블랙 스완

블랙 스완
블랙 스완명사블랙 스완
소속기억의 정원
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 바람
중국어杨梦露
영어Arryn Zech
한국어김하영
일본어生天目仁美
승급 재료
신용 포인트308K
소멸된 코어15
희미한 빛의 코어15
천인의 유해65
꿈틀대는 코어15
행적 재료
신용 포인트3M
열렬의 영혼18
소멸된 코어41
불꽃의 정령69
희미한 빛의 코어56
천공을 불태우는 마귀139
꿈틀대는 코어58
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취8
스토리기억의 정원의 기억하는 자. 나른하고 신비로운 점술가.
인내심을 가지고 타인의 「기억」을 경청하여 운명을 읽는다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
189.76661481025%50%100120
20175.03128.72881025%50%100120
신용 포인트4000
소멸된 코어5
20+210.94155.13471025%50%100120
30255.82188.14211025%50%100120
신용 포인트8000
소멸된 코어10
30+291.72214.54801025%50%100120
40336.6247.55541025%50%100120
신용 포인트16000
희미한 빛의 코어6
천인의 유해3
40+372.5273.96141025%50%100120
50417.38306.96871025%50%100120
신용 포인트40000
희미한 빛의 코어9
천인의 유해7
50+453.29333.37471025%50%100120
60498.17366.38211025%50%100120
신용 포인트80000
꿈틀대는 코어6
천인의 유해20
60+534.07392.78801025%50%100120
70578.95425.79541025%50%100120
신용 포인트160K
꿈틀대는 코어9
천인의 유해35
70+614.86452.110131025%50%100120
80659.74485.110871025%50%100120
레벨승급 재료
1
20
신용 포인트4000
소멸된 코어5
20+
40
신용 포인트16000
희미한 빛의 코어6
천인의 유해3
40+
50
신용 포인트40000
희미한 빛의 코어9
천인의 유해7
50+
60
신용 포인트80000
꿈틀대는 코어6
천인의 유해20
60+
70
신용 포인트160K
꿈틀대는 코어9
천인의 유해35
70+
80

전투 스킬

통찰, 침묵의 새벽통찰, 침묵의 새벽 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 블랙 스완 공격력의 만큼 바람 속성 피해를 가하고 의 기본 확률로 목표를 [아르카나] 1스택에 빠뜨린다. 또한 풍화, 열상, 연소, 감전 상태에 빠진 목표를 공격하면 각각 의 기본 확률로 추가로 목표를 [아르카나] 1스택에 빠뜨린다

단일 적에게 소량의 바람 속성 피해를 가하고 일정 확률로 목표에게 [아르카나]를 부여한다. 풍화, 열상, 연소, 감전 상태에 빠진 목표를 공격한 후 각각 일정 확률로 [아르카나]를 추가로 부여한다
레벨 9
실추, 거짓된 신의 황혼실추, 거짓된 신의 황혼 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적 및 인접한 목표에게 블랙 스완 공격력의 만큼 바람 속성 피해를 가하고, 동시에 의 기본 확률로 목표 및 인접한 목표를 [아르카나] 1스택에 빠뜨린다. 또한, 의 기본 확률로 목표 및 인접한 목표의 방어력을  감소시킨다, 지속 시간: 

단일 적 및 인접한 목표에게 소량의 바람 속성 피해를 가하고, 높은 확률로 목표에게 [아르카나]를 부여한다. 또한, 높은 확률로 목표의 방어력을 감소시킨다
레벨 15
저편의 품에 취해저편의 품에 취해 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적을 [발로] 상태에 빠뜨린다. 지속 시간: 
[발로] 상태에서 적은 자신의 턴 동안 받는 피해가  증가하고 적이 [아르카나] 상태일 시 동시에 풍화, 열상, 연소, 감전 상태에 빠진 것으로 간주한다. 또한 [아르카나]가 매턴 시작 시 피해를 가한 후 스택 수가 초기화되지 않는다. [아르카나] 스택 수가 초기화되지 않는 효과는 [발로] 상태 지속 시간 동안 최대 회 발동하며, 다시 한번 [발로] 상태에 빠질 시 발동 횟수가 갱신된다.
모든 적에게 블랙 스완 공격력의 만큼 바람 속성 피해를 가한다

