
![]() | Name | Castorice |
Seltenheit | ![]() ![]() ![]() ![]() ![]() | |
Pfad | ![]() | |
Kampftypen | ![]() | |
Spezialmaterial | ![]() ![]() ![]() ![]() ![]() | |
Spurenmaterial | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Handlung | Das Land, das den Tod verehrt, Aidonia, wo unablässig Schnee fällt, liegt heute in einem süßen Schlummer versunken. Castorice, Tochter des Flusses der Seelen und Erbin von Chrysos, die auf der Suche nach der Kernflamme des Todes ist, mache dich auf den Weg. Behüte die Klage der Seelen und umarme die Einsamkeit des Schicksals. Leben und Tod sind nur eine Reise. Wenn der Schmetterling auf dem Ast verweilt, wird das, was verwelkt, neu erblühen. |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Haustier |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Sprachlautstärke |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | Spezialmaterial |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Fertigkeit
![]() | Zufluchtsort des Mondkokons - Exklusiv | Unterstützung |
Energie-Wiederherstellung : 0 | |
Nach dem Erhalt von Castorice oder wenn Castorice im aktuellen Team ist, wird der folgende Effekt erhalten: Wenn im Kampf eine Figur einen Todesstoß erleidet, treten alle Figuren, die bei dieser Aktion einen Todesstoß erlitten haben, in den Status „Mondkokon“ ein. Bei Figuren im Status Mondkokon wird die Handlungsunfähigkeit vorübergehend verzögert und sie können normale Aktionen ausführen. Wenn ihre aktuellen LP nach der Aktion und vor der nächsten Runde erhöht werden oder sie einen Schild erhalten, wird Mondkokon entfernt. Andernfalls werden sie sofort handlungsunfähig. Dieser Effekt kann nur 1-mal pro Kampf ausgelöst werden. Nach dem Erhalt von Castorice oder wenn Castorice im aktuellen Team ist: Wenn im Kampf eine Figur einen Todesstoß erleidet, treten alle Figuren, die bei dieser Aktion einen Todesstoß erlitten haben, in den Status „Mondkokon“ ein: Ihre Handlungsunfähigkeit wird verzögert und sie können normale Aktionen ausführen. Wenn ihre aktuellen LP nach der Aktion und vor der nächsten Runde erhöht werden oder sie einen Schild erhalten, wird Mondkokon entfernt. Dieser Effekt kann nur 1-mal pro Kampf ausgelöst werden. |
![]() | Klage, Welle im Todesmeer - Standardangriff | Einzelangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
Fügt einem anvisierten Gegner Quanten-SCH in Höhe von Fügt einem Gegner geringen Quanten-SCH zu. | |
Stufe | |
![]() | Stille, Liebkosung des Phantomschmetterlings - Fertigkeit | Ausdehnung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 60 / Ausdehnung : 30 | |
Verbraucht Wenn die aktuellen LP nicht ausreichen, werden die LP auf ein Minimum von 1 reduziert. Wenn sich Netherschwinge auf dem Kampffeld befindet, wird die Fertigkeit durch „Knochenklaue, Umarmung des Düsterdrachen“ ersetzt. Verbraucht die LP aller Verbündeten und fügt einem Gegner Quanten-SCH sowie angrenzenden Einheiten geringen Quanten-SCH zu. | |
Stufe | |
![]() | Trostlosigkeit auf den Handflächen - Talent | Verstärkung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Die Obergrenze von „Neuer Spross“ basiert auf den Stufen aller Figuren auf dem Kampffeld. Für jeden LP, den die Verbündeten verlieren, erhält Castorice 1 Pkt. Neuer Spross. Wenn Neuer Spross seine Obergrenze erreicht, kann Castorices Ultimate aktiviert werden. Wenn Verbündete LP verlieren, wird der von Castorice und Netherschwinge verursachte SCH um Während sich Netherschwinge auf dem Kampffeld befindet, kann Neuer Spross nicht durch Talent erhalten werden und wenn Verbündete (außer Netherschwinge selbst) LP verlieren, wird jeder Punkt der verlorenen LP in die gleiche Menge LP für Netherschwinge umgewandelt. Wenn Verbündete LP verlieren, erhält Castorice Neuer Spross. Erhöht gleichzeitig den von Castorice und Netherschwinge verursachten SCH. Wenn Neuer Spross seine Obergrenze erreicht, kann Castorices Ultimate aktiviert werden. Wenn Verbündete (außer Netherschwinge selbst) LP verlieren, während sich Netherschwinge auf dem Kampffeld befindet, werden diese verlorenen LP in die gleiche Menge LP für Netherschwinge umgewandelt. | |
