 듯 없는 듯한 조짐6
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
바람 속성 피해 3.2% 증가
신용 포인트10000
천상의 소절3
점점 가까워지는 비명3
목격자목격자
캐릭터를 회 승급해야 합니다 4
케리드라의 치명타 확률이 100% 증가한다. 케리드라의 충전이 최대치보다 낮을 시 [군공]을 보유한 캐릭터가 처음으로 필살기를 발동하면 케리드라가 충전을 1pt 획득하며, 해당 효과는 단일 전투에서 1회 발동할 수 있다
신용 포인트20000
천상의 소절5
운명의 발자취1
태양과 번개의 회상1
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 4
바람 속성 피해 4.8% 증가
신용 포인트20000
천상의 소절5
점점 가까워지는 비명4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
천외의 악장3
끝없는 탄식3
정복자정복자
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 자신과 [군공]을 보유한 동료의 속도가 20pt 증가한다, 지속 시간: 3턴. [군공]을 보유한 캐릭터가 일반 공격 또는 전투 스킬 발동 시 케리드라의 에너지를 5pt 회복한다
신용 포인트160K
천외의 악장8
운명의 발자취1
태양과 번개의 회상1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
천외의 악장8
끝없는 탄식8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
공격력 8% 증가
신용 포인트160K
천외의 악장8
끝없는 탄식8
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
바람 속성 피해 6.4% 증가
신용 포인트160K
천외의 악장8
끝없는 탄식8
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
바람 속성 피해 3.2% 증가
신용 포인트2500
있는 듯 없는 듯한 조짐2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
천상의 소절3
점점 가까워지는 비명3
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
바람 속성 피해 4.8% 증가
신용 포인트45000
천외의 악장3
끝없는 탄식3

성혼

모든 왕관을 빼앗으리모든 왕관을 빼앗으리모든 왕관을 빼앗으리
[군공]을 보유한 캐릭터가 피해를 가할 시 목표의 방어력을 15% 무시한다. [작위] 상태에서 전투 스킬 피해를 가할 시 추가로 목표의 방어력을 18% 무시한다
만민의 염원이 모여만민의 염원이 모여만민의 염원이 모여
[군공]을 보유한 캐릭터가 가하는 피해가 40% 증가한다. 필드에 [군공]을 보유한 동료가 있을 시 케리드라가 가하는 피해가 160% 증가한다
낡은 율법을 불태워낡은 율법을 불태워낡은 율법을 불태워
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
세상을 재창조하리세상을 재창조하리세상을 재창조하리
필살기의 피해 배율이 240% 증가한다
도움과 가해, 모두 갚으리도움과 가해, 모두 갚으리도움과 가해, 모두 갚으리
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
여정은 오직 별바다에여정은 오직 별바다에여정은 오직 별바다에
[군공]을 보유한 캐릭터의 모든 속성 저항 관통이 20% 증가하고, 공격 발동 후 케리드라가 추가로 케리드라 공격력의 360%만큼 바람 속성 추가 피해를 1회 가하며, 해당 효과는 최대 0회 발동한다. 케리드라가 필살기를 발동할 때마다 발동 횟수가 초기화된다. 필드에 [군공]을 보유한 동료가 있을 시 케리드라의 모든 속성 저항 관통이 20% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
영생의 가지
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90 responses to “케리드라”

  1. ʜᴇʟʟᴏ(•̀’◡’•̀)ノ
    My name is Checky, and starting today, I will be writing my personal headcanons on Cerydra on a day to day basis leading up to her eventual release.(hope she comes home)

    Day #1
    She looks like the type of person cannot physically open a bottle of champagne in the normal fashion. It must be preceded by a speech and sabered dramatically, even if it’s a picnic or a Tuesday breakfast.

      
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  2. Kit feels way too lackluster atp. Her kit relies on the DPS getting action advanced to max her charges quickly.

    If she’s to be BiS for Phainon, then buffing even more atk/crit is not the way to go – he’s got a bunch of self buffs for that and Sunday, Bronya/Sparkle, Tingyun/Huohuo provide even more. It’s saturated compared to dmg%, def ignore, vulnerability, res pen. Ruan Mei does a bunch of those things and I even got better results doing so but she doesn’t give enough coreflames compared to the others in the long run.

    Her personal damage is not important in a Phainon team and unless that speed buff is a base speed increase, it just messes our current speed tuning a bit.