모든 적에게 [발로]를 부여하여 목표의 턴 동안 받는 피해를 증가시키며, [아르카나]를 풍화, 열상, 연소, 감전 상태로 간주한다. 또한 [아르카나]가 다음 턴 시작 시 피해를 가한 후 스택이 초기화되지 않는다. 모든 적에게 바람 속성 피해를 가한다
레벨 15
변덕스러운 운명의 베틀변덕스러운 운명의 베틀 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
적의 턴이 시작될 때마다 적이 받는 지속 피해 1회당 의 기본 확률로 적을 [아르카나] 1스택에 빠트린다.
[아르카나] 상태에서 적의 턴이 시작될 때마다 적은 블랙 스완 공격력의 만큼 바람 속성 지속 피해를 받는다. [아르카나] 스택당 해당 피해 배율이  증가하며, 이후 1스택으로 초기화된다. [아르카나] 최대 중첩수: 스택
적의 턴 시작 시, [아르카나]가 피해를 가할 때만 적의 [아르카나] 스택 수에 따라 블랙 스완이 추가 효과를 발동한다.
스택 이상일 경우, 인접한 목표에게 블랙 스완 공격력의 만큼 바람 속성 지속 피해를 가하고, 의 기본 확률로 인접한 목표를 [아르카나] 1스택에 빠트린다.
스택 이상일 경우, 이번에 가하는 지속 피해는 해당 목표 및 인접한 목표의 방어력을  무시한다

적의 턴 시작 시 적이 지속 피해를 받으면 일정 확률로 [아르카나]에 빠져 턴 시작 시 바람 속성 지속 피해를 받는다. 또한, 블랙 스완은 [아르카나] 스택 수에 따라 추가 효과를 발동한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
진상을 파악하고 표징을 버려라진상을 파악하고 표징을 버려라 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후, 다음 전투 시작 시 의 기본 확률로 각 단일 적을 [아르카나] 1스택에 빠뜨리고, [아르카나]에 빠진 목표를 다시 한번 [아르카나] 1스택에 빠뜨리며, 해당 목표를 [아르카나] 상태에 빠뜨리지 못할 때까지 효과를 반복한다. 매번 목표를 [아르카나]에 빠뜨릴 기본 확률은 지난번 해당 목표를 [아르카나]에 빠뜨렸을 시의 기본 확률의 이다

비술 사용 후, 다음 전투 시작 시 높은 확률로 각 단일 적에게 [아르카나]를 부여한다. 부여에 실패할 때까지 해당 효과를 계속 반복한다
레벨 1