Stufe | |
![]() | Angriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
Greift den Gegner an und reduziert nach Kampfeintritt den WDS des Ziels gegen den entsprechenden Typ. | |
![]() | Klagegeschrei, Vorbote des Todes - Technik |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Tritt nach dem Einsatz der Technik für Beim Einsatz von aktiven Angriffen im Status Schleier der Unterwelt betreten alle Gegner in Reichweite den Kampf. Beschwört den Memogeist Netherschwinge, zieht seine Aktion um Wenn Netherschwinge nach Kampfeintritt nicht beschworen wird, erhält Castorice Neuer Spross in Höhe von Tritt in den Status „Schleier der Unterwelt“ ein. Gegner können sich Castorice nicht von sich aus nähern. Beim Einsatz von Angriffen im Status Schleier der Unterwelt betreten alle Gegner in Reichweite den Kampf. Beschwört den Memogeist Netherschwinge und zieht seine Aktion um Wenn Netherschwinge nach Kampfeintritt nicht beschworen wird, erhält Castorice „Neuer Spross“ in Höhe von | |
![]() | Knochenklaue, Umarmung des Düsterdrachen - Fertigkeit | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 60 | |
Verbraucht Wenn die aktuellen LP nicht ausreichen, werden die LP auf ein Minimum von 1 reduziert. Verbraucht die LP aller Verbündeten. Castorice und Netherschwinge führen einen Kettenangriff auf das Ziel aus und fügen allen Gegnern Quanten-SCH zu. | |
Stufe | |
Haustier
![]() | Todesschrei, Glockenschlag des Erwachens - Ultimate | Beschwörung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Beschwört den Memogeist Netherschwinge und zieht seine Aktion um Nach Beschwört den Memogeist Netherschwinge und zieht seine Aktion um | |
Stufe | |
![]() | Klauenspuren im Schleier - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Fügt allen Gegnern Quanten-SCH in Höhe von Fügt allen Gegnern geringen Quanten-SCH zu. | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Das Auslösen von „Atem versengt den Schatten“ verbraucht LP in Höhe von In einem einzelnen Angriff kann Atem versengt den Schatten wiederholt ausgelöst werden. Beim wiederholten Auslösen wird der SCH-Multiplikator nacheinander auf Wenn die aktuellen LP von Netherschwinge Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Mondkokon verhüllt den Leib - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Wenn sich Netherschwinge auf dem Kampffeld befindet, dient er Verbündeten als Verstärkung. Wenn Verbündete SCH erleiden oder LP verbrauchen, werden ihre aktuellen LP auf ein Minimum von 1 reduziert und Netherschwinge nimmt anschließend den erlittenen SCH auf sich, wobei er allerdings LP Wenn sich Netherschwinge auf dem Kampffeld befindet, dient er Verbündeten als Verstärkung. Die aktuellen LP der Verbündeten werden auf ein Minimum von 1 reduziert und Netherschwinge nimmt anschließend den erlittenen SCH oder die verbrauchten LP auf sich. | |
Stufe | |
![]() | Erderschütterndes Brüllen - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
Wenn Netherschwinge beschworen wird, wird der verursachte SCH aller Verbündeten für Erhöht bei der Beschwörung den verursachten SCH aller Verbündeten. | |
Stufe | |
![]() | Flügel fegen über Ruinen hinweg - Talent von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 15 | |
Wenn Netherschwinge verschwindet, verursacht er Fügt beim Verschwinden einem Gegner geringen Quanten-SCH zu, der insgesamt | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Atem versengt den Schatten - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
Verbraucht eigene LP und fügt allen Gegnern Quanten-SCH zu. Diese Runde wird nicht beendet. Wenn die Fähigkeit wiederholt eingesetzt wird, wird sie bis zu 3-mal verstärkt. Wenn die LP | |
Stufe | |
![]() | Flügel fegen über Ruinen hinweg - Technik von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 15 | |
Verbraucht alle LP und verursacht Verbraucht alle LP und fügt einem Gegner geringen Quanten-SCH zu, der insgesamt | |
Stufe | |
Spuren
![]() | Unterbringung der Unterströmung |
