New in 2.2

Table of Contents
Characters
Light Cones
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPAscension Materials
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type640.33485.11280.66
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Boothill
Boothill5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type620.93436.591203.05
IPC Work Permit
Shards of Desires
Countertemporal Shot
Boss Materials
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Sailing Towards A Second Life
Sailing Towards A Second Life5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's Break Effect by 60% and Break DMG dealt by the wearer ignores 20% of the target's DEF. When the wearer hits an enemy target, the target receives 1% more DMG. This effect can stack up to a maximum of 6 stacks and is only effective on the most recent target hit by the wearer.
Countertemporal Shot
Shards of Desires
Boundless Choreo
Boundless Choreo4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently DEF reduced or Slowed.
Heaven Incinerator
For Tomorrow's Journey
For Tomorrow's Journey4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
Flowing Nightglow
Flowing Nightglow5
RarstrRarstrRarstrRarstrRarstr
harmony-class635.04463.05952.56The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3%, up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% and all allies' DMG dealt by 24%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
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Inventory

ConceptsRarityTypeRecipe
Meteoric Bullet
Meteoric Bullet2
RarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Destined Expiration
Destined Expiration3
RarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Countertemporal Shot
Countertemporal Shot4
RarstrRarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
IPC Work Permit
IPC Work Permit4
RarstrRarstrRarstrRarstr
Character Ascension Materials
Boss Materials
Boss Materials4
RarstrRarstrRarstrRarstr
Skill Upgrade Materials, Traces Leveling Material
钟表灵感簿4
RarstrRarstrRarstrRarstr
The Dreamweaver Archives
The Dreamweaver Archives3
RarstrRarstrRarstr
Photo From the Archives
Photo From the Archives3
RarstrRarstrRarstr
Dreamweavers' Group Photo
Dreamweavers' Group Photo3
RarstrRarstrRarstr
<i>Mr. Soda's Extras</i> Film Reel
Mr. Soda's Extras Film Reel3
RarstrRarstrRarstr
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
Wind at Your Back, World in Your Sight
Wind at Your Back, World in Your SightThe Memories We ShareComplete the mission "Back in Business: Epilogue" and witness Mingxi's journey
Stellar Jade5
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade20
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
往日气球Fathom the Unfathomable打破流梦礁中的特殊石头老板气球
Stellar Jade5
第二只气球Fathom the Unfathomable打破热砂海选会场中的特殊石头老板气球
Stellar Jade5
后气球书Fathom the Unfathomable打破匹诺康尼大剧院中的特殊石头老板气球
Stellar Jade5
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Enemy Creatures

ConceptsDifficultyReward
Penacony Boss
Penacony BossBoss Enemy
Penacony Boss's Summon
Penacony Boss's SummonEnemy Creatures
"Past Confined and Caged"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Tomorrow in Harmonious Chords"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Present Inebriated in Revelry"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Dreamjolt Troupe's Lucky Salesperson
Dreamjolt Troupe's Lucky SalespersonEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
忆域迷因「虚荣永无餍足」Enemy Creatures
EXP
Credit
Tatters of Thought
Hunger
Fragments of Impression
Shards of Desires
The Past, Present, and Eternal Show
The Past, Present, and Eternal ShowBoss Enemy
Per Page
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27 responses to “New in 2.2”

    • most like to be 2nd half with Boothill’s Sig by looking at the pattern.
      most new lightcones will now have been on the 2nd half of the patch and new charaters have been on the first half.
      also, the first character that gets dripmarketed is usually in the first half.

      all just my own thoughts so i might just be wrong but at least it will give you something to look forward at 😛

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  1. (Sorry in advance for the repost, just higher chance of it being seen here)

    Got Gepard on the standard banner today using clockie tickets.
    Is he worth building? Wondering because if he’s good enough, aventurine can be a skip for now.

    My only concern is his shields are gated behind his ult. Is it reliable enough if I use speed boots/ERR rope? Specifically, do I need to skill constantly with that kind of setup?