행적

요동치는 내장요동치는 내장
캐릭터를 회 승급해야 합니다 2
전투 스킬을 발동하여 풍화, 열상, 연소, 감전 상태의 지정된 단일 적을 공격하면 각각 65%의 기본 확률로 추가로 적을 [아르카나] 1스택에 빠뜨린다
신용 포인트5000
열렬의 영혼3
별을 갉아먹고 재앙을 낳는 구악1
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
바람 속성 피해 3.2% 증가
신용 포인트5000
열렬의 영혼3
소멸된 코어6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
불꽃의 정령3
희미한 빛의 코어3
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 3
효과 명중 4% 증가
신용 포인트10000
불꽃의 정령3
희미한 빛의 코어3
컵 바닥의 흔적컵 바닥의 흔적
캐릭터를 회 승급해야 합니다 4
적이 전투 진입 시 65%의 기본 확률로 [아르카나] 1스택에 빠진다.
아군의 단일 공격 중 지속 피해를 1회 받을 때마다 65%의 기본 확률로 [아르카나] 1스택에 빠지며, 단일 공격 내 최대 3스택까지 빠질 수 있다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
불꽃의 정령5
희미한 빛의 코어4
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
바람 속성 피해 4.8% 증가
신용 포인트45000
천공을 불태우는 마귀3
꿈틀대는 코어3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
천공을 불태우는 마귀3
꿈틀대는 코어3
촛불 그림자의 징조촛불 그림자의 징조
캐릭터를 회 승급해야 합니다 6
자신이 가하는 피해를 효과 명중의 60%만큼 증가시킨다. 최대 72% 증가한다
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 6
효과 명중 6% 증가
신용 포인트160K
천공을 불태우는 마귀8
꿈틀대는 코어8
피해 강화•바람피해 강화•바람 (바람 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
바람 속성 피해 6.4% 증가
신용 포인트160K
천공을 불태우는 마귀8
꿈틀대는 코어8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
소멸된 코어2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
천공을 불태우는 마귀8
꿈틀대는 코어8

성혼

지혜의 일곱 기둥지혜의 일곱 기둥지혜의 일곱 기둥
블랙 스완이 전투 가능 상태일 시 풍화, 열상, 연소, 감전 상태인 적의 상응하는 바람, 물리, 화염, 번개 속성 저항이 각각 25% 감소한다
어린양이여, 날 위해 울지 말아다오어린양이여, 날 위해 울지 말아다오어린양이여, 날 위해 울지 말아다오
[아르카나] 상태의 적이 처치될 시 100%의 기본 확률로 인접한 목표를 [아르카나] 6스택에 빠뜨린다
위에서도 그러하듯 아래서도 그러하다위에서도 그러하듯 아래서도 그러하다위에서도 그러하듯 아래서도 그러하다
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
눈물은 선물이기도 하다눈물은 선물이기도 하다눈물은 선물이기도 하다
[발로] 상태에서 적의 효과 저항이 10% 감소하고, 턴이 시작되거나 처치될 시 블랙 스완의 에너지가 8pt 회복된다. 에너지 회복 효과는 [발로] 상태 지속 시간 동안 최대 1회 발동한다. 다시 한번 [발로] 상태에 빠뜨리면 발동 횟수가 갱신된다
움직이는 별움직이는 별움직이는 별
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
신은 선하나, 고난 당하는 자는 알지 못한다신은 선하나, 고난 당하는 자는 알지 못한다신은 선하나, 고난 당하는 자는 알지 못한다
적이 블랙 스완의 동료의 공격을 받으면, 블랙 스완은 65%의 기본 확률로 목표를 [아르카나] 1스택에 빠뜨린다.
블랙 스완이 적을 [아르카나]에 빠뜨릴 때마다 50%의 고정 확률로 이번에 중첩되는 [아르카나] 스택 수가 추가로 1스택 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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스토리

Title텍스트 언어
캐릭터 상세「기억의 정원」의 기억하는 자, 신비하고 우아한 점술가.
항상 부드러운 미소를 지으며 인내심을 갖고 타인의 말을 경청하고, 이를 통해 「기억」 속에 들어가 모든 정보를 파악한다.
유일무이한 기억을 수집하는 데 열중한다. 하지만 그 뒤에 숨은 생각은 알기 어렵다
캐릭터 스토리•1「그 아이는 참 이상한 아이야. 난 진작 이렇게 될 줄 알았어. 그 아이가 태어나던 날, 나무 위 종달새가 울었고, 달의 그림자와 떠오르는 해가 같이 하늘에 나타났지. 수중의 카드가 곧 과거에 미련이 있는 영혼이 세상에 올 거라고 알려줬어. 어릴 때부터 옛이야기에 제일 관심이 많았던 그 아이는 우리가 어디서 온 것인지, 누가 우리를 창조했는지, 또 이 세계는 어떻게 생겨난 것인지를 궁금해했지. 때론 가장 박식한 사람조차 대답할 수 없었다니까. 친구들은 모두 그 아이를 비웃었지만, 생각해 보면 중요한 질문 아닌가? 생명은 돌고 도는 미궁과 같고, 우리에게 기억 외엔 아무것도 없지」
——한 어머니의 기억