Figurenaufstieg benötigt 2 | |
Nachdem Verbündete (außer Netherschwinge) Heilung erhalten, werden | |
![]() ![]() ![]() |
![]() | KRIT-SCH-Verstärkung (KRIT-SCH) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-SCH um | |
![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 4 | |
Erhöht KRIT-Rate um | |
![]() ![]() ![]() |
![]() | Umgekehrte Fackel |
Figurenaufstieg benötigt 4 | |
Wenn Castorices aktuelle LP | |
![]() ![]() ![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 5 | |
Erhöht Quanten-SCH um | |
![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 5 | |
Erhöht KRIT-Rate um | |
![]() ![]() ![]() |
![]() | Wo der Westwind weilt |
Figurenaufstieg benötigt 6 | |
Jedes Mal, wenn Netherschwinge „Atem versengt den Schatten“ einsetzt, wird der verursachte SCH um | |
![]() ![]() ![]() ![]() |
![]() | KRIT-SCH-Verstärkung (KRIT-SCH) |
Figurenaufstieg benötigt 6 | |
Erhöht KRIT-SCH um | |
![]() ![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenstufe benötigt 75 | |
Erhöht Quanten-SCH um | |
![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenstufe benötigt 80 | |
Erhöht KRIT-Rate um | |
![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Erhöht KRIT-Rate um | |
![]() ![]() |
![]() | SCH-Verstärkung: Quanten (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 2 | |
Erhöht Quanten-SCH um | |
![]() ![]() ![]() |
![]() | KRIT-Rate-Erhöhung (KRIT-Rate) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-Rate um | |
![]() ![]() ![]() |
Eidola
![]() | Schneebedeckte Maid, Erinnerung im Grab | ![]() |
Wenn die aktuellen LP des Gegners |
![]() | Krone auf Blütenflügeln | ![]() |
Nachdem der Memogeist Netherschwinge beschworen wurde, erhält Castorice |
![]() | Fromme Pilgerin im Tanz durch das Totenreich | ![]() |
Ultimate-Stufe +2 bis max. St. |
![]() | Ruhe in Liedern der Schwermut | ![]() |
Während sich Castorice auf dem Kampffeld befindet, wird die LP-Wiederherstellung der erhaltenen Heilung bei allen Verbündeten um |
![]() | Blütenweiße Seiten, geschmückt mit Prophezeiungen | ![]() |
Fertigkeitsstufe +2 bis max. St. |
![]() | Bis die Zeit unaufhaltsam dahinströmt | ![]() |
Wenn Castorice und Netherschwinge SCH verursachen, wird die WDS-DUR aller Typen um |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | Spezialmaterial | |
![]() | Sieg im Handumdrehen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Erhöht den KRIT-SCH des Trägers um | ![]() ![]() |
![]() | Brennender Schatten | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | Stellt | ![]() ![]() |
![]() | Rückblick | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | Zu Beginn der Runde des Memogeists erhalten der Träger und der Memogeist jeweils eine Stapelung „Nachtrauern“. Jede Stapelung erhöht den verursachten SCH um | ![]() ![]() |
![]() | Der Gruß der Genies | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um | ![]() ![]() |
![]() | Mehr Schwitzen, weniger Weinen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Erhöht die KRIT-Rate des Trägers um | ![]() ![]() |
![]() | In Gold gewebte Zeit | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Erhöht die Basis-GES des Trägers um | ![]() ![]() |
![]() | Der Vorhang der Erinnerung fällt nie | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Erhöht die GES des Trägers um | ![]() ![]() |
![]() | Mögen Regenbögen am Himmel bleiben | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Erhöht die GES des Trägers um | ![]() ![]() |
![]() | Ein noch schönerer Abschied | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Erhöht die max. LP des Trägers um Wenn der Memogeist des Trägers verschwindet, wird die Aktion des Trägers um | ![]() ![]() |
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Sprache
Title | loc_sound |
Handlung
Title | Textsprache |
387 responses to “Castorice”
