New in 2.2

Table of Contents
Characters
Light Cones
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPAscension Materials
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type640.33485.11280.66
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Boothill
Boothill5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type620.93436.591203.05
IPC Work Permit
Shards of Desires
Countertemporal Shot
Boss Materials
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Sailing Towards A Second Life
Sailing Towards A Second Life5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's Break Effect by 60% and Break DMG dealt by the wearer ignores 20% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increase their SPD by 12%.
Countertemporal Shot
Shards of Desires
Boundless Choreo
Boundless Choreo4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently DEF reduced or Slowed.
Heaven Incinerator
Shards of Desires
For Tomorrow's Journey
For Tomorrow's Journey4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer uses their Ultimate, increases the DMG dealt by 18%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
Flowing Nightglow
Flowing Nightglow5
RarstrRarstrRarstrRarstrRarstr
harmony-class635.04463.05952.56The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% and the team's DMG dealt by 24%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
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Inventory

ConceptsRarityTypeRecipe
Meteoric Bullet
Meteoric Bullet2
RarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Destined Expiration
Destined Expiration3
RarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Countertemporal Shot
Countertemporal Shot4
RarstrRarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
IPC Work Permit
IPC Work Permit4
RarstrRarstrRarstrRarstr
Character Ascension Materials
Boss Materials
Boss Materials4
RarstrRarstrRarstrRarstr
Skill Upgrade Materials, Traces Leveling Material
Clockwork Inspiration Notebook
Clockwork Inspiration Notebook4
RarstrRarstrRarstrRarstr
"The Dreamweaver Archives"3
RarstrRarstrRarstr
Photo From the Archives
Photo From the Archives3
RarstrRarstrRarstr
Dreamweavers' Group Photo
Dreamweavers' Group Photo3
RarstrRarstrRarstr
<i>Mr. Soda's Extras</i> Film Reel
Mr. Soda's Extras Film Reel3
RarstrRarstrRarstr
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
Wind at Your Back, World in Your Sight
Wind at Your Back, World in Your SightThe Memories We ShareComplete the mission "Back in Business: Epilogue" and witness Mingxi's journey
Stellar Jade5
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade20
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
Elysian Balloon
Elysian BalloonFathom the UnfathomableBreak the special Boss Stone balloon at Dreamflux Reef
Stellar Jade5
Second Balloon Eruption
Second Balloon EruptionFathom the UnfathomableBreak the special Boss Stone balloon at Scorchsand Audition Venue
Stellar Jade5
A Post-Balloon Odyssey
A Post-Balloon OdysseyFathom the UnfathomableBreak the special Boss Stone balloon at Penacony Grand Theater
Stellar Jade5
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Enemy Creatures

ConceptsDifficultyReward
Penacony Boss
Penacony BossBoss Enemy
Penacony Boss's Summon
Penacony Boss's SummonEnemy Creatures
"Past Confined and Caged"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Tomorrow in Harmonious Chords"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Present Inebriated in Revelry"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Dreamjolt Troupe's Fortune Seller
Dreamjolt Troupe's Fortune SellerEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Memory Zone Meme
Memory Zone Meme "Insatiable Vanity"Enemy Creatures
EXP
Credit
Tatters of Thought
Hunger
Fragments of Impression
Shards of Desires
The Past, Present, and Eternal Show
The Past, Present, and Eternal ShowBoss Enemy
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79 responses to “New in 2.2”

  1. Can anyone explain what the “Super Break DMG” means?
    From the way it’s worded it looks like the damage is calculated based on the amount of toughness that would be reduced rather than break effect now

      
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    • It is probably the same mechanic as how HTB’s ult worked before, but they gave it a name since it has a different formula than the standard break effect formula.

      It basically removes the elemental multiplier from the break effect formula entirely, and replaces the toughness bar term with a simple multiplier based on the amount of toughness damage done by that attack.
      So instead of (0.5 + Enemy Toughness Bar/120), it would be (Toughness damage done/30)

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  2. V3 major changes in short:

    Robin:
    E1 no longer speed up teams nor self damage multiplier, instead, buff team with res pen which was at E6 in v2.
    Team res pen from E6 was moved to E1, E6’s damage multiplier was buffed.
    Trace that give herself some healing was replaced by using skill + 5 energy.


    Boothill:
    Technique and Skill would directly apply Physical Weakness instead of having a chance.
    Weakness from Technique was extended 1 turn to 2 turn.

    Technically move the Pocket Trickshot from Talent to Skill.
    >After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
    In v2, Weakness Broken won’t dispels Standoff.

    It seems that Pocket Trickshot gives him more damage buff than v2.
    E2 adds “This effect will be triggered up to 1 time”. Not sure if this is limit for future combo.
    E6 get slightly buffed.


    HTB:

    Additional break damage from Ultimate was considered as a new “Super Break DMG”. Not sure if the dmg formula was changed or not.
    Trace 1 get slightly nerfed.
    E4 that increase team’s break effect was changed from “15% HTB’s Break Effect + 30%” to “15% HTB’s Break Effect”. The 30% was moved to Ultimate’s buff.

      
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