기억상실증에 걸린 어머니는 점점 가족을 알아보지도, 조금 전에 있었던 일도 기억하지 못하게 되었다.
그녀는 진단서를 손에 들고 어쩔 줄 몰라 하는 어머니를 꼭 끌어안고는 어머니가 남긴 일기를 다시 읽어주려고 했다——어머니는 분명 그곳에 계셨지만, 어머니는 대체 어디에 계실까?

그녀는 삶의 종착지에 다다를 때까지 어머니의 곁을 지켰으나, 그녀는 알고 있었다. 기억이 산산조각 난 그날부터, 어머니는 갈수록 희미해지고 있다는 것을. 언젠가 그녀의 기억마저 산산조각이 난다면, 어머니는 완전히 그녀를 떠나게 될 것이다.

「생명은 돌고 도는 미궁과 같고, 우리에게 기억 외엔 아무것도 없지」 그녀는 처음으로 이 말의 의미를 깨달았다
* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2「나는 탐험가의 신분으로 이 별에 왔다. 난 늘 그랬듯 강이 어디로 흘러가는지 통계하고, 거리에 있는 벽돌과 기와의 재질은 무엇인지, 경사가 가장 심한 길은 몇 도인지, 그리고 굴뚝의 개수와 분포를 조사할 것이다…. 이런 작업은 한 행성의 「기억」을 보존하고자 하는 사람들의 상상에 부합한다

——하지만 이걸로는 한참 부족하다

내가 뒤에서 본격적으로 일을 시작했을 때부터 그 소녀를 자주 봤다. 때로 햇빛이 나뭇잎 사이를 지나 그녀의 모습에 따라 흔들리다가 어느 길모퉁이에서 사라지면 가로등이 켜지곤 했다. 또 어떤 때는 그녀의 시선이 전서구를 따라 움직이면, 매주 셋째 날 저녁마다 전서구가 대사제의 거처에서 출발해 다음날 새벽 황궁 호위대장에게로 돌아갔는데, 둘은 공개적인 정적이었다. 그리고 때로 그녀가 조용히 하수도로 내려가는 빗물을 보고 있으면, 건너편에서 발사한 대포로 인한 파괴의 흔적이 생겼다. 또 가끔 물보라가 그녀의 치맛자락을 적시면, 강가에서 빨래를 하던 노부인은 선대 권력자와 그의 다섯 사생아에 대한 이야기를 중얼거렸다.

——우리 외에 행성이 이런 방식으로 자신의 「기억」을 감춰둔다는 걸 아는 사람은 많지 않다.

나는 그녀를 따라 어느 황야에 있는 돌 앞으로 갔다. 나는 그녀를 초대할 때가 되었다고 생각했다.

『뭐가 보여?』 난 그녀가 볼 수 있는 모습으로 그녀에게 물었다.
그녀는 잡초가 자란 곳을 가리켰고, 그곳에는 무언가가 갈린 흔적이 남아 있었다.
『돌. 원래 벽난로의 일부였겠지만… 그뿐만이 아닐 거야』
난 고개를 끄덕이곤 그녀를 도와 돌 틈 사이로 자라난 잡초와 흙을 치웠다.
『기념비이기도 했네』 그녀는 돌에 새겨진 흔적을 매만졌다.
『맞아. 하지만 「기억」은 그뿐만이 아니야』

그래서 나는 그녀에게 보여주었다. 황야의 돌은 한때 누군가의 집에 있던 벽난로였고, 그전에는 하나의 기념비였고, 화단이었고, 제단이었으며… 더 오래전에는 어느 황야 위의 돌이었다는 것을 말이다.