People lost their shit so much about her garbage global passive, yet ignored Mydei being downright immortal in gameplay. Which completely trivializes any sort of content in which getting wiped or one shot might be an issue. Go play something like max DU or G&G with Castorice and Mydei and see who will have far more braindead time out of the two. Castorice who can only revive once and can only make her team immortal as long as her dragon is on the field (her dragon’s HP gets drained and forces it to automatically explode if someone in part is at 1 HP and they keep getting hit), or a guy who literally just can’t die!
You have to go out of your way to try and kill Mydei because he is Castorice’s passive without limit. His only limit is that he stays in his auto-mode state, which is the easiest thing ever to have permanent uptime on. Meaning, he literally can’t die. All Mydei needs in bullshit content like SU modes is someone/something that can heal and he never dies. Meanwhile, Castorice can get screwed over easily, even with best blessings picked as her one time revive won’t matter if enemies keep hitting hard and her other talent to keep team alive at 1 HP, not allow them to die, as long as her dragon is present will also be near useless when enemies keep hitting to hard which causes her dragon to prematurely explode. Meaning, you need to sacrifice Castorice’s dps in modes as these to try and keep her dragon alive as much as possible if you want to abuse her “cheat codes” and even then it won’t matter as enemies in these modes will keep forcing the dragon to explode. Mydei on another hand…….. Yup. Pretty much “……..” this. He gets killed? He comes back. Killed again? Here comes Johnny again. Again. Yup, here again. So, it doesn’t matter if whole team gets wiped because Mydei himself will refuse to die, which will make him clear content, even with most ass blessings possible.
-from someone who has both
“b-b-but she gives this thing to whole account” and this thing is barely useful to whole account. The only ones who would care about this are sustainless 0 cyclers, but the issue is that her revive has a drawback that one must heal or shield themselves after revive, or else it’s back to grave with them (provided they don’t get killed by enemy again). In another words, it’s useless to only people who would care about this. To average player who has well built teams, this won’t matter at all due to not drying, and for the only game modes that hit hard enough to make this relevant, it’s way worse compared to Mydei’s almost infinite revives as it has way too many drawbacks (her dragon too) compared to a guy who just keeps coming back from the dead as long as he is in that berserk state of his (which is near permanent state once he activates it).
I can understand precedent concerns, but some people I saw in regards to this topic completely blow out of proportion just how useful her whole global passive even is. Especially when nobody says a peep about Mydei who is far bigger cheat code than her if you don’t want to worry about drying even in hardest modes possible. Nobody bitched about “health of the game” when this came to pass. Let us not go into V4 Cipher now who is x100 times worse for “health of the game” than Castorice herself.
“b-b-but global passive” come and cry about it when one of your may-may characters comes out, with passives that you keep seeing in your dreams only. Right now, it’s just funny to me how everyone pretends she somehow breaks the balance of the game far more than the unit that came before her (as far as “cheat code” goes), or unit after her that puts every weakness implant because why the fuck not, healer girl that does more damage than some of dps, or a kitty-cat girl that makes Acheron, Topaz, and Jiaoqiu look like clowns in her V4 as she does all of their jobs better. Even harmony units look funny compared to her because none of them increases damage as much as she does now. Feixiao looks like clown too because kitty can achieve her numbers (better) on ST and completely off-element as well. Again, nobody is seen crying about her and how unhealthy this is, but Castorice and her mid ass passive was where you all cried? lol
Come on guys, don’t stop spending. the 4th game we are developing really needs more funding.
