Table of Contents |
Characters |
Light Cones |
Inventory |
Achievements |
Enemy Creatures |
Characters
Concepts | Rarity | Path | Combat Types | ATK | DEF | HP | Ascension Materials | |
Robin | 5 | harmony-class | physical-damage_type | 640.33 | 485.1 | 1280.66 | ||
Boothill | 5 | the-hunt-class | physical-damage_type | 620.93 | 436.59 | 1203.05 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
Trailblazer | 5 | harmony-class | imaginary-damage_type | 446.29 | 679.14 | 1086.62 | ||
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Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Sailing Towards A Second Life | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's Break Effect by | ||
Boundless Choreo | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increase the wearer's CRIT Rate by | ||
For Tomorrow's Journey | 4 | harmony-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Flowing Nightglow | 5 | harmony-class | 635.04 | 463.05 | 952.56 | The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by | ||
Per Page |
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Inventory
Per Page |
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Achievements
Concepts | Achievement Series | Show | Description | Reward | |
Wind at Your Back, World in Your Sight | The Memories We Share | ❌ | Complete the mission "Back in Business: Epilogue" and witness Mingxi's journey | 5 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 20 | |
... | The Rail Unto the Stars | ❌ | ... | 10 | |
... | The Rail Unto the Stars | ❌ | ... | 10 | |
Elysian Balloon | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Dreamflux Reef | 5 | |
Second Balloon Eruption | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Scorchsand Audition Venue | 5 | |
A Post-Balloon Odyssey | Fathom the Unfathomable | ❌ | Break the special Boss Stone balloon at Penacony Grand Theater | 5 |
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Enemy Creatures
Concepts | Difficulty | Reward | |
Penacony Boss | Boss Enemy | ||
Penacony Boss's Summon | Enemy Creatures | ||
"Past Confined and Caged" | Elite Enemy | ||
"Tomorrow in Harmonious Chords" | Elite Enemy | ||
"Present Inebriated in Revelry" | Elite Enemy | ||
Dreamjolt Troupe's Fortune Seller | Enemy Creatures | ||
Memory Zone Meme "Insatiable Vanity" | Enemy Creatures | ||
The Past, Present, and Eternal Show | Boss Enemy | ||
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85 responses to “New in 2.2”
I have S1 Bronya and Ruan Mei signatures, should I use one of those or are there better 4 star options for her?
For Robin
Just use new LC – For Tomorrow’s Journey that will be add in 2.2 and will be available for free darning event. It’s best and free version for Robin.
With the changes should I go with E1 or S1? I don’t care about 0 cycle clears or anything, just 3 stars.
For Robin
E1 will be better.
Can anyone explain what the “Super Break DMG” means?
From the way it’s worded it looks like the damage is calculated based on the amount of toughness that would be reduced rather than break effect now
It is probably the same mechanic as how HTB’s ult worked before, but they gave it a name since it has a different formula than the standard break effect formula.
It basically removes the elemental multiplier from the break effect formula entirely, and replaces the toughness bar term with a simple multiplier based on the amount of toughness damage done by that attack.
So instead of (0.5 + Enemy Toughness Bar/120), it would be (Toughness damage done/30)
V3 major changes in short:
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Robin:
E1 no longer speed up teams nor self damage multiplier, instead, buff team with res pen which was at E6 in v2.
Team res pen from E6 was moved to E1, E6’s damage multiplier was buffed.
Trace that give herself some healing was replaced by using skill + 5 energy.
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Boothill:
Technique and Skill would directly apply Physical Weakness instead of having a chance.
Weakness from Technique was extended 1 turn to 2 turn.
Technically move the Pocket Trickshot from Talent to Skill.
>After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.
In v2, Weakness Broken won’t dispels Standoff.
It seems that Pocket Trickshot gives him more damage buff than v2.
E2 adds “This effect will be triggered up to 1 time”. Not sure if this is limit for future combo.
E6 get slightly buffed.
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HTB:
Additional break damage from Ultimate was considered as a new “Super Break DMG”. Not sure if the dmg formula was changed or not.
Trace 1 get slightly nerfed.
E4 that increase team’s break effect was changed from “15% HTB’s Break Effect + 30%” to “15% HTB’s Break Effect”. The 30% was moved to Ultimate’s buff.
Missed 1 Boothill’s change:
Ultimate would delayed by 40% instead of 10% Break Effect + 10%.
HTB’s 30% break effect in the ultimate benefits themself, not just the rest in the team, meaning they now have 30% free break effect.
And this effect shoud buff E4 that grants even more BE.