『이런 「기억」을 보려면 어떤 대가를 치러야 할까?』
『네가 모습을 보이기 전까지 사람들은 너의 존재를 모를 거야』
『사람들이 흑조를 보기 전까지는 세상에 백조만 있는 줄 아는 것처럼?』
『그렇지』」


——어느 {RUBY_B#기억하는 자}탐험가{RUBY_E#}의 기억

기억하는 자들은 수많은 행성을 돌아다니며 모든 길과 모퉁이에서 도시의 기억을 수집한다. 그들은 도시가 기억하지 못하도록 절대 자신의 흔적을 남기지 않았다. 다만 기억하는 자의 자질을 갖춘 사람을 만나 그들을 이 도시의 기억에서부터 더 넓은 바다로 데려간다면 예외지만 말이다
* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3「수많은 사람들은 아름다운 과거에 빠져 기억 속에 사는 걸 꿈꾸기에 기억하는 자가 되고 싶어 한다. 안타깝게도 그런 사람은 결국 제멋대로인 소각공이 되어 기억을 자기가 원하는 대로 바꾼다. 그러나 그녀는 달랐다…. 그녀에게선 기억에 대한 존중과 강렬한 의지, 그리고 결심이 보였다. 기억하는 자가 되기 전에 관례대로 하는 세 질문에 그녀는 이렇게 답했다.

『기억을 수집하는 데 일생을 바치겠는가?』
『네』
『이를 위해 육신을 버리고 자아의 이변을 받아들이겠는가?』
『네』
『언젠가 그대가 더 이상 존재하지 않는다면, 세상에 무엇을 남기겠는가?』
『제 기억이요. 거기엔 과거의 씨앗이 있고, 그 씨앗은 미래에 다시 태어날 거예요』

어떤 기억은 사소하지만 따스하고, 어떤 기억은 웅장하고도 광활하며, 어떤 기억은 반려동물처럼 온순하고, 또 어떤 기억은 맹수처럼 통제하기 어렵다…. 기억하는 자가 된 순간, 그녀의 기억은 마치 요동치던 파도가 자신만의 항구를 찾은 것처럼 고요하고 평온해졌다」

——어느 기억하는 자의 기억

「뭐가 떠오르지?」기억하는 자가 물었다.
그녀가 눈을 뜨자 기억의 조각이 그녀 주변을 맴돌았다.
「사람들은 자신이 현재와 미래를 마주하고 있다고 생각하지만, 사실 우리 모두 과거로 가고 있다는 것은 아무도 모르죠」
* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4「장소: 페나코니 
날짜: ██년 ██월 ██일
손님: ██, ██, ██, ██
『██의 슬픈 기억. 과시와 갈망으로 물든 이 순금과도 같은 기억은 앞으로 슬픔을 감추고, 기억의 주인에게 오랫동안 영향을 줄 것이다』
『██의 즐거운 기억. 연극과도 같은 이 기억은 찬란한 색을 띠고 있다. 즐겁고, 혼란스럽고, 익살스럽지만——행복이라고는 할 수 없다. 이 기억의 미래 역시 그러하다』
『██의 안타까운 기억. 이 행복한 기억은 꺼져버린 불길 속에서 튕겨나온 유성처럼, 아름답지만 순식간에 사라진다. 그러니 지금 이 순간을 즐겨라. 이는 곧 사라질 거라고 내게 말하고 있으니』
『██의 흐릿한 기억. 이 기억은 결말을 알 수 없는 차가운 비처럼, 미약하고 혼탁하며 혼란스럽다. 난 이 기억이 가리키는 미래엔 비가 내릴지, 아니면 해가 뜰지 알고 싶다…』」