LOL
yes my lord
as a new player who wishes to clear endgame content (MoC, pure fiction, and apocalypse), should I go for Mydei, Castorice, Anaxa, or save? Currently i have absolutely zero limited five star units.
reading the comment section here really made me rethink my idea of spending all my jades on castorice (considering that i cannot afford her lc and her being un-f2p-friendly). I don’t want to spend all my pulls for a character that was set up to fail from the very start 🙁
Please don’t buy into the doomposting. One of Castorices best teams is Her, Remembrance MC, Pela, and Gallagher. All 3 others are completely free. The only big upgrade to this would be Tribbie. So she certainly isn’t set up to fail.
However, for new players, I can only advise to get supports over DPS characters. It’ll make for a stronger account in the long run.
Most importantly though, pull who you like most. While it’s a lot of work, people have cleared all the endgame modes with fully F2P teams. Yes even the recent outrages Hoolay and Nikador.
Anaxa has a better Pull value for new Players because of many things he can provide for most Team compositions.
Support Characters have a longer lifespan, even when they are Sub-DPS.
Anaxa can be used as a Main DPS but he shines more as a Sub-DPS and Support.
For a new Account, Anaxa’s Weakness Implant (Every Element) can be very useful and he can also make all the enemies lose a Turn.
If he is the only Erudition in the Team then he Buffs his own DMG.
If there is another Erudition in the Team he Buffs the whole Team’s DMG.
I completely understand if someone will Pull for Castorice regardless, because she is a powerful DPS and has multiple F2P Team mate options like RMC from story content, and Gallagher from Castorice’s Banner will most likely join the new players account while pulling for Castorice. (Hopefully minimum E2 Gallagher.)
Sadly it is true that Castorice has no F2P Light Cone options that would come close to her Signature LC.
(Anaxa will be able to use the Event LC we gonna get in the 3.2 Event, but there are other options for him aswell.)
Castorice has truly awesome animations, and I like that she can be played in multiple ways.
I like that it requires thinking to play her well and make the best of her power.
Pull for Characters you really like.
Power Creep for Main DPS characters is really fast in HSR.
Most Main DPS Characters only live for 6 Months as E0S0.
feixiao power creeping acheron so quickly still grinds my gears to this day lol
un f2p friendly? Where did you get that? 2 of her BiS rn are free units, and her really only good eidolon is E2. you dont even need her sig LC either to make he super powerful. You have the wrong idea. She isn’t setup to fail, she’s setup to SUCCEED. Her BiS aren’t out yet, and probably wont be for a hot minute. Hyacine is 3.3, but im sure Castorice is gonna get a more dedicated support at some point, like how Acheron got Jaiqiou.
Don’t buy into all the doomposting and people being mad that she exists. Pull for who you like and use your own judgement. If you’re a new player, I also wouldn’t focus on endgame yet. I’ve been playing for over a year, and even still I struggle to clear stage 12 of the endgame content. (my luck is bad yes, and I don’t get much units, but thats besides the point.) Having the teams, builds, and skill to clear the endgame content is gonna take a few months to develop at least.
So, as someone that JUST started playing this game a few days ago, is Castorice worth it or nah?
yes definitely, she will carry you.
She does alot of dmg and self buffs also sort of tanks
Castoria is a very difficult character for a newbie. If pull her there will be need to heavily invest and get her signature cone at any cost since she lose a lot of effectiveness without it. In addition, in the next patch there will be need to pull out Hyacine as the best character to help her. On top of that, her HP mechanic limits her future quite a bit in the long run.
It’s only worth pull her out based on the Waifu factor, otherwise it’s better to get Midei with his cone right now or The Herta, who is extremely versatile at low cost and can get a rerun in future patches. Can also look out for Anaxa, which will allow to easily close challenges where need to pierce toughness of enemies and will get good light cone for free in next patch.