    Considering using him with the triple mommy dot team when shielding is more ideal than healing. Other sustains I have are Lynx E3 (paired with Clara/QQ teams), Gallagher E2 (current healer) and Natasha E0 (benched forever…)

      
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    • for me gepard is good enough shielder for my acc but aventurine might the stronger shielder compared of the two

      like you said gepard shield is gatekeeped on his ult while aventurine is not (also aventurine have stackable shields) however the shield value of gepard vs full stacked aventurine shield is barely noticeable (gepard on 45% def + 600 vs aventurine on (24% def + 320)*2 )
      doing some quick cals if you have 3k def then gepard on 1950 while aventurine on 2080 at full stack (correct me if im wrong on this cal)

      so take your pick if you want a just a shield or more than just shield bot since aventurine also does quite a small bit of dmg like fu xuan ult

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    • I used Gepard regularly and he does his job fine. His shield is pretty strong and his boosted aggro comes handy. I play him with Landau’s Choice but I’ll swap to Cosmic Market when I’ll use him with Acheron.

      I play him with speed boosts and ERR rope (4p Knight and 2p Belobog) and I get my burst fast enough to cycle it. I rarely use his skill, basic attack + getting hit is usually enough to get the burst back. Geppou usually is fully SP positive .:)
      I use skill only when : Emergency needs of a little bit of energy before a strong boss move / I have tons of skill points and I can try to freeze the opponent / I can break the ennemy T-bar / the opponent is Sam.

      I don’t feel the need for Aventurine, even if I know Aventurine shields nearly the same and deals damage that Gepard doesn’t.

      Only real drawback is against CC heavy ennemy, I prefer FuXuan or Lynx, my other defensive options. (and soon E2 Gallagher when I’ll farm for lvl and trace)

      Sadly, I rarely use my Nat outside overworld… =( March 7th saw a niche in PF to protect Himeko + AoE ice break, pretty cool imo =3

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    • Gepard is good enough to be worth built. However he is nowhere comparable against Aventurine. Gepard relies on his ultimate to replenish his shield and to reset the expiration timer. You must fine tune his speed and ERR or his shields may expire, leaving a short window of time when the enemies get to take your team’s HP away that you will probably not be able to make up of. Meanwhile, Aventurine may do so by FUA and sometimes by recasing his shield if needed, he doesn’t need any speed or ERR in order to keep his shields 100% up time. This also frees up speed boots and ERR rope for Aventurine, allowing a higher potential in defense stats than Gepard. Not to mention the fact that Aventurine does considerable amount of damage and breaks Imaginary weak enemies’ toughness bar reasonably fast.

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      • If you plan to build a “Trends of the Universal Market” carrier for Acheron then Gepard is a good choice, probably even better than Aventurine, because Gepard has high passive aggro that is light cone independent and nobody else has the same. Another good choice is Fire Trialblazer, who has active taunt that nobody else has either, but isn’t as good as Gepard in terms of sustaining.

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        • I’m actually skipping Acheron but that is a good point.
          Probably will just use Gepard since it doesn’t look like there is another new 5* preservation unit coming anytime soon that would change things substantially.

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  2. 77 pity Acheron won 50/50
    68 pity won her LC
    12 pity Bailu
    18 pity Acheron E1..

    This is the only banner i get anything less than 75, but i can feel it already as per rule of probability. or perhaps the Nihility path is true..?

    Alice it’s really work…. i am so happy, thank you for being born!

      
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      • You’re the first person to blessing me for gacha in this game! and then it goes “this changes everything!” fufu.. but i take a liking to you whenever the result would be too. after all we shared- ah.. this going to add even more confusion but don’t mind it Alice…

        The second person is Opinion Stranger and i am really thankful for you too! buncha luck to both of ya.

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    • nihility is thy one and only true path. Reason I got Kafka and her lc on my first 10x, silver wolf lc on my first 10x also, and lastly I got e1 black swan and her lc without saving.

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  3. The old leaks i saw on reddit of Harmony TB looked way better than this, i can see devs from genshin helping in this kit lol

      
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      • the idea of follow up attacks and a second toughness bar seemed interesting (not very good with numbers and multipliers, and english too lol) i could see working with xinyun, but this just look, to me, the same as a buff you could get from artifact set or light cone

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      • Ye it’s good. Previous require to break additional stamina bar to trigger bonus break damage that can be done only with good DPS that have high stamina drain ability, current can do the same but with simple hit by any unit. Even Gallagher, healer together with MC can deal 50k with every attack against break enemy. It’s not high damage, but it’s can be multiply by any team member with high break effect potential and overall team damage will be huge.