——블랙 스완의 기억

「난 영상과 이미지 사이를 오가며 모습을 바꾸는 한 여인을 봤어. 아니… 난 미치지 않았어. 정말 『그녀』를 봤다고. 그 벨벳처럼 부드러운 목소리도, 무슨 마력이라도 있는 것처럼 그녀의 손에서 빛나던 카드도 전부 기억해…. 아, 그래. 그 여인은 내게 점을 쳐주겠다며 이렇게 말했지. 『당신이 알고 싶은 게 행복이든, 재앙이든, 잃게 될 물건이든, 뜻밖의 소득이든… 진실한 이야기 하나만 들려주면 돼요——과거와 미래는 원래 같은 원에 있는 같은 점이거든요』 머리가 좀 어지러웠지만, 참 상냥한 여인이었어. 그녀에게 아주 많은 이야기를 들려줬는데, 인내심 있게 내 헛소리를 끝까지 들어줬던 것만 기억나…. 그리고 난 점괘대로 호텔 손님 대신 그녀의 거울을 찾아줬지! 아, 그녀에게 무슨 말을 했었냐고?——중요한 건 아니고, 그저 과거에 대한 소문을 좀 들려줬지……」
——어느 페나코니 현지인의 기억

지금 그녀는 점술가로서 여러 세계를 오가며 운명의 길과 에이언즈에 관한 기억을 탐색하고 있다. 그 기억들은 보석처럼 단단해서, 언젠가 잊혀도 완전히 지울 수는 없을 거라고 그녀는 믿고 있다.

「수많은 기억하는 자가 페나코니에 갔었지만, 아무런 소득이 없었지. 그리고 그들은 그곳이 수면 위 화려한 꿈에 불과하다고 말했어」
「하지만 꿈은… 변형된 기억이기도 해. 기억 도둑과 소각공들이 오기 전에, 난 심해 속으로 들어가 잔해를 볼 거야」

* 캐릭터 레벨 Lv.80 개방
캐릭터 스토리•1
캐릭터 스토리•2
캐릭터 스토리•3
캐릭터 스토리•4
「너」에 대해
* 개척 임무 「계속되는 여정」 완료 후 개방
너의 「이야기」•1
* 개척 임무 「계속되는 여정」 완료 후 개방
너의 「이야기」•2
* 개척 임무 「고요한 은하」 완료 후 개방

453 responses to “블랙 스완”

  1. I’m late to the party, but how do you guys feel about Kafka + BS as a pair? Is it something special or is it closer to Sampo upgrade?
    I lost 50/50 on her banner and currently wondering if I should prioritized Kafka’s lightcone or Blackswan on their reruns.
    I do have Sampo, Guinaien and Luka damage traces maxed out, all E6 and have “decent” DoT sets sharing between them.

    I’m not a meta player so I’m happy enough as long as I can clear MoC 12 in adequate rounds.

    Should I try for Kafka’s lightcone to hit the last quota for the last 6% DEF ignore for the team, which seems like it will open an option to go attack boots on Kafka as well?
    I only got to try BS a little bit as trial unit in an event so I don’t have a good grasp on her capabilities. My impression is that BS is a more comfortable version of Sampo and that she might be viable in PF.

    Sorry if it sounds confusing. But yeah; what do you guys think between Kafka’s S1 and Blackswan if I can pick only one?

      
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    • To be honest with you, if your goal is to get both S1 Kafka and Black Swan, you have quite a lot of time. Black Swan will rerun first then Kafka will rerun much later. And from now till then we might get better DoT units who knows.

      As an E0S0 Kafkaswan enjoyer, their damage is just ridiculous. However I do have Ruan Mei slotted in and my sustain is Luocha who while recently is starting to get hated on a lot I refuse to use the disgusting green child. He does funnel a lot of SP tho for my two dps.