How do her HP mechanics limit her future, like at all? Hyacine/Tribbie/Mydei are both proof that they aren’t just going to drop HP drain mechanics, as well as more HP artifacts being released, having supports with general DMG/Crit/RES PEN/True DMG buffs like HarmonyMC/Tribbie/Sunday/Ruan Mei/etc, and debuffers with AoE DMG Taken/DEF Shred/RES Shred like Anaxa/Jiaoquo/Lingsha/Pela are all proof that HP scaling isn’t going anywhere. Even the fact that Mydei actually benefits from her HP drain shows that the synergies similar to Blade/Jingliu are still an aspect of the game.
Team wide HP drain has such a weird fear around it, when Hyacine is literally proof that sustain units will continue to account for HP drain characters lmao, even Luocha (who will be free!) giving team wide healing when any character deals any damage is enough to offset it. “Pull Mydei and his LC” is fine but “Pull Castorice and supports being released in future versions” leads to “limits her future, pull for waifu” somehow?
Just further confirmed everything that was said above. Look at the original post for starters. The person just started playing and is asking if he should pull a character, and some one saying Castoria good with any of the dozens of characters listed, which of course the person who’s only been in the game for a few days doesn’t have. Even to unlock RMC need to go through the main story which can take weeks of measured play. And some one also suggest a newbie to take Locha who is weaker than 4 star Galagher in Castoria teams according to independent tests, when any newbie is much more profitable to take Ruan Mei that can find good place at any team.
The HP characters themselves can indeed play in any modes with any characters, but the buffs in end game modes will go away sooner or later and the HP absorption meta won’t last long. In comparison to another character in the same patch, Anaxa can easily run most of the bosses in Apocalyptic Shadow and Pure Fiction without requiring a signature cone and losing a quarter of his power like Castoria. When Anaxa can be easy to play with multiple teams, Castoria requied to build one team around her. So Anaxa will remain a useful unit for any account for a longer time despite the temporary buffs. All in all, Castoria is a powerful damag dealer, but it’s not designed for newbies who will have to spend a lot for a few patches in a row for it to feel comfortable. And about scaling HP, just need have to remember Blade and his current place in actual game.
Anaxa might hold more value for a new player.
Weakness Implant, Every Element.
Buffs Himself to have decent DMG if he is the only Erudition in the Team.
Buffs the whole Team’s DMG if there is another Erudition in the Team.
Make the enemies lose a Turn.
Anaxa is the type of character who holds more value than a Top DPS would like Castorice.
Currently most Top DPS characters need their Signature Light Cone if there are no other alternatives.
Castorice sadly has no other alternatives.
Currently Top DPS characters will get power crept in 6-8 months by another Top DPS.
Also, Castorice does not work with a completely F2P Team.
Remembrance Trailblazer is the only F2P Team mate for her.
F2P Healers like Natasha or Lynx will not be enough to play Castorice the way she was meant to be played.
Hyacine is coming very soon and she is the healer meant for Castorice.
Gallagher is also an option and he is on her Banner at least so that is good.
Luocha is also a very good option.
If you decide to Pull for Castorice, hopefully you get at least E2 Gallagher for her on her Banner.
I like Castorice a lot because there are multiple ways to play her.
Most of the time the player will have to think and make the right choices in combat to make the best of her.
For a new player that might not be the best.
Castorice will be a little hard for new player so don’t rush to pull her. There will be a test and events at next patch when will be possible to play with her. Banner will go over 21 day so it’s will be time to decide and maybe will be better to save jades in next update after check 3.3 units at this site.
gonna skip castorice. also going f2p
why? not a big fan of remembrance units.
also don’t like the concept of global abilities. even if she didn’t have a global ability I’ll skip.
don’t see the reason why I should sink 1500$ to get e6s5 Acheron, just for her to struggle clearing endgame content in no less than 3 months.
After a year, it didn’t get better.