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  3. her lightcone passive is gonna get changed, right? Compared to Sunday and Bronya’s sigs, giving a full skill point when ulting on a support seems like… a lot. they’ve set a precedent of needing to manage sps w/ supports, so giving Cerydra a free skill point each ult seems wild

      
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    • Not really? The only harmony’s that need to manage SP are Bronya… and like Yukong. Everyone else is either neutral or positive in a meaningful manner.
      Bronya LC gives 1 SP every 2 ults, Sunday’s every 2 instances of ult or skill.

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    • Do u know what Sunday’s LC does? It gives SP – and a lot at that. It makes Sunday go from an SP Neutral character (once his ult is in use) to an SP positive character (with his ult in use; and an SP neutral without ult)

      It also gives energy to himself and dmg bonus to the ally target of his skill and/or ult.

      If anything, Cerydra’s LC is underpowered compared to Sunday’s if considering universal usage.

      Tingyun gets a BiS (i think) LC, being Cerydra’s LC. Tingyun is the only character aside from Cerydra herself that can make full use of Cerydra’s LC. Robin can use the attack buff, but thats it. She would perfer her own LC over Cerydra’s.

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    • If not for the fact that I have an insanely cracked ATK body on Musketeer, I would be using Eagle.

      ATK% Main
      Speed 8 (3)
      Crit Rate 2.9%
      Crit DMG 16.2% (2)
      Effect RES

      I also have an ok head piece. I want to re-roll it though.

      HP Main
      DEF 57 (2)
      ATK 8.6% (1)
      SPD 2
      Crit DMG (1)

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  4. Her kit looks pretty unengaging?
    It feels like she’s missing an effect or two – either some way to deterministically activate the double skill without wasting energy (imagine Phainon double skill going off at 11 coreflames before ult), or some reason to press skill more than once besides a marginal amount of SPD, or maybe an enhanced basic or something.

    Kinda feels like Fugue minus the enhanced basic, but you don’t even have to skill past the first time.

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  5. Has anyone done the math on how much she improves Phainon’s dmg per ult rotation? 30%? 40%? 50% more dmg?

      
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    • As far as I have seen, 2% compared to Robin. I’m not sure about Tribbie and Ruan Mei though.

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      • that’s bs, she literally give better buff than Robin while letting E0 Phainon cast his meteor 2 times more which is massive upgrade lol unless you think so because of the beta showcase full of skill issues

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  6. Half of her kit is useless. They’re scared shitless at the idea of giving good amp on a character that literally can duplicate an ability.

      
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      • OP was probably referring to how she provides so much self buffs instead of focusing on buffing the hypercarry like Sunday does. ATP the only buff she gives is the skill crit dmg ONLY on the duplicated skill cast outside of the SPD buff.

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        • she also gives about 1k attack (24% of her own when she’s aiming for 4k). which… still isn’t enough, but it’s there.

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          • >A kit that enables a unique interaction (doubling skills), but weaker buffs
            >A kit that doesn’t do anything too special, but has stronger generic buffs (think Tribbie)
            >Power creep
            Pick one (1).

  7. So if her skill only affects Skill DMG, would an E6 Acheron not benefit from it at all? Does Acheron’s E6 make her basic/skill count as only ultimate dmg or both basic/skill AND ultimate dmg?

    Either way she looks really cool, I’m gonna keep an eye out here to see if she changes before release.

      
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    • They count as both their original DMG and as Ult DMG. Even then, I don’t Cerydra is gonna do anything much for an E6 Acheron.

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  8. say what if someone like jingliu were to use their enhanced skill and run out of synergy stacks would the enhanced skill be used or not?

    in another scenario like archer is there a chance of triggering multiple skill usage since they occur in the same turn? or will he just generate more charges for mm

    in a hypothetical scenario (like future character) what about skills that can only be used under very specific conditions or if there are cases that disable the said said will it be replicated anyway

    on a side note:
    1. I use a team of castorice, RMC, bronya and luocha
    2. for phainon I have sunday
    3. i have ruan mei, aven, lingsha and all 4 star character
    4. i have like 40 pulls saved up and really do not want to skip saber
    5. any team recommendation around phainon and adjustments to team castorice
    6. should I pull for cerydra or will there be any other alternative to her considering I want to save for saber, like cerene or other characters

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