      Having said all of that, S1 Kafka is actually quite good to have in general. Lets you get max value of Prisoner set. Even with Swan, S1 Kafka allows you to always trigger the max amount of Arcana stacks per Kafka dotonation as it provides you with the third dot without needing breaks or sacrificing a harmony for a 3rd DoT. I only skipped it as I really wanted Swan as a character and did not have jades to spare. I don’t know if having it lets you skip speed boots tho as realistically you want her to have as high speed as possible. But besides the point.

      Black Swan boasts the strongest DoT in the game. Her Arcana can stack to insane damage and while she is technically 5 Star Sampo, she is if you took Sampo and dialed the damage to insane levels. Like, she is just in a league of her own in terms of dot. And ya, her 3 stack Arcana makes her a monster in PF as you basically have it be like an infection spreading. There’s a reason the DoT duo became very strong and popular. Even now, it’s still pretty high up in clear speeds and usage. Although, again, Ruan Mei is a big part of that cuz that hoe is just insane and I dunno if you have her or not.

      Ultimately, since you already have E6 maxed out 4 star DoTs and you don’t care for 0 cycle shit (as you should it makes no difference on the rewards), S1 Kafka is a lot more value if you can only choose one. Do consider Ruan Mei or Robin though. A 5 star teamwide harmony is very good for the DoT squad.

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      • Thank you for answering.

        I do have Ruan Mei on E1S0. Though I don’t feel like going for Robin however, she seems like a character designed for advanced players who have their entire roster and relics planned out. And from the annual report, I’ve spent a grand total of 7% of total Trailblaze Power on relic farming since launch, so most my relics are not great. I’m also worried about skill point since DoT teams usually eat them and Robin seems to speed up that process.

        But frankly, I just don’t know what I’m supposed to do with team action advancement from Robin as DoT team.
        I will keep looking out for Robin in DoT teams showcase, I guess.

        For now my idea is: When the time comes for Ruan Mei to move to break effect teams, My Kafka team will probably go back to generic options like Pela or Asta.

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        • I think you should research her more as Robin is not really as complicated as that. All you need to think about realistically is the timing of using her ult to maximize the action advance. And action advance benefits everyone and DoT squads are no exception. It’s basically a free turn. Your Kafka can dotonate more. Black Swan can stack some more Arcana. Your sustain can heal/protect or generate SP as needed. And her buffs work really well with DoT too. Robin is quite strong and flexible and your relics aren’t really something that affects what she can do for you as even subpar relics can 10 cycle.

          But ya if you have E1 Ruan Mei, then for now you’re gold but replacing her with Asta or Pela will feel like a huge downgrade so just be prepared for it xD

          Goodluck tho :3 With some luck, I hope you get all you want.

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        • You’re thinking too much. She’s the opposite, actually.
          Robin is actually very casual friendly as long as you view her as team wide stat buffer; her offensive stats buff are even higher than RM (ATK, DMG%, Crit)
          which is why she is often mentioned as good for DoT teams even though the crit buffs are wasted.

          Don’t worry about maximising Robin kits, those stuffs are for 0 cycle mfs with their decked out 5 stars

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    • What you can expect from Black Swan:
      1. You want your DoT assigners to move before Kafka, or she is left with no DoT to detonate with. However with Black Swan, this is non-issue because the enemy always enters the battlefield with a stack of Arcana. Thus in turns allows you to allocate your high-speed pieces preferentially to Kafka, which is a net boost to the combat power of your whole team.
      2. Kafka consumes SP rather quickly and you don’t have much left for your teammates to use. However Black Swan consumes reasonably small amount of SP and she can do the basic attack rather often to feed herself because she doesn’t need to skill every turn. You also get little in return even if you intentionally feed Black Swan with more than enough SP for her.
      3. Last but not least, Black Swan has notably higher damage output than any 4-star DoT. However due to the nature of DoT, you shouldn’t expect the enemies to die 3x faster than before. That’s not how DoT works. Patience is all you need.