You should’ve went F2P in these type of games anyways, cuz they suck your money dry
What? I got E6S1 Acheron and i’ve never had trouble 0 cycling. I literally was auto playing MoC a few months ago. Recently had to stop, but still. S5 is a good bit stronger than S1 Acheron.
I also run sustains. If you don’t run a sustain then you defiantly shouldn’t be having a hard time.
kinda ur fault for whaling in a gacha game ngl f2p is the way to go its the most fun that way tooa
Skill issue! My Jade e6s4 clear all content very easily! MoC is always zero cycle for me! And you can’t clear it with Acheron e6s5, ACHERON!!!??? Bullshit! Or you just that bad at a game!
Trouble clearing endgame with E6 Acheron? Literal skill issue. Yeah, they make content harder, but you’re fitting a square box into a round hole if you cant clear endgame with E6 Acheron.
Tell me you don’t know how to play the game without telling me you don’t know how to play the game.
you should just quit dawg the game aint getting better, going f2p isnt enough, uninstall and leave, until it gets better (it wont). I for once will quit after Fate collab if not before cuz honestly this game is but a shadow of what it once was.
oh no another spender going ftopee leacher. it is the end of zzz.
I am still very upset that appearently Sunday is not very good for Castorice Team.
Some people say Pela is better for her than Sunday!
Tribbie + RMC.
or RMC + Pela.
or RMC + Ruan Mei.
and only then RMC + Sunday…
Sunday was suppose to be the best Support for Remembrance and other Summoner type characters and so far in 3.x only Aglaea is the Remembrance character Sunday is good for.
I am very disappointed.
“Aglaea is the only Remembrance character Sunday is good for” my man, including Castorice, there are ONLY THREE Remembrance characters in total, with RMC being a SUPPORT and Castorice just benefitting more from supports with a different focus given an optimal environment.
Did you expect EVERY Remembrance character to have Sunday as their BiS support? Is him being pretty universally regarded as the BiS support for nearly every single DPS unit in the game not good enough for you because some characters benefit more from True DMG/RES PEN/DEF Shred than they do Sunday’s hypercarry SP Neutral DMG/Crit/Action Advance?
Not even to mention that he STILL IS A GOOD AND VIABLE SUPPORT FOR HER. Depending on Sunday’s investment, he could even be the better choice for her depending on the team she’s used in!
Aglaea is literally a different character that jumps up at least a full tier solely because of Sunday being PERFECT for her and you’re mad that the SECOND REMEMBRANCE CHARACTER TO BE RELEASED has Sunday in the “works well and is BiS in specific circumstances but other supports work better in general usage and are easier to use optimally” like ????
You can’t ever expect a support being BiS for every one of a certain class. They are always going to try to get you to pull for new supports. That’s how Gacha’s work. There was always a chance so i’m not going to call you silly or anything for assuming, but honestly it’s better to set your expectations low when it comes to games like this.
im happy! finally a summon unit that doesnt need sunday to be good! all of you guys complain about cas’s global passive making her a “needed” character when hoyo has made needed characters countless times before. ruan mei/fugue for break teams, sunday for summons, aventurine for almost anything…. like come on guys
actually E1 tribbe is worst then E1 Sunday teams
No she’s not lmfao. Trbbie has the best E1 in the game wtf are you on about. It can increase damage on a ST up to 120%. Jesus.
Nah Don’t bother correcting idiots. I also got into a fight who is much better between Sunday E1 and 3B E1.. some douches wanted a fistfight because I didn’t agree with him on Sunday being better xD
where did you get this “sunday was supposed to be the best support for remembrance”? do all remembrance needs to be shackled by the same kit that wants their summon to shit out 20 actions in a turn?
There is no other dedicated Harmony for Summoners so I cannot even imagine WTF was HoYo thinking when they intentionally sabotaged the synergie between Sunday and Castorice.
just wait till phainon lol
It is ridiculus that a Harmony that has nothing to do with Summons like Tribbie to be better for a Summoner than Sunday whose whole main selling point is Summon Support.