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  4. Some things I want to clear up:

    IMAGINARY TB DOES NOT LET YOUR TEAM DO 100% BREAK DMG.

    The kit mentions that it scales off break effect and the attack’s toughness break. This means that the more your ability would have done to the toughness, the more damage this does.

    The weakness break multiplier used by all initial weakness break is this:

    0.5+ (Enemy Toughness)/120

    An elite has about 360 toughness on average with bosses having about 480. This means that on a boss you would have a additional multiplier of around 3.5-4.5.

    How Imaginary TB’s kit works is that instead of considering the enemy’s total weakness, it considers your own, so without buffs:

    Basic: 30 toughness, multiplier of 0.75
    Skill: 60 toughness, multiplier of 1

    This was proved via a leaker gameplay clip in which robin only did around 7000 break damage, whereas if it was a full break it would have done way more. In general you would only do about 1/4 of your normal damage using imaginary trailblazer’s buff.

    Some other things to note: This damage is initial break, so it scales best with Fire and Physical which have a 2x additional multiplier, and is worst with quantum and imaginary which has a 0.5x initial multiple.

    So what imaginary trailblazer actually provides is about a 60% BE increase with e4 and the ability to recur INITIAL WEAKNESS BREAK DMG if you have high weakness break efficiency.

    Some characters this actually synergizes with:

    1. Ruan Mei, not because she can do a lot of damage with this but Ruan Mei enables your break carry to do a lot of damage with this
    2. Gallagher, he has really good weakness break efficiency (which is what the damage scales on) and can self buff with his debuff. Plus he is fire which is one of the 2 best elements to be.
    3. Boothil, do I even need to explain more? From primary calculations I have done his damage is about a 5050 split of break and non-break damage, so break effect and additional break damage is good for him.
    4. Sushang, she has high break efficiency and this makes the break effect hybrid build more viable

    Characters that really don’t work:

    Xueyi: Xueyi, unlike Boothil, is actually just a normal DPS with break effect scaling. If you want to bring Xueyi to a high level it is much more efficient to focus on her normal damage rather than waiting for the entanglement. With the addition that TB only procs initial break damage which quantum is not advantageous in, I would not recommend this combination.

    Any quantum or imaginary character: The initial break scaling is just too bad to consider.

      
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    • I appreciate for the info.

      What about multi-hit attacks? Each hit has a separate toughness substraction, does it mean multi-hit attacks deal more break damage from this?

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      • The amount of hits doesn’t matter, what matters is the total toughness damage dealt. If you are talking about TB’s bounce, since it does a lot of toughness, it would do more damage than a regular skill.

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  5. I know it’s early to say but… harmony trailblazer looks not great. Only has synergy with a small handful of units, none of whom share the same damage type, and has several abilities that will only ever proc once per battle. I know tb is only nominally a 5* unit, but they don’t compare well even against the 4* harmony unit at e0 imo. Hoping it’s still a WIP.

      
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    • you got some point but look at this like topaz and kadka the more fua character or dot characters release the better they will get so as more break effect characters will release the better mc will get. at the least they are an amazing support for broothill

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    • Ruan Mei deal 50k against elites with her break. How under MC ult buff she can deal it with basic attack and maybe even more since some Trailblaze traces will buff this damage. Just imagen 60-70k for harmony unit with basic attack. There still problem to break enemy toughness, but any 4 star dps with proper element can do this for few turn’s and if you have Xueyi or Silver Wolf it’s will be even more easy. And if you don’t have Ruan Mei there will be Gallager 4-star healer that scales with break effect and can be clamed for free during event.

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    • In my opinion IMG TB is really niche rn, but that is good. Although they only work in a few teams, in the teams they do work in they are really good. I would much rather have a niche 4* support than another asta or hanya where they can work in a lot of teams but aren’t the best in any of them

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