      What you can expect from Kafka’s light cone:
      1. Kafka gains about 6 substats worth of speed boost, which isn’t a small number.
      2. Kafka is now able to apply another instance of DoT, meaning with only Kafka and Black Swan in your team you are now able to fully activate the Prisoner set. Also, you can now gain 3 stacks of Arcana by every cast of Kafka’s skill and ultimate. Without this light cone however, you can still achieve this by slotting a third DoT into the team. Guinaifen is very ideal for the purpose. Sampo is viable, too, if the enemy had Wind-weakness.

      My suggestion:
      Black Swan is an upgrade over the DoT team while Kafka’s signature light cone is an upgrade over the Kafka & Black Swan pair. Without Black Swan, Kafka’s signature light cone does not come with high pull value unless you are devoid of Nihility light cones.

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      • If you are not going to abandon your already-built 4-star DoT, you may pull for Black Swan and build a triple DoT team. The third DoT member is according to the enemy weakness type. You spare Ruan Mei for the other team to use. In this case Kafka’s signature light cone isn’t required, however it is still a boost to the combat power. Replacing the third DoT with Ruan Mei is a side-grade at best, and also puts Kafka’s signature light cone to a must-have level. So don’t worry.

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  2. I use [pan-cosmic], [it’s showtime] on her, so should i use ATK% orb ? i kinda want to use it on sw, maybe welt too.

      
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  3. Here’s some very specific details I’ve confirmed through testing which may or may not be relevant to you:

    – As we know, DoTs triggering at the start of enemy turns adds Arcana stacks. Arcana itself also adds 1 stack just before it triggers. Looking at this another way, just by an enemy *spawning and existing*, Arcana is already a 264% DoT by itself.

    – The amount of stacks Arcana has *before* Arcana adds its own stack and triggers determines if it benefits from the 3 or 7 stack effect. To give you a scenario, an enemy that currently has 2 Arcana stacks with only Arcana as the DoT present will not trigger a Blast when they start their turn, despite Arcana having a 3rd stack when it deals its damage.

    – Epiphany’s Dmg Amp specifically works on the current enemy taking their turn. Arcana’s Blast effect never benefits from Epiphany’s Amp since it only hits targets Adjacent to the current enemy. Unfortunate, considering her Blast accounts for a good chunk of her damage (easily over 30%).

    – It’s a very niche interaction, but Epiphany’s Dmg Amp does work with Clara’s Counters. Again, this will only work against the current enemy taking action. The blast damage from Clara’s Enhanced Counters (Ult) won’t benefit.

    – Arcana “as a DoT” is counted as Wind Shear even without her Ultimate (you can see this when inspecting enemies during combat). However, Arcana “as an effect” is *not* Wind Shear. I can confirm the beta info: Arcana isn’t affected by Wind Shear resistance, and thus can actually be applied onto Wind Shear immune enemies (like the lil’ flying Windspawn mobs).

    – Sampo E4 can DoTonate Arcana as long as Arcana (or any other Wind Shear effect present) has 5 stacks. And yes, while Sampo may not be able to apply WShear against the aforementioned WShear immune enemies, he can still DoTonate Arcana applied on them.

    – – –

    Other than those… I think you can just refer to reputable guides/testers regarding her base kit.

    If there’s anything else I’ll say… If Kafka is a DoT enabler, other DoTs enable BS instead. Also, you can look at BS as though she’s a pseudo-Erudition unit. She can’t perform optimally in single target, but absolutely pops off in Blast and AoE. Enemies taking turn is her crux, which can potentially affect performance in AV-limited combat if enemies lose turns due to excessive Slows/Delays, or if enemies die before Arcana can even trigger.

    As for her Ultimate, I personally think it’s not worth sacrificing offense just for the sake of gaining more Energy (intentionally swapping to ER Rope, Tutorial Mission LC if you have other offensive options, etc). It’s not worth the damage you lose and attempting to maintain her Ultimate permanently (which is the only way this *somehow* pays off) is incredibly unrealistic.

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